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Author Topic: Garrison Builder 2 Tutorial  (Read 51053 times)

Poop

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Re: How to add parallax effect to your map.
« Reply #30 on: December 26, 2014, 07:44:02 am »

Alright I stopped procrastinating and made a layer gui. You'll get to try it when arctic updates his mod I assume.


You don't need to remember any special names anymore, just go the layer you want to edit with the up/down button or by scrolling and click the image to upload a new one. The clear button removes the layer and the offsets button allows you to drag the layer to change the parallax offsets.

Also fixed the last layer being on top of the gui  / grid not working properly and added opacity for foreground entities.
That's awesome. Any update on the fixing the 'void'?
« Last Edit: December 26, 2014, 07:45:24 am by Poop »
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Lorgan

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Re: How to add parallax effect to your map.
« Reply #31 on: December 26, 2014, 07:47:00 am »

What void?
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Poop

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Re: How to add parallax effect to your map.
« Reply #32 on: December 26, 2014, 07:56:32 am »


I know you've told me to just make the maps bigger but is there not a simpler way? Like just set a colour and that should just overlay the outer parts of the map.

Phantom Brave

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Re: How to add parallax effect to your map.
« Reply #33 on: December 26, 2014, 08:07:17 am »

Being able to set an outofmap color is a good idea actually.
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Lorgan

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Re: How to add parallax effect to your map.
« Reply #34 on: December 26, 2014, 08:12:46 am »

Being able to set an outofmap color is a good idea actually.
You already can set a background color this is just the parallax layers (which are on top of the background) sticking out.
A map with bigger borders is a better solution imo :u
If I were to draw another overlay over them it would be bright blue because that's what the background color is set at.
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Poop

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Re: How to add parallax effect to your map.
« Reply #35 on: December 26, 2014, 08:31:29 am »

Being able to set an outofmap color is a good idea actually.
You already can set a background color this is just the parallax layers (which are on top of the background) sticking out.
A map with bigger borders is a better solution imo :u
If I were to draw another overlay over them it would be bright blue because that's what the background color is set at.
I think we should just have the old black border back for neutral sake

Lorgan

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Re: How to add parallax effect to your map.
« Reply #36 on: December 26, 2014, 10:01:48 am »

added a "void" metadata parameter which specifies the "out of map" color.
It works like the background one (with hex values).
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notarctic

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Re: How to add parallax effect to your map.
« Reply #37 on: December 26, 2014, 04:06:33 pm »

okiupdate
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Lorgan

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Re: How to add parallax effect to your map.
« Reply #38 on: December 27, 2014, 02:23:51 pm »

I'm not sure which thread to hijack for this but I've also been messing with animations that only happen when a player is near.
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Phantom Brave

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Re: How to add parallax effect to your map.
« Reply #39 on: December 27, 2014, 02:59:17 pm »

sorta deceptive in that example but really fucking cool
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ZaSpai

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Re: How to add parallax effect to your map.
« Reply #40 on: December 27, 2014, 04:39:32 pm »

Awesome gates
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Spazz

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Re: How to add parallax effect to your map.
« Reply #41 on: December 27, 2014, 06:40:00 pm »

Oh, oh, can you add a bullet wall that moves up or shrinks with the SpawnDoor?
Might not be fun code wise but it could be interesting
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Lorgan

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Re: How to add parallax effect to your map.
« Reply #42 on: December 28, 2014, 03:05:42 am »

That gate is really just an animation (a foreground entity) that only plays when a player is near, it doesn't have anything to do with a spawndoor.
I could make walls that aren't solid when someone is near but isn't that a bit gimicky/not worth it?
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ZaSpai

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Re: How to add parallax effect to your map.
« Reply #43 on: December 28, 2014, 05:19:43 am »

For some reason I'd find it more interesting to have other door-like regions use sliding gates which you guys are describing
Seems a bit pointless for a spawn door imo
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notarctic

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Re: How to add parallax effect to your map.
« Reply #44 on: December 28, 2014, 07:35:21 am »

That gate is really just an animation (a foreground entity) that only plays when a player is near, it doesn't have anything to do with a spawndoor.
I could make walls that aren't solid when someone is near but isn't that a bit gimicky/not worth it?
you would have to make them not react to players of the other team in that case?
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