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Author Topic: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update  (Read 7398 times)

ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #15 on: July 13, 2014, 06:30:54 am »

Alrighty, I assume we still need to define argument0 and argument1 still for SSPs?
But essentially it just makes sure no dumb things like "Object not defined: Ghost" or something I take it :P
GG2 still passes the directory and packet ID as arguments for compatibility, but it's much nicer to just use the new directory and packetID variables. So you can forget about argument0 and argument1 now, you don't have to deal with them any more.

And yes, that's partly it.
« Last Edit: July 13, 2014, 06:33:21 am by ajf »
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #16 on: July 13, 2014, 01:11:04 pm »

I had to download directly from here because the updater still doesn't update

Edit: Also, why am I not seeing any firing animations?
« Last Edit: July 13, 2014, 02:08:18 pm by Killercrusher232 »
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Venomous

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #17 on: July 13, 2014, 03:36:33 pm »

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object PluginEnvironment:

Trying to execute non-existing file.


when trying to run any plugins

probably explained in the technobabble in the behind posts but im too lazy to read them

EDIT: Fixed, some of the plugins were just out of date
« Last Edit: July 13, 2014, 03:38:13 pm by Venomous »
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Catman

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #18 on: July 13, 2014, 03:47:42 pm »

I get this

ERROR in
action number 1
of Trigger Event: <Deleted>
for object PluginEnvironment:

Error in code at line 4:
   object_event_add(ScorePanel,ev_draw,0,"
                   ^
at position 18: Unknown variable ScorePanel


And I assume it's Lorgan's Statsboard plugin
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Phantom Brave

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #19 on: July 13, 2014, 04:08:14 pm »

Ooooollld.
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ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #20 on: July 13, 2014, 04:51:44 pm »

Ooooollld.
God, how long ago did we rename ScorePanel to CTFHUD? It must have been pre-2.7.3, surely?
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #21 on: July 13, 2014, 05:12:06 pm »

Ooooollld.
God, how long ago did we rename ScorePanel to CTFHUD? It must have been pre-2.7.3, surely?

ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #22 on: July 13, 2014, 05:48:06 pm »

Ooooollld.
God, how long ago did we rename ScorePanel to CTFHUD? It must have been pre-2.7.3, surely?

Yeah. I think that was in 2.7.2.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #23 on: July 14, 2014, 07:50:06 am »

"ScorePanel" is not anywhere in StatsBoard.gml

And about those firing animations not playing?
« Last Edit: July 14, 2014, 07:50:39 am by Killercrusher232 »
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ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #24 on: July 14, 2014, 08:20:40 am »

"ScorePanel" is not anywhere in StatsBoard.gml
grep your other plugins then?
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #25 on: July 14, 2014, 08:26:32 am »

I looked through them all briefly and didn't notice it until I realised it was a CTF thing

It was ShowCarrier.gml causing it.

I still get this from Midas Touch,
COMPILATION ERROR in file to be executed
Error in code at line 30:
         global.OmnomnomnomGoldS = sprite_add("Plugins/Sprites/MidasTouch/OmnomnomnomGoldS_strip64.png",64,0,0,19,40);
           ^
at position 10: Variable name expected.

and also that DirectPlay prompt is really annoying...
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ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #26 on: July 14, 2014, 08:34:36 am »

I still get this from Midas Touch,
COMPILATION ERROR in file to be executed
Error in code at line 30:
         global.OmnomnomnomGoldS = sprite_add("Plugins/Sprites/MidasTouch/OmnomnomnomGoldS_strip64.png",64,0,0,19,40);
           ^
at position 10: Variable name expected.
That might be because GG2 has a sprite called OmnomnomnomGoldS and it's causing a conflict.

and also that DirectPlay prompt is really annoying...
DirectPlay prompt?
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #27 on: July 14, 2014, 08:39:32 am »

I still get this from Midas Touch,
COMPILATION ERROR in file to be executed
Error in code at line 30:
         global.OmnomnomnomGoldS = sprite_add("Plugins/Sprites/MidasTouch/OmnomnomnomGoldS_strip64.png",64,0,0,19,40);
           ^
at position 10: Variable name expected.
That might be because GG2 has a sprite called OmnomnomnomGoldS and it's causing a conflict.

and also that DirectPlay prompt is really annoying...
DirectPlay prompt?
Oh you guys added the Gold Manwich now? What about the other ones the plugin does!


Clicking install does nothing iirc, closing it does nothing and opens GG2 like it should
« Last Edit: July 14, 2014, 08:39:49 am by Killercrusher232 »
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ajf

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #28 on: July 14, 2014, 08:53:20 am »

You should install it and it won't bother you later, and there's nothing we can do about that since GM requires it.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.7.3: The Haxxy Awards 2014 Update
« Reply #29 on: July 14, 2014, 09:08:28 am »

Now I get this in game

ERROR in
action number 2
of Draw Event
for object CTFHUD:

Error in code at line 25:
       if blueCarrier != -1 draw_sprite_ext(Icon,blueCarrier,bluex-60,bluey-30,3,3,0,c_white,1);
                                                            ^
at position 59: Unknown variable bluex
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