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Author Topic: [Tutorial] - [HEENOK] - [map making][design tips]  (Read 1663 times)

Heenok

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[Tutorial] - [HEENOK] - [map making][design tips]
« on: September 08, 2014, 04:37:34 pm »

so i mostly wrote what was going through my head in 1 try, i'll try to finish it today or tomorrow i've probably forgot a lot of things but i guess i can add them over time
basic map design tips to improve gg2 maps standard

i don't believe there's a single way to design maps but i'll try to write down what seems to be important to me when making one. if you would righteously apply all the tips like if it was a guide we would probably end up with 2 or 3 variations of the same map so only use what seems to be useful to you as long as you can justify your choice.

tools for mapping: pen and paper, mspaint, layer based picture editor like paint.net (optional, mostly for background art)

macro layout
(click to show/hide)
micro layout
(click to show/hide)

game mod
(click to show/hide)

art
(click to show/hide)

tldr; MORE THAN HALF OF BTW'S ROTATION IS SHIT
« Last Edit: October 14, 2014, 02:43:41 am by Heenok »
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Phantom Brave

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Re: [Tutorial] - [HEENOK] - [map making][design tips WIP]
« Reply #1 on: September 08, 2014, 06:47:57 pm »

cool
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Derpduck

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Heenok

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Re: [Tutorial] - [HEENOK] - [map making][design tips WIP]
« Reply #3 on: September 09, 2014, 06:51:31 pm »

there's obviously stuff missing or overlooked
i didn't put much effort into editing or correcting my lazy english nor into capitalization, don't know if it matters

if there's topic you would like discussed or if you want me to tell you why your map is shit just post in this thread
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notarctic

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Re: [Tutorial] - [HEENOK] - [map making][design tips WIP]
« Reply #4 on: September 09, 2014, 07:36:46 pm »

tell me why koth america is shit other than the fact that i was super lazy at the art pls
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Heenok

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Re: [Tutorial] - [HEENOK] - [map making][design tips WIP]
« Reply #5 on: September 10, 2014, 10:29:33 pm »


spam

these jumps are hard to quickly identify as impossible since their height is close to 11 map pixels

the stairs are too cramped/inefficient

the point is too long and or too flat which favor class that can spam or receive spam.
the bottom path under the point is too long to be useful at flanking and stuff, harvest one is much better if you need an example
the team trying to to take back the cp is never favored until they cap the point; they must first climb the slope before the point which advantage defense because of the height difference, then they end up on the point where they are  unfavored face to the tower which again gives height advantage
you must go near the enemy spawn if you want to go on their tower
the fire? at the top of the stairs doesn't match the wallmask and you must collide with it if you want to jump on it
the flag use the same white than the background
the white is too bright it hurts my eyes and make the default cursor hard to see
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notarctic

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Re: [Tutorial] - [HEENOK] - [map making][design tips]
« Reply #6 on: September 10, 2014, 10:44:22 pm »

sweet, thanks
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

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