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Author Topic: [Server-Sent (probably)] Mechas VS Mercs  (Read 4294 times)

KnotSoup

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #30 on: May 15, 2014, 06:14:24 pm »

Double posting since no one gives a damn about me

I don't have any buisness with the production of this mod but I may help with making it. Well I just got Gamemaker (8.0 I think and I wonder if it's easy to learn).
Especially if you already know some programming, it's not that hard. If you ever need help, there's a Help Thread for asking questions.
Yeah... I have never programmed before is it still not hard yet?
How good are you with maths in school?
What kind of maths? There's Geometry, Algebra, and so and so forth. But I think I'm a bit good at it.
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drmalpractice

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #31 on: May 15, 2014, 06:23:06 pm »

programming is more problem-solving than anything. i wouldn't say it's difficult, but you can't really jump into making ai like this mod would demand
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『AMLV』bobtehnoob

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #32 on: May 15, 2014, 07:25:05 pm »

Quote
This is unfortunate. Lack of possession of GM 8.0 or different reason?
Precisely.
I've also tried working with other versions of GM (the free trial crap that I posted long ago) and I find it's rather awkward to navigate (truthfully I didn't try that hard, but I find that working in Notepad works just as well IMO.

Quote
The EMP is supposed to stun the enemy.
I think that's something that already exists, at least for Soldier.
Quote
Rocket Mastery (RJ, stun, Goombastomp?)   200   4   See Notes
However, homing rockets may be difficult to do.

if every one agreeing to turn this into a mod why don't we cut the middle man of dusty's work and work on update the Zombiehunter mod to the newest patch of GG2?

fake edit: Just tested some MvM maps in the old zombie mod it's doable just might want to set the zombie spawner sightly lower and make it sure that they can grab the intel and you're set.

sure, i'll just go work on finishing the upgrade list.
i have no idea how to mod on one end and have it a plugin on the other, either. the plugin will most likely just have the upgrade station and what it does (which is more or less all dusty's stuff does iirc)

upgrade idea:
Upgrade 0: Teammates completely absorb sniper shots
Upgrade 1: Shots pass through teammates, but the shot thingy laser line is fainter and does 10% of the original shot damage
Upgrade 2: Shots pass through teammates, but the shot thingy laser line is fainter and does 30% of the original shot damage
Upgrade 3: Shots pass through teammates, but the shot thingy laser line is fainter and does 50% of the original shot damage
Upgrade 4: and so on, in increasing-ments of 20% each upgrade.

Oh, and lets say you have upgrade 1, but a sniper shot passes through 2 teammates, it would do 5% of the original damage to enemies.
First of all, 10% of 10% is 1%, which is nigh-negligible.
Second, sniper penetration is an upgrade, and decreasing damage may be something, or it can just be flat penetration through both enemies and allies.
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Quote
[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
Quote from: SkeleDude
Poop get out of here you belong in a real mans art thread

ZaSpai

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #33 on: May 15, 2014, 10:39:40 pm »

As long as all the relevant entities and objects are the same between the server mod and client plugin there shouldn't be a problem (so I guess clients need nodes if using Tempest...?)

Dusty's mod also edits the mine launcher to act like tf2

I'd rather flat penetration ability (penetrate a flat number of teammates and or enemies) with no penalty

Homing rockets or w/e... It's not impossible but do we want homing to actively avoid the wallmask?
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notarctic

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #34 on: May 15, 2014, 11:40:34 pm »

execpt, you would need to make a bunch of variables to call the dll, then you would need to port all the tempest code, which is massive
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KnotSoup

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #35 on: June 08, 2014, 11:06:52 pm »

Okay I feel like a dick for not helping with the project so I made two bot sprites for Spy and Demo.
« Last Edit: June 08, 2014, 11:07:30 pm by Natsu »
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『AMLV』bobtehnoob

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Re: [Server-Sent (probably)] Mechas VS Mercs
« Reply #36 on: June 09, 2014, 10:58:04 am »

no clue if that's the 100th or 1000th mvm sprite i saw
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Quote
[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
Quote from: SkeleDude
Poop get out of here you belong in a real mans art thread
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