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Author Topic: kildau's Map Hall | koth_cdragon |  (Read 13225 times)

AKVARI

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #135 on: June 06, 2017, 06:59:12 am »

If I remember well, it's exactly this map on a server (JJ's I think) that always gets players stuck in the up-left corner.

[SGC] kildau

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #136 on: June 06, 2017, 07:02:21 am »

If I remember well, it's exactly this map on a server (JJ's I think) that always gets players stuck in the up-left corner.
probably not
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Spazz

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #137 on: June 06, 2017, 10:04:58 am »

If I remember well, it's exactly this map on a server (JJ's I think) that always gets players stuck in the up-left corner.
That's a server problem, not a map problem. Happens to any server when it runs for an extended period of time.
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<3 Bustatunez

AKVARI

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #138 on: June 06, 2017, 11:36:26 am »

If I remember well, it's exactly this map on a server (JJ's I think) that always gets players stuck in the up-left corner.
That's a server problem, not a map problem. Happens to any server when it runs for an extended period of time.
What I meant is that this server problem occurs exactly when the map is on. But I know it's not a map problem.

Spazz

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #139 on: June 06, 2017, 05:20:31 pm »

If Kildau wants to support broken gameplay, then add <map dimensions>/6 of collision free space up top left.
It'll at least give people something to do.
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[SGC] kildau

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #140 on: June 07, 2017, 05:09:21 am »

Well,I've never experienced this bug on eiger. I know this happens(-ed) on Nova's cp_process due to broken entities (I think I fixed it) and happened on BTW when cp_goodwater was played
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BatCow

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #141 on: June 15, 2017, 01:59:29 pm »

It happened on btws Nucleus, too
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A demake of a clone of a remake of a sequel made using assets from a demake of a sequel to a sequel

[SGC] kildau

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Re: kildau's Map Hall | CTF_EIGER_V2 |
« Reply #142 on: August 03, 2017, 06:08:23 pm »

Redesigned koth_stonemine: https://l3.ajf.me/assets/maps/171.png


Previous version:
« Last Edit: August 03, 2017, 06:10:09 pm by kildau[LORD] »
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Spazz

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Re: kildau's Map Hall | joth_stonemine |
« Reply #143 on: August 03, 2017, 07:53:32 pm »

rip pitfall fun
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AKVARI

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Re: kildau's Map Hall | joth_stonemine |
« Reply #144 on: August 04, 2017, 02:35:26 am »

rip pitfall fun
^

This version seems better though, especially with the bigger and more protected spawn.

[SGC] kildau

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Re: kildau's Map Hall | koth_cdragon |
« Reply #145 on: June 04, 2020, 02:29:06 pm »

WIP

koth_cdragon
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