This is unfortunate. Lack of possession of GM 8.0 or different reason?
Precisely.
I've also tried working with other versions of GM (the free trial crap that I posted long ago) and I find it's rather awkward to navigate (truthfully I didn't try that hard, but I find that working in Notepad works just as well IMO.
The EMP is supposed to stun the enemy.
I think that's something that already exists, at least for Soldier.
Rocket Mastery (RJ, stun, Goombastomp?) 200 4 See Notes
However, homing rockets may be difficult to do.
if every one agreeing to turn this into a mod why don't we cut the middle man of dusty's work and work on update the Zombiehunter mod to the newest patch of GG2?
fake edit: Just tested some MvM maps in the old zombie mod it's doable just might want to set the zombie spawner sightly lower and make it sure that they can grab the intel and you're set.
sure, i'll just go work on finishing the upgrade list.
i have no idea how to mod on one end and have it a plugin on the other, either. the plugin will most likely just have the upgrade station and what it does (which is more or less all dusty's stuff does iirc)
upgrade idea:
Upgrade 0: Teammates completely absorb sniper shots
Upgrade 1: Shots pass through teammates, but the shot thingy laser line is fainter and does 10% of the original shot damage
Upgrade 2: Shots pass through teammates, but the shot thingy laser line is fainter and does 30% of the original shot damage
Upgrade 3: Shots pass through teammates, but the shot thingy laser line is fainter and does 50% of the original shot damage
Upgrade 4: and so on, in increasing-ments of 20% each upgrade.
Oh, and lets say you have upgrade 1, but a sniper shot passes through 2 teammates, it would do 5% of the original damage to enemies.
First of all, 10% of 10% is 1%, which is nigh-negligible.
Second, sniper penetration
is an upgrade, and decreasing damage may be something, or it can just be flat penetration through both enemies and allies.