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Author Topic: [Server Sent Plugin] [Lorgan] Garrisonnauts  (Read 18337 times)

Lorgan

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[Server Sent Plugin] [Lorgan] Garrisonnauts
« on: July 18, 2014, 02:41:59 pm »


Garrisonnauts is a plugin which adds a unique supermove to all classes. It additionally adds a completely new game mode which can be played on the maps provided below.

(click to show/hide)

(click to show/hide)

(click to show/hide)

To use this plugin add garrisonnauts to your serverplugin list. This is a required plugin.

Special thanks to censored and Elkondo for spriting & testing
« Last Edit: July 02, 2015, 09:03:25 pm by Haxton Sale »
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

『AMLV』bobtehnoob

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #1 on: July 18, 2014, 03:19:10 pm »

http://youtu.be/YEaY8One1zg?t=15s
wait why doesn't it skip to 15 seconds
« Last Edit: July 18, 2014, 03:19:40 pm by 『AMLV』bobtehnoob »
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Quote
[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
Quote from: SkeleDude
Poop get out of here you belong in a real mans art thread

.prime

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #2 on: July 18, 2014, 08:22:56 pm »

of Begin Step Event
for object Character:

Error in code at line 242:
                           _char.hp += _char.totalStolen/ds_list_size(allies);
                                            ^
at position 43: Unknown variable totalStolen

___________________________________________
ERROR in
action number 2
of Begin Step Event
for object Character:

Error in code at line 242:
                           _char.hp += _char.totalStolen/ds_list_size(allies);
                                            ^
at position 43: Unknown variable totalStolen



___________________________________________
ERROR in
action number 2
of Begin Step Event
for object Character:

Error in code at line 242:
                           _char.hp += _char.totalStolen/ds_list_size(allies);
                                            ^
at position 43: Unknown variable totalStolen
« Last Edit: July 18, 2014, 08:24:24 pm by prime »
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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

『AMLV』bobtehnoob

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #3 on: July 18, 2014, 08:24:46 pm »

in other words medic power broken
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[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
Quote from: SkeleDude
Poop get out of here you belong in a real mans art thread

ZaSpai

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #4 on: July 18, 2014, 10:24:56 pm »

Local testing had scout power only hit the first person they phased through
Medic power should be clarified a tad to say that some uber (5%?) is required for it to activate
Haven't seen multi-uber but is the rate of uber drain during multi-uber affected?
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Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #5 on: July 18, 2014, 11:20:15 pm »

Dangit I made a last minute change to madic and of course that had to break :p
Will take a look at scout and the medic thing uses some uber to work because it's op, I'm not sure how I could show that ingame.
Multi uber will drain faster because the effect uses some uber but it isn't based on the amount of ubered people.

I know the medic error probably prevented much testing but is there antything that requires drastic changes yet?
Will fix & host mater today.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

NumLock

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #6 on: July 19, 2014, 10:36:43 am »

didn't play allot but this was fantastic fun
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21Dan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #7 on: July 19, 2014, 04:09:18 pm »

The Goat best medic in this bitch! Imp's q/c is op, fuck.
Hmm, this or spur, hard choise.
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If a mod doesn't break at least one of his own rules then he's generally a fag.

cabalier

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #8 on: July 19, 2014, 11:39:10 pm »

this plugin rules.
time for in-depth comments on the special moves; I understand balance is not really a huge priority for a kind of plugin like this but it doesn't hurt to balance the abilities with themselves

:x11: I like the dash a lot but it's pretty overpowered for the simple fact that it gives ridiculous mobility to an already very mobile class. Even ignoring the damage it does (which is high and very difficult to dodge), the dash is essentially a very, very fast way to cover a good amount of ground in any direction - a triple jump, but one which is much faster and covers more ground. This combined with a mere 5 sec cooldown time allows scouts to abuse routes normally inaccessible to them, particularly in CTF maps (today I saw scouts using the top paths in RSM and noir by dashing). Perhaps dashing should cling to the ground, or must be started from the ground, or dash distance should be reduced or something.

:x12: This is one of my favorites. Very powerful, but its long cooldown and the fact that the fire trails behind you make it fairly balanced imo. Maybe remove the less gravity and faster movement speed thing, the firewall trail is powerful enough as is.

:x13: Fun, effective, fairly balanced, and very hard to aim correctly. I like it. Visuals and sounds for this are really good too.

:x14: Balanced-ish, I guess, but thoroughly boring. I would definitely like to see something more exciting here.

:x15: Fun but fairly uninteresting. Underpowered. It could use a damage boost or have a more interesting, more powerful mechanic.

:x16: Overpowered. "Heal all allies" is really powerful already, while the "draining all enemies in range" is even better and ubering like 3 or 4 players at once is definitely broken. I would like to see some of these attributes removed (continue healing one player but drain all enemies in range, or something like that)

:x17: One of my favorite mechanics, but probably the most underpowered. The fact that it doesn't do any damage is just crippling, and most of the time it's simply annoying and not that useful. I would like to see it travel for as long as it can in one direction, block bullets, and block even dashing scouts and flying quotes (which it doesn't currently) and ubered enemies. Very situationally useful and an interesting idea, though.

:x18: Another one of my favorites. A little overpowered because it's very easy to aim and is highly effective, especially against lone enemies or if you have a high-DPS ally nearby. Suggest upping the cooldown to 9 seconds or something

:x19: Kinda cool but underpowered, I'd like to see it be bigger or do more damage or something. Or what if it's a trap that makes the enemy unable to move in the horizontal direction or something? I dunno, as it stands it's not too useful. Also it does some pretty strange things if deployed in the air; it floats really slowly up or down diagonally until it lands on a surface.

:quote: Probably the most overpowered ability yet. I compared it to Sonic's final smash in SSBB - very quick, hard to predict the movement of, and deals tons of damage to those nearby. Either the mobility of this ability or its damage dealing capabilities (preferably the latter) should be nerfed.

Overall all of these abilities were super fun and there were no outstanding bugs. :c1:

Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #9 on: July 20, 2014, 12:13:40 am »

Thanks :)
I'll discuss the suggestions with cencored and I'll either update it soon or come up with a list of possible balance changes.
« Last Edit: July 20, 2014, 05:03:30 am by Lorgan »
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Poop

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #10 on: July 20, 2014, 07:11:26 am »

the powers activate when pressing s whiles typing on chat

Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #11 on: July 20, 2014, 07:30:22 am »

the powers activate when pressing s whiles typing on chat
ah, ok.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

hello

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #12 on: July 20, 2014, 08:15:20 am »

the powers activate when pressing s whiles typing on chat
ah, ok.
Had that problem too. Feel spy is glitchy, anyone else?
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Lorgan

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #13 on: July 20, 2014, 01:48:42 pm »

the powers activate when pressing s whiles typing on chat
ah, ok.
Had that problem too. Feel spy is glitchy, anyone else?
Nothing wrong with spy as far as i know.

new update:
  • the supermove doesn't trigger when typing in chat
  • You can now remap the key in the controls 2 menu (only ingame, the plugin isn't loaded on the main menu)
  • Nerfed scout (you now have a chargeup time but you get a fancy animation in return!
  • Demoman's grenades now bounce, frustration guaranteed!
  • Medic lost his ability to heal multiple people at once, but it doesn't require ubercharge to work anymore.
  • Engineer's bull can now walk up slopes and deals some of damage on destruction (30 dmg)
  • Spy now has 8 seconds of cooldown
  • Fixed sniper, the floating was a bug
  • Nerfed quote, your orb moves a lot slower if you got damaged recently. Also don't try using it while carrying the intel.
« Last Edit: July 20, 2014, 01:49:16 pm by Lorgan »
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Derpduck

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Re: [Server Sent Plugin] [Lorgan] Garrisonnauts
« Reply #14 on: July 20, 2014, 02:53:18 pm »

The sniper's super seems to have a problem with collision on stairs (I was the host, so no desync) it has the same problem if you fire it on any ceiling too. It's a really useless super anyway :drool:

Please don't fix the bug it actually makes it useful :P
« Last Edit: July 20, 2014, 03:26:25 pm by Derpduck [LORD] »
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