THREAD CHALLENGE #8: "New Frontiers" 
Create a new map concept.
"Our Finance Department has produced their monthly report. The news has been mostly excellent; however, there is a noticeable lack of technological innovation.
Our shareholders will reconsider long term investments if this became public knowledge. Fear not: we are not through yet.
We must continue running our current production lines at full capacity - we cannot sink our stockists - but in order to stay competitive, we require newer, sleeker merchandise. To do both, we require new territory, resource stockpiles, and modern factories.
This is where you come in, Mercantiles. Vast territories are ours for the taking, but we require refineries. I want revolutionary designs - blueprints for the factories of the future. Do not worry about actual building, I have competent
indentured labourers slaves monkeys on typewriters Constructors for that."
Examples: 
Not complied, unfortunately. A subterranean 5cp romp with cps positioned in a vertical flip of sorts of cp_tesla. Forward spawns accept teams once the 4th (

)/2nd point (

) are captured.

An anonymous generator map design from a timely denizen of Eurasia. Yes, those gens are right next to each other.
Tip 1: Don't feel pressured to make a map for an existing game mode. Try something new! You don't need to add entities to the map or anything. Not even a wallmask!
Tip 2: Explain how the map works if it's not evident (example, new game mode).
*Note: New rule changes have given you 2 days to complete this challenge instead of 1!! Now you have even more time to be BMG's chief architect! ...or something.