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Poll

DECIDE ON THE FUTURE OF THE ANGELS

Keep them as they are now
- 17 (41.5%)
Resize them if they are bigger than 32 pixels (about half a player)
- 11 (26.8%)
Only display them during endround (+setup?)
- 1 (2.4%)
Only display them if the wearer is at the top of the scoreboard
- 6 (14.6%)
Make them static (don't float and don't move relative to the player)
- 0 (0%)
Hide them completely
- 6 (14.6%)
other (post)
- 0 (0%)

Total Members Voted: 36

Voting closed: January 17, 2014, 04:39:22 am


Pages: 1 ... 5 6 [7] 8 9 ... 139

Author Topic: Item Server - Currently not accepting more items  (Read 121202 times)

Danikah

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Re: Item Server: READY TO GO
« Reply #90 on: November 18, 2013, 02:42:02 pm »

so i fixed the old bugs

And i have a new bug now
yay
Look on the bright side:
I have an item!
A cool spy mask!
That I can trade!

 :hehe:
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[FR]YB

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Re: Item Server: READY TO GO
« Reply #91 on: November 18, 2013, 02:47:34 pm »

Just crashed because of this error:

Code: [Select]
ERROR in
action number 2
of Draw Event
for object Character:

Error in code at line 14:
                       draw_sprite_ext(hat,floor(player.class*4 + player.team*2 + animationImage),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
                                                                                                                                             ^
at position 140: Unknown variable ubercolour


ERROR in
action number 2
of Draw Event
for object Character:

Error in code at line 14:
                       draw_sprite_ext(hat,floor(player.class*4 + player.team*2 + animationImage),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
                                                                                                                                             ^
at position 140: Unknown variable ubercolour

I ignored the two calls, and now the server runs again.

Lorgan

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Re: Item Server: READY TO GO
« Reply #92 on: November 18, 2013, 02:59:47 pm »

From what i know the ubercolor variable is not defined as var, ajf how does this happen :/
I'll patch/fix it tomorrow i suppose...
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

GG2RBY

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Re: Item Server: READY TO GO
« Reply #93 on: November 19, 2013, 11:23:50 am »

Will trade explosive rounds for a tossle  :heheangel:
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Nova

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Re: Item Server: READY TO GO
« Reply #94 on: November 19, 2013, 12:28:42 pm »

Will trade a hat you want that does not exist yet (and probably more) for templates.

That means give me a template and I will make hats and shit.
« Last Edit: November 19, 2013, 12:29:40 pm by Nova »
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Lorgan

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Re: Item Server: READY TO GO
« Reply #95 on: November 19, 2013, 02:32:08 pm »

the templates here?
http://l3.ajf.me/gg2/FAQ.php

i'm confused.

So rby hosted for quite sometime, and he crashed a bunch of times without error (i'm gonna blame game maker for that), but not the error yb posted so i'm even more confused.
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

GG2RBY

  • Guest
Re: Item Server: READY TO GO
« Reply #96 on: November 19, 2013, 02:33:56 pm »

it's either
-sound (win 8 so this is likely)
-chatv2 (I doubt this though it happened two times while chatting)
-one of my client plugins (damage indicator? No idea here either)
-Itemserver (unlikely)

deaf gg2 here I come
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Nova

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Re: Item Server: READY TO GO
« Reply #97 on: November 19, 2013, 03:04:08 pm »

.png for Bonk helm (first hat I ever wanted in TF2)




Now what do i have to do to itemize it?
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Lorgan

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Re: Item Server: READY TO GO
« Reply #98 on: November 19, 2013, 03:37:36 pm »

Make a 64×64 thumbnail for it, give a description, a name and turn the ingame item into a gif
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Nova

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Re: Item Server: READY TO GO
« Reply #99 on: November 19, 2013, 03:38:52 pm »

I under stand the thumbnail, desc. and name bit but how and why do I turn it into a .gif?
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Lorgan

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Re: Item Server: READY TO GO
« Reply #100 on: November 19, 2013, 03:44:30 pm »

Uh i'll do it for you. Tomorrow. (on my tablet right now)

And because it makes it easier to import the sprite in the game then.
« Last Edit: November 19, 2013, 03:45:44 pm by Lorgan »
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

notarctic

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Re: Item Server: READY TO GO
« Reply #101 on: November 19, 2013, 10:42:13 pm »

add crates  :hehe:
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Nova

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Re: Item Server: READY TO GO
« Reply #102 on: November 20, 2013, 12:06:26 am »

Your Wish shall be granted. Kinda.


The Soldier Snake
"Who needs keys anyway?"

Not-yet-a-gif-thing:
« Last Edit: November 20, 2013, 12:06:38 am by Nova »
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Lorgan

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Re: Item Server: READY TO GO
« Reply #103 on: November 20, 2013, 02:36:41 am »

Your Wish shall be granted. Kinda.


The Soldier Snake
"Who needs keys anyway?"

Not-yet-a-gif-thing:

Shouldn't that be an allclass hat?

And I will add crates if I get crate worthy items lol.
The itemserver also counts the amount of dupes you get, so I could like make it that you can craft a key for every 3 dupes you get, and opening a crate gives you a slightly rarer item than others (because getting a crate and 3 dupes takes longer than getting a random drop)
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Phantom Brave

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Re: Item Server: READY TO GO
« Reply #104 on: November 20, 2013, 03:29:11 am »




Name: Thread Locks
Description: Repair causality with a nostalgic hairdo!

im mad because 20 pixels down isn't enough to work with so quote's hair looks weird :(
« Last Edit: November 20, 2013, 03:31:50 am by Phantom Brave »
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters
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