April 25, 2024, 07:38:02 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 2 [3] 4 5 ... 16

Author Topic: Gang Garrison 2.7.2  (Read 34337 times)

Bluez

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 411
Re: Gang Garrison 2.7.2
« Reply #30 on: April 01, 2014, 08:18:48 pm »

hanako will BBQ us now
Logged

ZaSpai

  • Ray Bann's Minion
  • *
  • Karma: 14
  • Offline Offline
  • Posts: 2175
  • "Eeh?! We're just allies!"
Re: Gang Garrison 2.7.2
« Reply #31 on: April 01, 2014, 08:20:12 pm »

oh and for the guy who made minimap plugin

lel set your clock forward

It is not just for itemserver arctic. Why are you so happy while the most of plugins are crashing? very rude :3
just itemserver

rejoice!

still riled up that Bluez banned you, huh.  :hehe:
i got unbanned, but i havent played there ever since

also
Quote
arctic: rejoice! itemserver is broken
Drunken Steve: i don't understand the hate against it
arctic: theres nothing wrong with itemserver, i loved it when it first came out, twas cool to collect items from gifts and such, then the community bacame a clone of tf2s
pretty much
sadly this is true
Logged
Right behind you when you most expect it | classicwell master race

Hanako Ikezawa

  • Ray Bann's Minion
  • *
  • Karma: 13
  • Offline Offline
  • Posts: 293
  • Dancing? I love all kinds: Salsa, Swing, Runner...
    • Not quite a website, just a link to my server's thread.
Re: Gang Garrison 2.7.2
« Reply #32 on: April 01, 2014, 08:26:58 pm »

Arctic, at the previous damage numbers, a pyro had serious trouble killing a medic (or anything pocketed for that matter). Direct contact certainly needed a buff. You may be right about afterburn though as any buff to afterburn also buffs direct damage (after all, when getting flamed, you're taking both afterburn damage and direct fire damage, correct?).

We should probably make a strategy and tactics thread for that discussion, there's no sense clogging up the announcement thread. Courtesy of Derp, I have a list of pyro's numbers in v2.6.3.

hanako will BBQ us now
Welcome to the Flaming Firebug Diner! I'm your cook/owner, Hanako Ikezawa, and tonight we'll be playing some smooth blues while I prepare my specialty, BBQ Bluez with a side of sirloin soldier with a medic marinade!

KnotSoup

  • Lucky Member
  • *******
  • Karma: -8
  • Offline Offline
  • Posts: 1168
  • i haven't been here since god knows when
    • oh fuck me
Re: Gang Garrison 2.7.2
« Reply #33 on: April 01, 2014, 08:29:01 pm »

hanako will BBQ us now
Welcome to the Flaming Firebug Diner! I'm your cook/owner, Hanako Ikezawa, and tonight we'll be playing some smooth blues while I prepare my specialty, BBQ Bluez with a side of sirloin soldier with a medic marinade!
How dare you. I used to fry people during my RM Glory Days.
Logged

Lol u got rekt u bitsh, imma fuk ur momma iyn heyr possey lyk a pakin buss bitsh! i duntl pakin kair bitsh sok mai pootispowpow dicksh bitsh! imma quickscooupee yer bluuddy assh ya moda fuka! wat u gonna say nao bstch FUCK YOU!

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: Gang Garrison 2.7.2
« Reply #34 on: April 01, 2014, 08:30:18 pm »

you could just obtain the list from git too
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.7.2
« Reply #35 on: April 01, 2014, 08:32:54 pm »

2.7.1/2.7.2 flame create values:
hitDamage = 3.14;
flameLife = 15;
burnIncrease = 1.35;
durationIncrease = 30;
afterburnFalloff = true;


Note: Afterburn mechanics have slightly changed:
        other.burnDuration += durationIncrease; 
       
        var falloffAmount;
       falloffAmount = min(1, // factor can't exceed 1
            (flameLife - alarm[0]*global.delta_factor) // value higher when life is fresh (alarm 0 is high)
            /flameLife); // normalize to 1
        if(afterburnFalloff)
            falloffFactor = falloffAmount*0.65+0.35; // Reduce heat additions of "old"/distant flames -- 0.35 to 1.0 "curve" WORKS PROPERLY NOW
        else
            falloffFactor = 1;
       
        if(other.burnIntensity > other.legIntensity and afterburnFalloff) // reduce heat additions above the "leg" heat
            falloffFactor /= 2;
       
        other.burnIntensity += burnIncrease * falloffFactor;
           
        other.burnDuration = min(other.burnDuration, other.maxDuration);
        other.burnIntensity = min(other.burnIntensity, other.maxIntensity);
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: Gang Garrison 2.7.2
« Reply #36 on: April 01, 2014, 08:33:50 pm »

use the values from buffpyro ?
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.7.2
« Reply #37 on: April 01, 2014, 08:36:24 pm »

this was written wayyyy before buffpyro
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Rumrusher

  • Full Member
  • ***
  • Karma: 9
  • Offline Offline
  • Posts: 477
  • On Standby
Re: Gang Garrison 2.7.2
« Reply #38 on: April 01, 2014, 08:45:43 pm »

Well looks like the new update crashed my game. right around when I was specing arena I got some weird error code at the end of the round/match(after spending a few minutes wondering should I get off my butt to create a bugreporting account or just wait for someone else to do it and just blow it off) I hit ignore and boom loaded the new map and overloaded the game with explosions and fire effects this was on BTW's Server...
(click to show/hide)
Logged

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12532
  • Another one --
Re: Gang Garrison 2.7.2
« Reply #39 on: April 01, 2014, 08:46:51 pm »

list the plugins you have installed
that line isn't supposed to run when capTime is zero
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Venomous

  • Heroic Member
  • ****
  • Karma: 1
  • Offline Offline
  • Posts: 655
  • Monoculus Whisperer
Re: Gang Garrison 2.7.2
« Reply #40 on: April 01, 2014, 08:48:58 pm »

Can someone explain what A/D CTF is to me?
Logged

ZaSpai

  • Ray Bann's Minion
  • *
  • Karma: 14
  • Offline Offline
  • Posts: 2175
  • "Eeh?! We're just allies!"
Logged
Right behind you when you most expect it | classicwell master race

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4888
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: Gang Garrison 2.7.2
« Reply #42 on: April 01, 2014, 08:55:19 pm »

Can someone explain what A/D CTF is to me?
well uh, to explain it simply, its a form of ctf where one team uses 5 scouts to try to jello the intel through the other teams 5 engies. its kinda like a normal game of ctf reverse, only one team dosnt have to worry about capping
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Rumrusher

  • Full Member
  • ***
  • Karma: 9
  • Offline Offline
  • Posts: 477
  • On Standby
Re: Gang Garrison 2.7.2
« Reply #43 on: April 01, 2014, 09:00:13 pm »

list the plugins you have installed
that line isn't supposed to run when capTime is zero
I have none.
Logged

Bluez

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 411
Re: Gang Garrison 2.7.2
« Reply #44 on: April 01, 2014, 09:05:24 pm »

60fps is dam laggy D:
gonna wait for next update... :3
« Last Edit: April 01, 2014, 09:10:11 pm by Bluez »
Logged
Pages: 1 2 [3] 4 5 ... 16
 

Page created in 0.031 seconds with 35 queries.