December 14, 2018, 12:08:03 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Chat with us online! (or @irc.esper.net/#gg2)
Come Mumble with us!

Pages: [1] 2

Author Topic: The future of Garrison Builder - a simple idea that could just work  (Read 2650 times)

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 3520
  • she's never quite as dead as you think

Instead of writing our own map editor, we should just use the Tiled Map Editor.

Yes, it's a tile-based editor. However, it allows layers for entities and images. If we made a tileset for GG2 entities, and then wrote a converter that uses two image layers named "background" and "wallmask" as the background and wallmask, and uses an entity layer named "entities" for the entities, then we'd have a good map editor to use.

Thoughts?
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

  • Moderator
  • *****
  • Karma: 39
  • Offline Offline
  • Posts: 5743
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #1 on: March 10, 2014, 04:31:46 pm »

What would the advantages of moving away from the current system be?

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 7
  • Offline Offline
  • Posts: 4951
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
    • arcticland
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #2 on: March 10, 2014, 04:32:13 pm »

Last I remember, sani wanted something like this right?
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 3520
  • she's never quite as dead as you think
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #3 on: March 10, 2014, 04:33:55 pm »

What would the advantages of moving away from the current system be?
Maintaining our own map editor is a waste of time. This way someone else writes the map editor and we just write a trivial converter. We'd get a better map editor in the process.
« Last Edit: March 10, 2014, 04:34:06 pm by ajf »
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

  • Moderator
  • *****
  • Karma: 39
  • Offline Offline
  • Posts: 5743
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #4 on: March 10, 2014, 04:40:37 pm »

And in what ways would it be better?

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 3520
  • she's never quite as dead as you think
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #5 on: March 10, 2014, 04:45:07 pm »

And in what ways would it be better?
For starters, you'd be able to move entities more easily, zoom in properly without zooming in the interface, adjust the grid, easily handle multiple layers, assign special properties to entities, have a proper GUI that wasn't made in Game Maker and works like you'd expect one to, etc.

Longer-term, we might be able to support tile-based maps or parallax scrolling more easily. Though I doubt the former would happen, the latter might.

EDIT: Easily support arbitrary entities for whatever mod, easily reskin your entities...
« Last Edit: March 10, 2014, 04:47:25 pm by ajf »
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

  • Moderator
  • *****
  • Karma: 39
  • Offline Offline
  • Posts: 5743
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #6 on: March 10, 2014, 04:49:19 pm »

Most of those things could be done pretty easily if someone put work into GB. I haven't looked too hard at the link you gave though, so I'll see what it can do better for myself.
« Last Edit: March 10, 2014, 04:50:07 pm by Derpduck [LORD] »
Logged

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 3520
  • she's never quite as dead as you think
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #7 on: March 10, 2014, 04:51:35 pm »

Right, but it's unnecessary duplication of effort. If we use an editor made for multiple games, we can share the benefits.

EDIT: You would be able to resize the window arbitrarily, which would be impossible to do in Garrison Builder.
« Last Edit: March 10, 2014, 04:52:18 pm by ajf »
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Saniblues

  • Onion Knight
  • Administrator
  • *****
  • Karma: -1307
  • Offline Offline
  • Posts: 12444
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #8 on: March 15, 2014, 08:07:22 pm »

Shared assets between maps via image files containing the tilemaps and perhaps even animations, consistency between map aesthetics, more approachability for newer members that aren't necessarily good at making art but have a desire to make maps. The most efficient way to pull off this format is to have

> The map file itself. Determines what goes where in regards to the tiles. Would suggest using multiple files for different layers, if layered maps are used.
> A tilemap - an image file that determines what the tiles look like. Accept GIF, BMP, PNG. This file is determined in the map file, rather than packaging it within the map file. This allows users to share assets and create their own tilemaps.
> Entities, perhaps? Separate files to determine their behaviors

It would probably cut down on the amount of vram used since this format wouldn't use gigantic fucking images like the current system.
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 68
  • Offline Offline
  • Posts: 12711
  • Another one --
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #9 on: March 15, 2014, 09:29:48 pm »

tilemaps are a god damn terrible idea still for this game
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 11007
  • Dust in a box under a table
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #10 on: March 16, 2014, 01:28:01 am »

S'not like we're getting any new good ideas either.
I'd like tilemaps, but only as an option really.

ajf

  • (Ex-?)Developer and forum/web admin
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 3520
  • she's never quite as dead as you think
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #11 on: March 16, 2014, 04:54:26 am »

I wouldn't mind tiled maps.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 68
  • Offline Offline
  • Posts: 12711
  • Another one --
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #12 on: March 16, 2014, 06:06:46 am »

fact: A lot of GG2's gameplay depends directly on arbitrary geometries and distances
fact: Tiles are really truly honestly terrible at arbitrary geometries and distances
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

\esc144aAroundTheWorld\esca

  • stinkier foot
  • ****
  • Karma: 3
  • Offline Offline
  • Posts: 2916
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #13 on: March 16, 2014, 06:17:06 am »

I suppose one advantage would be animated maps, but I guess that could be done with the current state of the editor as well.

Obviously we'd have to limit the amount of animations in a map though.
Logged

Phantom Brave

  • All Hail Classicwell
  • Designer
  • *****
  • Karma: 68
  • Offline Offline
  • Posts: 12711
  • Another one --
Re: The future of Garrison Builder - a simple idea that could just work
« Reply #14 on: March 16, 2014, 06:36:02 am »

Custom animations are possible without tiles
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters
Pages: [1] 2
 

Page created in 0.027 seconds with 36 queries.