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Poll

DECIDE ON THE FUTURE OF THE ANGELS

Keep them as they are now
- 17 (41.5%)
Resize them if they are bigger than 32 pixels (about half a player)
- 11 (26.8%)
Only display them during endround (+setup?)
- 1 (2.4%)
Only display them if the wearer is at the top of the scoreboard
- 6 (14.6%)
Make them static (don't float and don't move relative to the player)
- 0 (0%)
Hide them completely
- 6 (14.6%)
other (post)
- 0 (0%)

Total Members Voted: 36

Voting closed: January 17, 2014, 04:39:22 am


Pages: 1 2 3 [4] 5 6 ... 139

Author Topic: Item Server - Currently not accepting more items  (Read 121242 times)

ajf

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Re: Item Server: READY TO GO
« Reply #45 on: November 17, 2013, 03:03:07 pm »

God damnit. There'd have been another 3 items submitted but the gifs keep smashing the colors on the items.
If you're interested, here are the ones that I couldn't get working properly:

WTF are you using to make GIFs? Unless you're really using more than 256 unique colours per frame, you should have no problems with colours being ruined.
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Catman

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Re: Item Server: READY TO GO
« Reply #46 on: November 17, 2013, 03:06:17 pm »

Hey Dusty how did you make those Scout miscs? Did you just modify the in-game strip for them?
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Dusty

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Re: Item Server: READY TO GO
« Reply #47 on: November 17, 2013, 03:25:20 pm »

God damnit. There'd have been another 3 items submitted but the gifs keep smashing the colors on the items.
If you're interested, here are the ones that I couldn't get working properly:

WTF are you using to make GIFs? Unless you're really using more than 256 unique colours per frame, you should have no problems with colours being ruined.
aseprite, here's what I put in:

And here's what I got out of it
Quote

Hey Dusty how did you make those Scout miscs? Did you just modify the in-game strip for them?
Pretty much. Here's what the item gif looks like
Quote

.prime

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Re: Item Server: READY TO GO
« Reply #48 on: November 17, 2013, 03:35:23 pm »

do the taunts work? i have the taunt salute for soldier and i'm in a server that uses the items but the taunt is the original one.
edit: nevermind i found out
« Last Edit: November 17, 2013, 04:18:53 pm by Prime »
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Catman

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Re: Item Server: READY TO GO
« Reply #49 on: November 17, 2013, 03:38:52 pm »

Hey Dusty how did you make those Scout miscs? Did you just modify the in-game strip for them?
Pretty much. Here's what the item gif looks like
Quote
Would have been nice if you had explained what is and isn't possible, Lorgan!

So that's just the hat sprite extended to cover only what is being changed, what do I do about alignment?
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Dusty

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Re: Item Server: READY TO GO
« Reply #50 on: November 17, 2013, 03:49:53 pm »

How do you mean "alignment"?
Also as a note, all the sprites are decapitated, so any hat sprites require the head to be apart of them

Catman

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Re: Item Server: READY TO GO
« Reply #51 on: November 17, 2013, 04:09:48 pm »

I think I answered my own question, I just have to leave the head where it is already (The same distance from the top and left side) right?
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ZaSpai

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Re: Item Server: READY TO GO
« Reply #52 on: November 17, 2013, 04:27:51 pm »

Just with regards to dead bodies, do the corpses still spawn or does the dead body animation play and then end on final frame?
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Dusty

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Re: Item Server: READY TO GO
« Reply #53 on: November 17, 2013, 05:13:20 pm »

I think I answered my own question, I just have to leave the head where it is already (The same distance from the top and left side) right?
Yeap

Dusty

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Re: Item Server: READY TO GO
« Reply #54 on: November 17, 2013, 06:32:35 pm »

Oh for fucks sake, I just noticed all of the items I've submitted have had their colors eaten by compression to some degree.
Lorgan I think you're gonna need to find a different method of storing the sprites.
GMSPRs maybe?

Phantom Brave

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Re: Item Server: READY TO GO
« Reply #55 on: November 17, 2013, 06:40:40 pm »

It's not compression, it's colorspace fuckery.
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Dusty

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Re: Item Server: READY TO GO
« Reply #56 on: November 17, 2013, 06:49:59 pm »

It's not compression, it's colorspace fuckery.
Whatever.
Point is I don't think gifs will work for this. And since lorgan said he can't use strips because he can't determine the size of the frames from them, that leaves only the .gmspr files

Edit: I mean if I'm wrong, I'd appreciate being told how to get the gifs to save properly. But also one advantage of the GMSPR files is that we could also have partial transparency at that point too.
So either way.
« Last Edit: November 17, 2013, 07:08:37 pm by Dusty »
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Phantom Brave

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Re: Item Server: READY TO GO
« Reply #57 on: November 17, 2013, 07:13:27 pm »

gifs don't store colorspace information the same way as PNGs. The formats aren't entirely compatible.
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Dusty

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Re: Item Server: READY TO GO
« Reply #58 on: November 17, 2013, 07:16:48 pm »

gifs don't store colorspace information the same way as PNGs. The formats aren't entirely compatible.
Don't see what that has to do with this, honestly. Mostly I'm confused because lorgan's got his two taunts:


Which don't appear to have any colorspace issues.
But mine do:

Lorgan

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Re: Item Server: READY TO GO
« Reply #59 on: November 17, 2013, 11:36:50 pm »

Just with regards to dead bodies, do the corpses still spawn or does the dead body animation play and then end on final frame?
the corpse spawns, does the animation (if there is one), freezes on the final frame and then fades out like a normal static deadbody
gifs don't store colorspace information the same way as PNGs. The formats aren't entirely compatible.
Don't see what that has to do with this, honestly. Mostly I'm confused because lorgan's got his two taunts:


Which don't appear to have any colorspace issues.
But mine do:


I'll ask raivo when I get back from school (but the ones you already submitted can't be fixed, clients don't redownload sprites they already have)
« Last Edit: November 17, 2013, 11:38:00 pm by Lorgan »
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