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Author Topic: [PLUGIN] Score Per Death - Minutes Alive is stupid, replaced  (Read 4299 times)

Danikah

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[PLUGIN] Score Per Death - Minutes Alive is stupid, replaced
« on: February 08, 2014, 01:48:49 pm »

On the scoreboard, it shows the players score-per-death ratio instead of simply his score on the scoreboard (Shift button's table), with 2 decimals accuracy. It also sorts them  by it rather than score.

Obviously, conflicts with anything touching the scoreboard.

Updated, now shows the original score as well. Also automatically transforms the text in case it would go outta the Scoreboard.

Updated again, you can now set what it should show in Options > Plugin Options.

Reverted to decimals.
« Last Edit: March 15, 2014, 03:23:32 pm by Lord Cerapter »
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RelicScattergun

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Re: [PLUGIN] Score Per Death
« Reply #1 on: February 08, 2014, 02:04:27 pm »

Obviously, conflicts with anything touching the scoreboard.

It is worth noting that this does not conflict with lorgan's StatsBoard (found here) since this only adds additional info below the default scoreboard.

It would be nice if the developers of Gang Garrison 2 made the scoreboard more like Team Fortress 2's to begin with, showing the kills and deaths (and I think assists, there's some third number) for each player. Regardless, great plugin! I'm using it now...although this means when a play as :x11: with the sole purpose of damage output when I'm not worrying about deaths, my score is going to go down (:z4:), but this could lead to me becoming a better player...
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Relic is the most respected member of ze COMMMUUUNIOTTEEEY
I'm sure you're the exception and your port [of GG2] will be more successful than all the other ports.

Derpduck

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Re: [PLUGIN] Score Per Death
« Reply #2 on: February 08, 2014, 02:41:00 pm »

I'll test this out for conflicts with DSM.

RelicScattergun

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Re: [PLUGIN] Score Per Death
« Reply #3 on: February 08, 2014, 03:10:44 pm »

This is kind of important to bring up, but how do assists calculate in to the ratio? Do they count as half a kill or are they left out? ???
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Relic is the most respected member of ze COMMMUUUNIOTTEEEY
I'm sure you're the exception and your port [of GG2] will be more successful than all the other ports.

Danikah

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Re: [PLUGIN] Score Per Death
« Reply #4 on: February 08, 2014, 03:33:52 pm »

This is kind of important to bring up, but how do assists calculate in to the ratio? Do they count as half a kill or are they left out? ???
They count as half a point.
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RelicScattergun

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Re: [PLUGIN] Score Per Death
« Reply #5 on: February 08, 2014, 05:19:22 pm »

I'm sorry to ask what may seem to be another obvious question, but since healers can get kills and heals, how is the healing aspect calculated into the score (although I supposed I've wondered about that for the normal score calculation and not just this ratio system).

Also, after playing with both this plugin and StatsBoard, I have kills, deaths, and k/d (and a lot more information on how I play). I'm suprised I haven't said this already, but thanks for the plugin! Very helpful :z5:

EDIT: Same question for autogun destruction :P

EDIT2: ...and objective captures.
Wow, I really need to learn the score system for this game (among other technical aspects). I've only been paying attention to who has the higher score xD
« Last Edit: February 08, 2014, 08:20:32 pm by RelicScattergun »
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Relic is the most respected member of ze COMMMUUUNIOTTEEEY
I'm sure you're the exception and your port [of GG2] will be more successful than all the other ports.

Danikah

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Re: [PLUGIN] Score Per Death
« Reply #6 on: February 09, 2014, 04:11:40 am »

-snip-
Kill - +1 point
Assist - +0.5 point
Every 400 hp healed - +1 point
Capture - +2 point
Über - +1 point
Building destruction - +1 point
« Last Edit: February 09, 2014, 04:12:08 am by Cerapter »
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ZaSpai

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Re: [PLUGIN] Score Per Death
« Reply #7 on: February 09, 2014, 08:05:25 am »

-snip-
Kill - +1 point
Assist - +0.5 point
Every 400 hp healed - +1 point
Capture - +2 point
Über - +1 point
Building destruction - +1 point

I assume Stabs count for +2. How about defenses (mainly thinking CTF defense which I guess is +1...)?
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Danikah

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Re: [PLUGIN] Score Per Death
« Reply #8 on: February 09, 2014, 09:13:58 am »

I assume Stabs count for +2. How about defenses (mainly thinking CTF defense which I guess is +1...)?
Stabs count as +1, AND you get +1 for the kill itself, and that's how it becomes +2.
Defenses are not rewarded, if I recall correctly.
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Derpduck

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Re: [PLUGIN] Score Per Death
« Reply #9 on: February 09, 2014, 09:50:08 am »

Works fine with DSM.

bullets (obviously)

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Re: [PLUGIN] Score Per Death
« Reply #10 on: February 23, 2014, 04:26:19 am »


Yay killstreak farming
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Sparky

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Re: [PLUGIN] Score Per Death
« Reply #11 on: February 23, 2014, 08:10:12 am »

Would it be possible to have score and ratio in the scoreboard?
« Last Edit: February 23, 2014, 08:10:23 am by Sparky »
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Danikah

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Re: [PLUGIN] Score Per Death
« Reply #12 on: February 23, 2014, 08:20:55 am »

Would it be possible to have score and ratio in the scoreboard?
You mean the ratio AND the score as well?
Like for example: 8.5 (17) if you have 17 points and 2 deaths?
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Skeletonwitch

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Re: [PLUGIN] Score Per Death
« Reply #13 on: February 23, 2014, 10:12:34 am »

Nice, using from now on.
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Sparky

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Re: [PLUGIN] Score Per Death
« Reply #14 on: February 23, 2014, 10:13:06 am »

Would it be possible to have score and ratio in the scoreboard?
You mean the ratio AND the score as well?
Like for example: 8.5 (17) if you have 17 points and 2 deaths?
:c1:
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