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Author Topic: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml  (Read 3098 times)

Catman

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[Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« on: August 05, 2014, 01:04:46 pm »

EXPLOSIONS.gml
This plugin simulates what GG2 would look like if its special effects were overseen by Michael Bay. Goes well with this plugin: Camerashake.gml

Will be incompatible with anything that uses the Character Begin Step code, or the Gib User Event 0 code since I had to clear those to get some explosions to work...

If someone could record some footage of this for me, that would be greatly appreciated!

Thanks to:
Orpheon, AJF, Bassmakespaste, MrRatermat.

Also, 3800th post woo
« Last Edit: August 05, 2014, 01:49:17 pm by Killercrusher232 »
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Spazz

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #1 on: August 05, 2014, 03:40:44 pm »

Ask and you shall receive

                      Explosions.gml                         Explosions.gml + CameraShake.gml


If not enough, I'll post more
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Catman

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #2 on: August 05, 2014, 05:07:33 pm »

Thank you kind sir!

Also worth mentioning that it uses the explosion sound too, and plays it a shitload.
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Spazz

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #3 on: August 05, 2014, 08:03:02 pm »

Jesus, why on bullets too?!



.:papi:. what.
.:YB:. "I came with the force of a thousand suns"
.:arctic:. "I came in like a wrecking ball"
« Last Edit: August 05, 2014, 08:04:22 pm by Spazz »
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Catman

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #4 on: August 05, 2014, 08:08:24 pm »

Try Pyro
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Spazz

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #5 on: August 05, 2014, 09:02:52 pm »

I rather not, and even I am saying that, neither would I dare try this in a normal game  :z4:

Also, Easter egg?
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Conan

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #6 on: August 05, 2014, 10:05:12 pm »

good god
its even worse on the processor than moba
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Catman

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #7 on: August 06, 2014, 06:41:33 am »

I rather not, and even I am saying that, neither would I dare try this in a normal game  :z4:

Also, Easter egg?

What the hell do you have Camerashake set to?!?
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Spazz

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #8 on: August 06, 2014, 11:48:42 am »

What the hell do you have Camerashake set to?!?
Vanilla? Whether it's in-game or in menu, the center of your screen is where the action happens
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Catman

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #9 on: August 06, 2014, 11:59:23 am »

I had mine set to 1 so it was never over the top during the jumpsplosions, Camerashake is more potent on things at the center of the screen.

But yeah I put explosions on the main menu's cursor in an attempt to add them to the in-game cursor too. The in-game one is parented by the menu one, but it didn't work so whatever.
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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #10 on: September 17, 2014, 10:43:47 pm »

I rather not, and even I am saying that, neither would I dare try this in a normal game  :z4:

Also, Easter egg?

GG,GG,GG (NO RE)
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Spazz

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Re: [Plugin] - [Killercrusher232] - EXPLOSIONS.gml
« Reply #11 on: September 17, 2014, 11:02:53 pm »

Good god

What have you done

Rest In Pieces, literally
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