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Author Topic: kildau's Map Hall | koth_cdragon |  (Read 13231 times)

[SGC] kildau

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #30 on: September 01, 2014, 04:19:10 pm »

well at least someones making good pl maps
:cry:
OMG I FORGOT YOU MADE ONE TOO

You gotta appreciate creator of original one :D

Anyway,thanks.I'm going to finish it asap
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[SGC] kildau

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #31 on: September 03, 2014, 01:52:10 pm »

Update. pl_dryland

Made all the slopes and surface more rocky-like.
BG in process.I will use mix of pl_goodwater style and my own ideas.



« Last Edit: September 03, 2014, 01:57:00 pm by kildau »
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Mr.Garrison

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #32 on: September 05, 2014, 01:33:12 pm »

 :c1: Waiting for BG  :wuv:
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[SGC] kildau

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #33 on: September 06, 2014, 06:55:55 am »

BG is done.Feel free to leave suggestions.

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[SGC] kildau

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #34 on: September 07, 2014, 08:32:14 am »

New map. ud_7 ( UltiDuo. :x13: and  :x16: VS  :x23: and  :x26: only )
This is map  was made
(click to show/hide)

« Last Edit: September 07, 2014, 08:33:42 am by kildau »
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[SGC] kildau

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Re: kildau's Map Hall -| New UltiDuo Map |-
« Reply #35 on: September 15, 2014, 01:56:05 pm »

I finally re-colored koth_king.Now it is obvious what is solid and what isn't. 

koth_king_rc


Here's an old version
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ZaSpai

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Re: kildau's Map Hall -| New UltiDuo Map |-
« Reply #36 on: September 15, 2014, 09:17:20 pm »

Solid platforms a lot clearer on king now :c1:
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[SGC] kildau

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Re: kildau's Map Hall -| New UltiDuo Map |-
« Reply #37 on: September 15, 2014, 11:54:53 pm »

Solid platforms a lot clearer on king now :c1:

IDK why I did so bad with colors for the first time.They were really bad and hurt eyes.
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Mr.Garrison

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Re: kildau's Map Hall
« Reply #38 on: September 17, 2014, 08:45:51 am »

Why lanterns in the center now not shine?  D:
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[SGC] kildau

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Re: kildau's Map Hall
« Reply #39 on: September 17, 2014, 08:52:00 am »

Why lanterns in the center now not shine?  D:

They're solid,that's why I finished them with black,just for convenience reasons.
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[SGC] kildau

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Re: kildau's Map Hall
« Reply #40 on: September 18, 2014, 08:52:03 am »

Today's physics lesson was quite inspiring.

3cp_snakewater (looks a little bit like it).You can suggest another name.





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ZaSpai

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Re: kildau's Map Hall -| NEW CP MAP |-
« Reply #41 on: September 19, 2014, 06:31:21 am »

cp_serpentine maybe?

Not sure what the alcoves next to cp1/3 are meant to parallel in snakewater
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[SGC] kildau

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Re: kildau's Map Hall -| NEW CP MAP |-
« Reply #42 on: September 19, 2014, 03:09:34 pm »

<3 cp_serpentine
Leave your suggestions for future changes



« Last Edit: September 20, 2014, 02:00:27 am by kildau »
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Venomous

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Re: kildau's Map Hall -| NEW CP MAP |-
« Reply #43 on: September 19, 2014, 08:12:45 pm »

im curious as to what would happen if you removed the barricades and there was a third route on the rooftops
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ZaSpai

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Re: kildau's Map Hall -| NEW CP MAP |-
« Reply #44 on: September 20, 2014, 01:06:24 am »

im curious as to what would happen if you removed the barricades and there was a third route on the rooftops
Hopefully with more classes accessing them. :p
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