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Author Topic: Gang Garrison 2.6.9  (Read 13453 times)

ajf

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Gang Garrison 2.6.9
« on: January 27, 2014, 05:36:26 pm »

Previous
This
Next
2.6.9

v2.6.9: The interim update
- Incorporated Wareya's performance fix (also was in 2.6.8 hotfix)
- Upgraded to Faucet HTTP v1.0 - should fix menu crash/hang issues
- Friendlier server-sent plugin 404 message
- Changes to server-sent plugin networking API (may break existing plugins)
- Rewards for 2013 Halloween Mini-Haxxy

Download here
« Last Edit: March 31, 2014, 05:00:47 pm by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ajf

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Re: Gang Garrison 2.6.9
« Reply #1 on: January 27, 2014, 05:55:26 pm »

Regarding mini-haxxy rewards: this just adds the code for them. You won't have got them yet since I still need to talk to sani etc. about who gets what.

Second, this is called the *interim* update for a reason: It's an only barely improved 2.6.8. 2.7 will be a while yet. Unfortunately this means that this update fixes no bugs.

EDIT: The server-sent plugin changes are to allow loopback. See: http://www.ganggarrison.com/forums/index.php?topic=33509.0
« Last Edit: January 27, 2014, 06:04:27 pm by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ZaSpai

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Re: Gang Garrison 2.6.9
« Reply #2 on: January 27, 2014, 08:43:24 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:

In script ClientBeginStep:
In script doEventDestruction:
In script recordDestructionInLog:
Error in code at line 12:
                   killer += " + " + string_copy(argument2.name, 1, 20);
                                                           ^
at position 58: Unknown variable name

On Skele's, occurred during a map switch from drylands to ctf_fallbox, leading to deserialization error
« Last Edit: January 27, 2014, 08:45:57 pm by ZaSpai »
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notarctic

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Re: Gang Garrison 2.6.9
« Reply #3 on: January 27, 2014, 10:01:24 pm »

some lag issues here and there. joining players cause a brief drop in fps, and from what people keep saying, there are ping issues
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Phantom Brave

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Re: Gang Garrison 2.6.9
« Reply #4 on: January 28, 2014, 12:35:19 am »

gg2 does not cause ping problems. distant servers and bad isps and routers and connections to routers cause ping problems.
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Lorgan

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Re: Gang Garrison 2.6.9
« Reply #5 on: January 28, 2014, 02:49:07 am »

- Changes to server-sent plugin networking API (may break existing plugins)
What have you done ;_;
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ajf

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Re: Gang Garrison 2.6.9
« Reply #6 on: January 28, 2014, 03:02:29 am »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:

In script ClientBeginStep:
In script doEventDestruction:
In script recordDestructionInLog:
Error in code at line 12:
                   killer += " + " + string_copy(argument2.name, 1, 20);
                                                           ^
at position 58: Unknown variable name

On Skele's, occurred during a map switch from drylands to ctf_fallbox, leading to deserialization error
I'm 99% sure this version didn't touch that code.

- Changes to server-sent plugin networking API (may break existing plugins)
What have you done ;_;
Made your life easier :P
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Intel Guard

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Re: Gang Garrison 2.6.9
« Reply #7 on: January 28, 2014, 09:24:53 am »

Aren't you a developer

It's still a bug so it should be addressed, especially if its an older bug
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ajf

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Re: Gang Garrison 2.6.9
« Reply #8 on: January 28, 2014, 09:46:50 am »

Aren't you a developer

It's still a bug so it should be addressed, especially if its an older bug
I realise, it's just (luckily) not something introduced by this update.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

BoltStorm

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Re: Gang Garrison 2.6.9
« Reply #9 on: January 28, 2014, 12:32:27 pm »

Ajf something in the update(maybe teh hotfix) fixed the bluescreen problem on my laptop. i just played for a while on Imps server no blu screen AT ALL!!!!!! (Only massive lag on the server)

went to andreyys after the post and some greenlighting and it happend again, well back to halomod i guess if that is still getting updated.
« Last Edit: January 28, 2014, 01:16:27 pm by [LORD]BoltStorm^DOS^ »
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Rumrusher

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Re: Gang Garrison 2.6.9
« Reply #10 on: January 28, 2014, 09:17:35 pm »

hmm so is sentries and sniper fire crossing through gate doors at the start of A/D matches a feature in this patch?
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Conan

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Re: Gang Garrison 2.6.9
« Reply #11 on: January 28, 2014, 09:30:48 pm »

gg2 does not cause ping problems. distant servers and bad isps and routers and connections to routers cause ping problems.
its hard to attribute the cause to that when servers that one never lagged on before suddenly start lagging like shit after the update, regardless of people joining/leaving.

ex: skele's itemserver; afaik he didn't change anything from his server beyond updating gg2, and suddenly the very-playable server i frequented before the update (with all mods downloaded ofc) becomes laggy as shit.
« Last Edit: January 28, 2014, 09:31:22 pm by Conan »
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Phantom Brave

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Re: Gang Garrison 2.6.9
« Reply #12 on: January 28, 2014, 10:12:00 pm »

hmm so is sentries and sniper fire crossing through gate doors at the start of A/D matches a feature in this patch?
lol looks like ajf accidentally merged something he wasn't supposed to
or the git version he started on was unstable
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notarctic

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Re: Gang Garrison 2.6.9
« Reply #13 on: January 28, 2014, 10:19:58 pm »

hmm so is sentries and sniper fire crossing through gate doors at the start of A/D matches a feature in this patch?
lol looks like ajf accidentally merged something he wasn't supposed to
or the git version he started on was unstable
that bug was present in 2.6.8 too.
Quote
Second, this is called the *interim* update for a reason: It's an only barely improved 2.6.8. 2.7 will be a while yet. Unfortunately this means that this update fixes no bugs.
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Phantom Brave

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Re: Gang Garrison 2.6.9
« Reply #14 on: January 28, 2014, 10:21:45 pm »

oh I forgot it was already a bug in release
« Last Edit: January 28, 2014, 10:21:59 pm by Phantom Brave »
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