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Author Topic: [ClientSide] Dummies  (Read 2394 times)

[FR]YB

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[ClientSide] Dummies
« on: December 26, 2014, 04:41:12 pm »

 :x16:  :superburst: ready! Let's charge, Overweight!
 :x16: ...Overweight?
 :x14: OOOOHOHOHOHO! LOOK AT THIS!



 :x14: LITTLE MEN RUNNING EVERYWHERE
 :x16: Overweight, we're losing the point!
 :x14: IS FUNNY TO ME

Blu won the game.



This plugin spawns dummies all over the map!
Their clueless wandering will put a little more poesy and innocence in your gg2 games.
They also climb walls and go through roofs because they can't jump.


These dummies can be customized, they use the sprites you put in the dummies/Sprites folder.
By default the sprite use one idle frame and three movement frames. You can customize the total number of frames they use.



Current version: v1 (12/26/14)
(click to show/hide)

How to install
 - Download the attached file: "dummies.zip"
 - Place the downloaded file in your "Plugins" folder. The "Plugins" folder should be in the same directory as "Gang Garrison 2.exe"
 - Uncompress dummies.zip. This should give you 1) a file: "dummies.gml", and 2) a folder: "dummies"
 - Make sure "dummies.gml" and the "dummies" folder are located in the "Plugins" folder
 - You can now run gg2 as usual!


How do I use my own sprites
Put your sprites in the dummies/Sprites folder. You should also specify the number of frames your sprite uses in the config.ini file.
For instance, if you want to add "mySprite.png", and if the sprite is 6 frames long, place the sprite in the Sprites folder, and modify the dummies/config.ini file to add the line "mySprite.png=6" below the "[Frames]" line in the ini file.

How do I change the number of dummies
In dummies/config.ini, line 2:
nbDummies=18
Change this number to the number you want

Sprites are (obviously) very welcome
« Last Edit: December 26, 2014, 04:42:27 pm by [FR]YB »
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notarctic

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    • arcticland
Re: [ClientSide] Dummies
« Reply #1 on: December 26, 2014, 04:54:51 pm »

ur a dummy :D :D :D
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Saniblues

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Re: [ClientSide] Dummies
« Reply #2 on: December 27, 2014, 10:37:50 pm »







merry christmas asswhole
« Last Edit: December 27, 2014, 10:38:16 pm by Saniblues »
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Saniblues

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Re: [ClientSide] Dummies
« Reply #3 on: December 27, 2014, 10:39:28 pm »

Also if you give me a specific request, I might make something else with more fluid animation.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

DKn

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Re: [ClientSide] Dummies
« Reply #4 on: December 27, 2014, 10:40:14 pm »


2 noir
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Saniblues

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Re: [ClientSide] Dummies
« Reply #5 on: December 27, 2014, 10:41:21 pm »

but where's the dame with the fire red hair, set of cans, and the legs that just don't quit?
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Saniblues

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Re: [ClientSide] Dummies
« Reply #6 on: December 28, 2014, 01:45:13 am »

Suggestion: Create an alternate setting for the dummies that makes them spawn at the team spawnpoints with teamdata and attempt to kill each other. Will provide more class-based sprites in the occasion such an update is created. Class based weapons aren't necessary, a generic attack for all classes is sufficient.
« Last Edit: December 28, 2014, 01:45:48 am by Saniblues »
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Venomous

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Re: [ClientSide] Dummies
« Reply #7 on: December 28, 2014, 02:42:51 am »

this could be cool to go with scifi maps if you make a drone sprite
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notarctic

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    • arcticland
Re: [ClientSide] Dummies
« Reply #8 on: December 28, 2014, 02:47:58 am »

Quote
if(VERSION 27300) {
	
/*var PluginEnvironment;
	
PluginEnvironment = object_add();
	
object_set_persistent(PluginEnvironment, true);
	
yb_dummies = instance_create(0, 0, PluginEnvironment);
	
yb_dummies.directory = working_directory + "\Plugins\";*/

yb pls

(im gonna borrow these for a thing i might never finish btw)
« Last Edit: December 28, 2014, 02:49:12 am by arctis the season »
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Deuce

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Re: [ClientSide] Dummies
« Reply #9 on: December 28, 2014, 04:09:29 am »



i'm am the spy (pro spy)
better than stabbystabby xD jkjk (rip stabby :( )


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DKn

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Re: [ClientSide] Dummies
« Reply #10 on: December 28, 2014, 05:05:36 am »


Warcat v1
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Rumrusher

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Re: [ClientSide] Dummies
« Reply #11 on: December 29, 2014, 05:27:40 am »


future of gg2 if Conga was added.
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BassMakesPaste

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Re: [ClientSide] Dummies
« Reply #12 on: December 29, 2014, 07:01:28 am »

Dummies more like buddies.

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Quote
<ThouBot> Thou neighboreth finds nay m'rcy in thou eaye. Thou common-kissing nut-hook.
<BassMakesPaste> nut-hook
<BassMakesPaste> thoubot, what is a nut-hook
<ThouBot> Thou'seth face..
<MrRatermat> OH BURN

Rumrusher

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Re: [ClientSide] Dummies
« Reply #13 on: December 29, 2014, 01:35:22 pm »

Fun thing is gifs work also.

4 frame walk animation of Chatterknight.
Just slap this baby in make sure to label it "knights-of-the-round-chatter.gif" in the ini file.
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Twelve

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Re: [ClientSide] Dummies
« Reply #14 on: January 04, 2015, 12:36:04 pm »

clones break physics
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