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Author Topic: Benetnasch  (Read 32343 times)

Phantom Brave

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Re: Benetnasch
« Reply #15 on: August 23, 2014, 09:08:32 pm »

Benetnasch now has a speedometer for movement code examination, hull offset (so it's not huge as fuck past the head anymore) and separation from hitboxes, and I improved a ton of stuff under the hood (including the compile script!!!)

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Phantom Brave

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Re: Benetnasch
« Reply #16 on: August 26, 2014, 10:51:49 pm »

I got faucet networking from C++ in general and figured out how UDP works.


Also weapon rotation and horizontally flipping the character sprite work now, and I tweaked hitboxes.
« Last Edit: August 26, 2014, 10:52:00 pm by Phantom Brave »
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Phantom Brave

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Re: Benetnasch
« Reply #17 on: August 29, 2014, 10:22:58 am »

Benetnasch just went through a major architectural overhaul. That was the last thing I could procrastinate networking with, so I guess I have to finally do networking now.
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\esc144aAroundTheWorld\esca

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Re: Benetnasch
« Reply #18 on: August 29, 2014, 12:36:56 pm »

I might try to compile it on Linux later today again.
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Phantom Brave

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Re: Benetnasch
« Reply #19 on: October 13, 2014, 06:33:56 am »

For those who keep up with this thread, this is holding me up this morning: https://github.com/Medo42/Faucet-Networking-Extension/issues/3

Definitely getting close to networking, though!
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MrRatermat

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Re: Benetnasch
« Reply #21 on: November 15, 2014, 11:58:18 am »

Ooh networking.
Shame you don't accept pull-requests as donations. :yaymoney:
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Phantom Brave

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Re: Benetnasch
« Reply #22 on: November 15, 2014, 01:05:53 pm »

Wow thanks for your generous ovver to donate $10,000 please send it to paypal wareya-gmail right away
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MrRatermat

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Re: Benetnasch
« Reply #23 on: November 15, 2014, 03:56:44 pm »

Wow thanks for your generous ovver to donate $10,000 please send it to paypal wareya-gmail right away
Whoops, I accidentally the $10,000 I was gonna give you.

is that dangerous?
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billymaze

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Re: Benetnasch
« Reply #24 on: November 15, 2014, 07:41:14 pm »

How are weapons/collision detection going to work?
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Phantom Brave

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Re: Benetnasch
« Reply #25 on: November 16, 2014, 12:19:37 am »

that's like the easy part, why are you asking
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Silent Boom

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Re: Benetnasch
« Reply #26 on: December 02, 2014, 04:17:48 am »

@Phantom Brave

I know it's been a couple of months since I've touched GG2, but would you like help on Benetnasch? Is your project still alive? I've been looking for a small project to kill free time with. Initially, I was thinking about picking up my old project of porting GG2 to C++, but your project seems to be much farther ahead and have the intention of becoming a "port" of GG2.

Also, you might be interested in some bits from my dead GG2++ that correctly parsed GG2 map data entities from the embedded text of the current PNG maps. It got to the point where I could spawn on the correct spawn points and run around on the actual maps. This should help the game take off without ditching all of the great community maps. (I did run into a roadblock getting libpng to work on Windows though). Look for the files with the names "mapdata" in my repository.

If you want development on anything in particular I'd be glad to help. I do have experience with SDL and C++, although most of my experience comes from embedded system programming.

Phantom Brave

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Re: Benetnasch
« Reply #27 on: December 02, 2014, 05:09:02 am »

I'm currently wrestling with core networking bugs, and accepting any outside help on other parts is just going to make it more difficult to do that. Once time goes on and it's actually usable at a basic level I'll be looking for more help, but I have like next to no guarantee that it'll be soon, since it's so frustrating to work on this specific class of bugs.

Even once I fix the bugs I need to renovate some of the architecture, but that should actually take a couple days or so.
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Silent Boom

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Re: Benetnasch
« Reply #28 on: December 02, 2014, 10:25:37 pm »

I'm currently wrestling with core networking bugs, and accepting any outside help on other parts is just going to make it more difficult to do that.
That's understandable. :c1:

By the way, do you want to use what I have for map parsing? If you want to use it, I can put some more work into completing and polishing it. This can be done without involving your code at all.

Silent Boom

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Re: Benetnasch
« Reply #29 on: December 06, 2014, 04:16:59 am »

Do you know if map formatting as moved forward at all? I just realized that we have the opportunity to add meta data and be able to experiment with it. It would be pretty cool if we can embed gamemode data or custom entities into the png.
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