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Author Topic: kildau's Map Hall | koth_cdragon |  (Read 13230 times)

[SGC] kildau

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Re: kildau's Map Hall
« Reply #15 on: August 28, 2014, 03:08:47 pm »

Update on cp_foundry:

-redesigned 1st and 3rd CPs (lower and upper part)
-made over the sign area
-little tweaks in central part

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21Dan

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Re: kildau's Map Hall
« Reply #16 on: August 28, 2014, 03:16:51 pm »

koth_king next pug!!! #hype #hype #hype #hype #hype
#hype#hype#hype#hype#hype#hype
Do you have a wm of it? So we know the solid parts.
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[SGC] kildau

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Re: kildau's Map Hall
« Reply #17 on: August 28, 2014, 03:23:58 pm »

koth_king next pug!!! #hype #hype #hype #hype #hype
#hype#hype#hype#hype#hype#hype
Do you have a wm of it? So we know the solid parts.

in-game it's not that hard to distinguish what is solid and what isn't

Red is solid,green is bullet wall
« Last Edit: August 28, 2014, 03:29:28 pm by kildau »
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21Dan

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Re: kildau's Map Hall
« Reply #18 on: August 28, 2014, 03:41:25 pm »

I see no sniper spam, gg.
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[SGC] kildau

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Re: kildau's Map Hall
« Reply #19 on: August 29, 2014, 06:58:18 am »

cp_industrial

Started doing BG.Added forward spawns.




Should I re-enter Haxxy with this map,when it's finihed?
« Last Edit: August 29, 2014, 03:47:43 pm by kildau »
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[SGC] kildau

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Re: kildau's Map Hall
« Reply #20 on: August 30, 2014, 11:05:28 am »

cp_industrial. Version 1




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Conan

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Re: kildau's Map Hall - cp_industrial -
« Reply #21 on: August 30, 2014, 12:57:06 pm »

I like this map better than koth_king, just some input.
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aronhun

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Re: kildau's Map Hall - cp_industrial -
« Reply #22 on: August 30, 2014, 03:57:19 pm »

Nice one! I can safety say, Big maps are allways better.

notarctic

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Re: kildau's Map Hall - cp_industrial -
« Reply #23 on: August 30, 2014, 10:28:03 pm »

i like the art theme in this
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[SGC] kildau

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Re: kildau's Map Hall - cp_industrial -
« Reply #24 on: August 31, 2014, 05:05:51 am »

I like this map better than koth_king, just some input.

I like it more too.

Nice one! I can safety say, Big maps are allways better.

Thanks  :smiley16:

i like the art theme in this

Thanks,I tried not to mess up with colors
« Last Edit: August 31, 2014, 05:06:26 am by kildau »
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[SGC] kildau

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Re: kildau's Map Hall - cp_industrial -
« Reply #25 on: August 31, 2014, 02:36:18 pm »

Here I have a new map - pl_???. Made this map specially for BassMakesPaste's Payload mod.

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[SGC] kildau

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #26 on: September 01, 2014, 09:25:41 am »

pl_dryland. Redesigned slope near the rock,so attackers don't get big advantage over defenders.


« Last Edit: September 01, 2014, 09:30:04 am by kildau »
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notarctic

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #27 on: September 01, 2014, 03:45:38 pm »

well at least someones making good pl maps
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Derpduck

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #28 on: September 01, 2014, 03:48:21 pm »

well at least someones making good pl maps
:cry:

notarctic

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Re: kildau's Map Hall -| New Payload Map |-
« Reply #29 on: September 01, 2014, 03:48:59 pm »

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