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Author Topic: [Server Sent Plugin] [Lorgan] Garrisonnauts  (Read 18327 times)

Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #165 on: September 15, 2014, 11:50:58 am »

latest garrisonnauts set to mode = -1 on a normal gen map
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Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #166 on: September 16, 2014, 12:54:42 am »

Double posting due to being able to crash any server if you buy too many Uber Droids
Crashes everyone on server, does not crash the server itself, found when testing with YB

___________________________________________
FATAL ERROR in
action number 2
of Begin Step Event
for object Client:

ERROR when reading plugin packet: no such plugin packet ID 189
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Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #167 on: September 16, 2014, 02:51:46 am »

latest garrisonnauts set to mode = -1 on a normal gen map

Oh that's a sneaky one. I have to make an update when the new version of gg2 gets released so I'm going to wait for now (the plugin page is already spammed with updates). For now you can prevent it by not hosting vanilla generator or setting the spy classlimit to 0.

Double posting due to being able to crash any server if you buy too many Uber Droids
Crashes everyone on server, does not crash the server itself, found when testing with YB

___________________________________________
FATAL ERROR in
action number 2
of Begin Step Event
for object Client:

ERROR when reading plugin packet: no such plugin packet ID 189

Uhhhh I've never seen that before. How many bots are you speaking of?
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #168 on: September 16, 2014, 06:10:17 pm »

Uhhhh I've never seen that before. How many bots are you speaking of?
I'm pretty sure I bought, switched classes, and bought again around 4~8 times before the second set spawned, then rolled out with them, once I got 1/3 to the other side, the game stopped responding
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Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #169 on: September 21, 2014, 09:26:21 pm »

Heads up, the Moba-GB displays the vertical playerwall as horizontal, in-game shows the correct sprite

Edit: Also, this just slightly throws me off..
The Blue Turret's wall position (Previously posted), and where it's actually placed GB vs. In-Game
(Ignore the broken neck blue turret...)


Edit: If you still don't get my point
refireTime/reloadTime=1 | maxAmmo=999

Only nearby blasts, or shots hitting the bottom of the turret damage it from behind
« Last Edit: September 21, 2014, 10:02:08 pm by Spazz »
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Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #170 on: September 22, 2014, 11:48:25 am »

So the bulletwall for the blue turret has to be moved forward by 2 pixels?
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #171 on: September 22, 2014, 01:23:11 pm »

The droid spawns and droid controls can be off center, that doesn't matter, the turrets though should mirror
It's not often, but you'll never know when you'd get caught behind a turret, and can do nothing about it

Symmetry mode: Some of the placements are off balance, odd width maps are somewhat fine with this, even numbered are not
- Player spawns (all)
- Droid entities (all)
- Turrets
- Gen

Can the red turret and it's bullet wall move back (left) a pixel or two, to match map pixels?
The blue turrets bullet wall last left pixel should be on top of the dark blue vertical strip on the turrets body
Lastly, the blue turrets position from GB to in-game should match (in-game, blue turrent is moved one map pixel left)

Also, do the droids have a set number for damage?
Can there be a variance so even if the entities are uneven, it's random which team will win if no player intervention?
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Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #172 on: September 22, 2014, 01:46:43 pm »

The droid spawns and droid controls can be off center, that doesn't matter, the turrets though should mirror
It's not often, but you'll never know when you'd get caught behind a turret, and can do nothing about it
Don't understand what you mean with this.

Symmetry mode: Some of the placements are off balance, odd width maps are somewhat fine with this, even numbered are not
- Player spawns (all)
- Droid entities (all)
- Turrets
- Gen

Can the red turret and it's bullet wall move back (left) a pixel or two, to match map pixels?
The blue turrets bullet wall last left pixel should be on top of the dark blue vertical strip on the turrets body
Lastly, the blue turrets position from GB to in-game should match (in-game, blue turrent is moved one map pixel left)
GGB2 got pretty much accepted so when I end up porting it, most of those issues should be fixed.

Also, do the droids have a set number for damage?
Can there be a variance so even if the entities are uneven, it's random which team will win if no player intervention?
It's currently 20dmg per hit. Idk if I like random damage though.
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Spazz

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #173 on: September 22, 2014, 04:31:04 pm »

The droid spawns and droid controls can be off center, that doesn't matter, the turrets though should mirror
It's not often, but you'll never know when you'd get caught behind a turret, and can do nothing about it
Don't understand what you mean with this.
Edit: Moved post around a bit.

Facing a teams turret head on is fine, but when changing lanes (ex. the crunch to spawn) you are often faced with the backs of turrets in another lane, possibly shooting at you or in your way of a retreat. GG2 can't separate the turrets as well without making the map overly large or confusing for the droid paths, and the blue team have turrets that are mostly invincible from behind while red don't.
This is what I mean by "the turrets though should mirror"

Edit: Also, droids still get stuck jumping onto stairs sometimes

(click to show/hide)
« Last Edit: September 22, 2014, 04:47:54 pm by Spazz »
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hello

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #174 on: November 08, 2014, 03:48:56 pm »



when i try to buy upgrade

[/img]
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