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Author Topic: Menu background guidelines (with examples)  (Read 12925 times)

Haxton Sale

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Menu background guidelines (with examples)
« on: February 14, 2014, 11:45:04 am »

BASIC RULES
  • Please, post each background in a separate topic.
  • The size of the image has to be exactly 75x75. If possible, please submit both original and large (600x600) versions.
  • Keep the menu background in the proper style, use appropriate colour palette.
  • Do not show things that are not in the game. Don't show any possible secrets either.
  • Make sure all the text in the menu can be clearly seen.
  • Avoid using maps in your backgrounds.
  • Create something completely original. Do not take your ideas from a certain other class-based shooter.


GOOD:
(click to show/hide)
Original GG2 backgrounds.
They are heavily inspired by the tf2 ones, but not traced. GG2 has come a long way since then, that's why we want completely original art now.
Every character and weapon shown appears in the game. They differ from their counterparts by detail and colour.

BAD:
(click to show/hide)
Old unused GG2 background. Looks good, but:
Obviously traced, not even the colours were changed to match the GG2 ones.
Shows items that never appear in the game (hat, bow, wrench).
Doesn't change the characters in any way (grenades on soldier's belt).
Light rocket smoke might make some of the menu difficult to read.

If you have any questions, please post them below.
« Last Edit: February 14, 2014, 06:53:21 pm by Haxton Sale »
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『AMLV』bobtehnoob

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Re: Menu background guidelines (with examples)
« Reply #1 on: June 03, 2014, 01:45:39 pm »

errrrrrr
the bad example link is broken
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[17:57] <Nex> How'd you break a GRAPH
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