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Author Topic: Gang Garrison 2.7.2  (Read 21534 times)

MedO

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Gang Garrison 2.7.2
« on: April 01, 2014, 06:26:31 pm »

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This
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2.7.1 2.7.2

Gang Garrison 2.7.1 2.7.2: CHECK THIS UPDATE OUT

Expecting a big update description here? Eh, it's just some minor fixes and tweaks to yesterday's release.


Changelog:
  • Added support for 60fps gameplay (can still run at 30)
  • Added support for changing aspect ratios
  • Added two new gamemodes: A/D CTF and Team Deathmatch
  • Brought back spinjumping -- rub your body into walls for lower gravity!
  • Fixed TONS of bugs!
  • Polished the menus
  • Added real running and leaning animations

Balance changes:
  • Tweaked heavy ammo
  • Tweaked manvich
  • Fixed healer healing ramp (worse at healing recently damaged targets)
  • Fixed shotgun/scattergun inheritance being wrong when aiming up and down
  • Implemented sentryjumping (on destroy -- only affects owner)
  • Increased pyro damage in general
  • Gave detonator 20 extra HP (same HP as the secret class we don't have)
  • Decreased decloak intel timeout slightly (~150 milliseconds)
  • There is no secret class. We did not change the nonexistant behavior of the nonexistant secret class's primary fire.

Note: This was originally 2.7.1, but due to a mishap with the release preparations we had to issue a quick extra update.

As usual, you can download the new version via the auto updater, on the homepage, or directly from here:

Download now!
« Last Edit: July 11, 2014, 01:32:54 pm by ajf »
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Phantom Brave

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Re: Gang Garrison 2.7.1
« Reply #1 on: April 01, 2014, 06:28:16 pm »

Let's get this post back on the index's summary of events
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

KnotSoup

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Re: Gang Garrison 2.7.1
« Reply #2 on: April 01, 2014, 06:31:16 pm »

Still no taunts, emotes, 2.6.x menus, and plugins?
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Phantom Brave

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Re: Gang Garrison 2.7.1
« Reply #3 on: April 01, 2014, 06:31:57 pm »

CHECK IT OUT yourself!
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: Gang Garrison 2.7.1
« Reply #4 on: April 01, 2014, 06:36:47 pm »

Hosting
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

KnotSoup

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Re: Gang Garrison 2.7.1
« Reply #5 on: April 01, 2014, 06:40:04 pm »

CHECK IT OUT yourself!
Can't I'm using a tablet.
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ZaSpai

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Re: Gang Garrison 2.7.1
« Reply #6 on: April 01, 2014, 06:45:40 pm »

Still no taunts, emotes, 2.6.x menus, and plugins?
lel

looks like I'll need to update my DomCP changes to 2.7.1 then
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MedO

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Re: Gang Garrison 2.7.1
« Reply #7 on: April 01, 2014, 06:58:42 pm »

Fun fact: Due to a little mess-up with the release preparations, 2.7.1 doesn't contain some important last-minute fixes. Please stand by for 2.7.2.
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Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

That One Asshole

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Re: Gang Garrison 2.7.1
« Reply #8 on: April 01, 2014, 07:11:16 pm »

Fun fact: Due to a little mess-up with the release preparations, 2.7.1 doesn't contain some important last-minute fixes. Please stand by for 2.7.2.
-_- all this plugin copy pasting 0.o
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #9 on: April 01, 2014, 07:12:36 pm »

Fun fact: Due to a little mess-up with the release preparations, 2.7.1 doesn't contain some important last-minute fixes. Please stand by for 2.7.2.
-_- all this plugin copy pasting 0.o
I'm modding the source not using a plugin
I mean, I could theoretically make domCP a plugin but then symmetrical CP maps would be all screwed up
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The Sneeze Gun

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Re: Gang Garrison 2.7.2
« Reply #10 on: April 01, 2014, 07:14:35 pm »

Whats the status on itemserver? The new walk animations mess up the sprites... in a hilarious way I might add. (Double Heads.)
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Meh...

Bluez

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Re: Gang Garrison 2.7.2
« Reply #11 on: April 01, 2014, 07:15:00 pm »

ITEM SERVER STILL WORKS!
but not adjusted to 60fps.. D:
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #12 on: April 01, 2014, 07:15:19 pm »

Whats the status on itemserver? The new walk animations mess up the sprites... in a hilarious way I might add. (Double Heads.)
Maybe because itemserver was based on twoframe animations?
It's not a 60fps thing guize
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The Sneeze Gun

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Re: Gang Garrison 2.7.2
« Reply #13 on: April 01, 2014, 07:17:30 pm »

I know its not a 60fps issue. Any word on the itemserver fix? (If there is one.)  :P
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ZaSpai

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Re: Gang Garrison 2.7.2
« Reply #14 on: April 01, 2014, 07:18:35 pm »

I know its not a 60fps issue. Any word on the itemserver fix? (If there is one.)  :P
Ask Lorgan
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