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Author Topic: [Mod] - [BassMakesPaste] - Payload  (Read 8946 times)

Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #30 on: December 07, 2014, 12:09:53 am »

There is a secret added, however it's a mechanic break. So whether or not it stays, is up to Bass Asia.
Assuming the secret is a broken map  =/
 It is nice to put in effort into Teryefis, but I want detailing to a minimum so to not be attached to areas.

pl_teryefis_prealphafix
 My hotfix finale version  :z6:.
 

Spazz

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #31 on: December 07, 2014, 11:42:51 am »

Assuming the secret is a broken map  =/
Pffff, so you can't edit the bg png after compiling or the map data is erased. Fun.
Edit: Previous post updated

Since you've stated you do not wish such edits, I've changed my version of the map to _remix
Already tested. I'll move on to colouring the BG

Edit: I have massive issues with your Capture Points changing over the moment the cart becomes horizontal on the point instead of being in the middle, this happens for both the first and the second point, easily fixed with an extra Node. The Gravity Node NULLs the entire lift point of the yellow section, red simply has to get the Payload near enough that it flies up to the next section. Lastly the last CP only errors if the Payload passes the Freefall Node with no one on it, while this mostly has to do with the coding, it can be solved as well with a slight edit to the WM and Ents. See my updated .zip for that.
« Last Edit: December 07, 2014, 12:00:42 pm by Spazz »
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<3 Bustatunez

Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #32 on: December 07, 2014, 04:19:35 pm »


pl_teryefis_a1
 Better payload track smoothing by Spazz and edits (BG/WM) too.

Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #33 on: December 09, 2014, 06:42:46 pm »

The kart heals too much in little time. Could you experiment with maybe no health at all? GG2 is terrible without health sources, but I think the pl gives a overwhelming big advantage. Also, bug: kart does not add time when point capped, clients do not see a point captured (change to red) on hud.
 

Dumbledank

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #34 on: December 09, 2014, 07:08:24 pm »

The kart heals too much in little time. Could you experiment with maybe no health at all?
The problem is that the cart has a heal ramp, remove this and it will be completely fine.
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Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #35 on: December 13, 2014, 08:03:42 pm »

Is there ever going to be a planned payload hosting for mass testing? I think the mod has a handful of maps to be played on and would be easier to tell what works with a large group of players  :trophy:
 And maybe move this thread to normal gg2 development? I know I will make more maps for this mod in the future.

notarctic

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #36 on: December 14, 2014, 01:03:37 am »

we already struggle to get the "testing" part and you want *mass* testing?
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Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #37 on: December 14, 2014, 06:49:15 am »

Yes  :z6: if the US servers can be full, then a pl server has potential to have players. I think on the good, not the bad.

notarctic

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #38 on: December 14, 2014, 08:41:53 pm »

you can try it, i know you can host ;)
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Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #39 on: December 15, 2014, 04:53:52 pm »

 Sounds good, but when is there going to be a good time?

notarctic

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #40 on: December 15, 2014, 05:49:09 pm »

idk thats for you to decide
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Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #41 on: December 15, 2014, 06:28:45 pm »

I'm not planning an event if nobody else wants to join  =/

Derpduck

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #42 on: December 16, 2014, 10:00:32 am »

I'm not planning an event if nobody else wants to join  =/
Well you won't know if anyone wants to join unless you make a visible thread/post about it.

Chorus

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #43 on: December 16, 2014, 03:39:38 pm »

I was suggesting at first, but was pushed into a situation I didn't want to be in  :IAMONFIRE: I still do want an event with pl, just maybe not on me  :z6:

Intel Guard

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Re: [Mod] - [BassMakesPaste] - Payload
« Reply #44 on: December 16, 2014, 09:29:20 pm »

if ya dont take initiative for things you want, you may never get those things
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