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Author Topic: [US-W] Snowman's 24-7  (Read 2980 times)

unicode_snowman

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[US-W] Snowman's 24-7
« on: August 25, 2014, 01:38:23 pm »

Hi! I guess I'll be hosting a server for a while...

I don't have much experience on how to run a server well; I just grabbed some maps I was familiar with and copied the settings from BTW's server. Many thanks to Hanako Ikezawa for their advice. Please feel free to give feedback on whether you experience high pings, the map rotation, settings, etc.

The server is vanilla GG2 with the following plugins:
Machidro's FreezeTime
Lorgan's Chat (chat_v2)
Dkoth stall prevention Caused crash.
Arena crash bugfix
No timer overfill

Location: US-West
MultiClientLimit: 3
Player Limit: 15
Time Limit: 10:00
Capture Limit: 3
Respawn Time: 7 seconds
Map Rotation:
(click to show/hide)
Classlimits:
(click to show/hide)

Speedtest Results:


Oh, and one more thing. If you need a host for competitive matches and such, I'm happy to do that as well; PM me or something.

Have fun!
« Last Edit: September 01, 2014, 03:29:09 pm by unicode_snowman »
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Derpduck

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Re: [US-W] Snowman's 24-7
« Reply #1 on: August 25, 2014, 01:40:00 pm »

You really shouldn't mix rj maps in with normal maps if you plan on hosting a good server.

Dumbledank

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Re: [US-W] Snowman's 24-7
« Reply #2 on: August 25, 2014, 01:41:25 pm »

☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃ ☃
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unicode_snowman

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Re: [US-W] Snowman's 24-7
« Reply #3 on: August 25, 2014, 01:42:09 pm »

You really shouldn't mix rj maps in with normal maps if you plan on hosting a good server.
Ah, I see. I'll remove the rocketjump maps, then. Thanks!
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Sparky

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Re: [US-W] Snowman's 24-7
« Reply #4 on: August 30, 2014, 07:14:50 am »

Could you change the MultiClientLimit to 2/3 please?
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unicode_snowman

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Re: [US-W] Snowman's 24-7
« Reply #5 on: September 01, 2014, 03:20:28 pm »

Sure, I'll bump it to 3 and restart the server next time it's empty. Is that based on IP? So increasing it would mean multiple people can play from (say) the same house?
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Sparky

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Re: [US-W] Snowman's 24-7
« Reply #6 on: September 01, 2014, 03:25:11 pm »

Sure, I'll bump it to 3 and restart the server next time it's empty. Is that based on IP? So increasing it would mean multiple people can play from (say) the same house?
yep
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unicode_snowman

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Re: [US-W] Snowman's 24-7
« Reply #7 on: September 01, 2014, 03:32:27 pm »

I just checked and it was already set at 3. That's unusual, especially since I can't connect to my own server. Is there something else that might be screwing that up?
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Chorus

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Re: [US-W] Snowman's 24-7
« Reply #8 on: September 01, 2014, 03:39:30 pm »


koth_odvuschwa_rc1
 Odvüschwa is outdated.

unicode_snowman

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Re: [US-W] Snowman's 24-7
« Reply #9 on: September 01, 2014, 03:44:18 pm »


koth_odvuschwa_rc1
 Odvüschwa is outdated.
Thanks, updated.
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NumLock

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Re: [US-W] Snowman's 24-7
« Reply #10 on: September 01, 2014, 04:45:30 pm »

great ping for a west coast server  :c1:
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Kalir

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Re: [US-W] Snowman's 24-7
« Reply #11 on: September 26, 2014, 09:19:34 pm »

Please remove ctf_heenok and ctf_underground. They're too damn big and empty, and the intel is set into a turtlebox.
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Praise Cheibriados.

unicode_snowman

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Re: [US-W] Snowman's 24-7
« Reply #12 on: September 27, 2014, 01:01:35 am »

Done.
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horseglue

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Re: [US-W] Snowman's 24-7
« Reply #13 on: November 01, 2014, 09:31:51 am »

Your server's currently stuck on koth_odvuschwa_rc1, and it doesn't look like the map's going to fix itself. I'd advise removing it for now.
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Chorus

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Re: [US-W] Snowman's 24-7
« Reply #14 on: November 01, 2014, 10:45:50 am »

I've had a problem with that, but it is not related to Odvüschwa, it was a map rotation error.
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