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Poll

DECIDE ON THE FUTURE OF THE ANGELS

Keep them as they are now
- 17 (41.5%)
Resize them if they are bigger than 32 pixels (about half a player)
- 11 (26.8%)
Only display them during endround (+setup?)
- 1 (2.4%)
Only display them if the wearer is at the top of the scoreboard
- 6 (14.6%)
Make them static (don't float and don't move relative to the player)
- 0 (0%)
Hide them completely
- 6 (14.6%)
other (post)
- 0 (0%)

Total Members Voted: 36

Voting closed: January 17, 2014, 04:39:22 am


Pages: 1 ... 6 7 [8] 9 10 ... 139

Author Topic: Item Server - Currently not accepting more items  (Read 130106 times)

Lorgan

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Re: Item Server: READY TO GO
« Reply #105 on: November 20, 2013, 03:36:58 am »




Name: Thread Locks
Description: Repair causality with a nostalgic hairdo!

im mad because 20 pixels down isn't enough to work with so quote's hair looks weird :(
There is like 1 pixel difference to curly's face?
You can extend the canvas downwards but just don't obscure too much of the part where the intel is.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Nova

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Re: Item Server: READY TO GO
« Reply #106 on: November 20, 2013, 06:05:57 am »

Your Wish shall be granted. Kinda.


The Soldier Snake
"Who needs keys anyway?"

Not-yet-a-gif-thing:

Shouldn't that be an allclass hat?

And I will add crates if I get crate worthy items lol.
The itemserver also counts the amount of dupes you get, so I could like make it that you can craft a key for every 3 dupes you get, and opening a crate gives you a slightly rarer item than others (because getting a crate and 3 dupes takes longer than getting a random drop)

I thought Soldier should be the one who gets it because of this: http://wiki.teamfortress.com/wiki/Idiot_Box
This:http://wiki.teamfortress.com/w/images/f/f0/Soldier_taunts11.wav?t=20100625224808
And finally because according to "Ring of Fired" he lives in a BOX.
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Lorgan

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Re: Item Server: READY TO GO
« Reply #107 on: November 20, 2013, 06:32:10 am »

alright alright
done (it looks pretty crappy though)
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

GG2RBY

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Re: Item Server: READY TO GO
« Reply #108 on: November 20, 2013, 06:34:45 am »

Have
  • Burning passion
  • Taunt salute
  • Explosive rounds
  • Taunt glovesnap
  • Spectralnaut
  • Ragequit!!
will trade any for tosslecap, fast learner or track terrorizer
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Lorgan

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Re: Item Server: READY TO GO
« Reply #109 on: November 20, 2013, 07:39:23 am »

Okay I tried marking each itemtype and show which class it's for without you having to mouse over it.
It could probably use some tweaking though (aka give me tips).
http://l3.ajf.me/gg2/items.php

Guess i'll make the backpacks also look like this in the future.


Also: raivo will eat my soul if I add more bitmixed items, so yeah, keep that in mind.
« Last Edit: November 20, 2013, 07:40:26 am by Lorgan »
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Catman

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Re: Item Server: READY TO GO
« Reply #110 on: November 20, 2013, 07:59:14 am »

Would it be possible to change smoke particles on rockets?
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Lorgan

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Re: Item Server: READY TO GO
« Reply #111 on: November 20, 2013, 08:01:53 am »

Would it be possible to change smoke particles on rockets?
nope =/
the smoke on full particles aren't sprites and the ones on alternative are hardcoded so i can't change them.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Catman

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Re: Item Server: READY TO GO
« Reply #112 on: November 20, 2013, 08:21:36 am »

Would it be possible to change smoke particles on rockets?
nope =/
the smoke on full particles aren't sprites and the ones on alternative are hardcoded so i can't change them.
Sounds like something to feature request about
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Lord SecretMan

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Re: Item Server: READY TO GO
« Reply #113 on: November 20, 2013, 09:27:45 am »

Name: Russian Hat
Description: It's cold in russia. But a sniper shot is even colder.
Class(s): Sniper
« Last Edit: November 20, 2013, 09:28:38 am by Lord SecretMan »
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Phantom Brave

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Re: Item Server: READY TO GO
« Reply #114 on: November 20, 2013, 09:50:55 am »

nice bitmixing
name should be Russian Toque anyway
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Lorgan

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Re: Item Server: READY TO GO
« Reply #115 on: November 20, 2013, 09:56:11 am »

Name: Russian Hat
Description: It's cold in russia. But a sniper shot is even colder.
Class(s): Sniper
unbitmix the hat and make it so that the hat is actually visible in the thumbnail and i'll add it.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Lord SecretMan

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Re: Item Server: READY TO GO
« Reply #116 on: November 20, 2013, 10:22:08 am »

idk what's bitmixing but i think you mean this:
« Last Edit: November 20, 2013, 10:22:44 am by Lord SecretMan »
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Lorgan

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Re: Item Server: READY TO GO
« Reply #117 on: November 20, 2013, 10:29:26 am »

bitmixing is using 1*1 pixels instead of 2*2 pixels.
To prevent bitmixing, open the sprite, set the scale to 50% (so all 2*2 pixels are now 1*1), edit your sprite and then set the scale to 200% when you're done and upload that.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Lord SecretMan

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Re: Item Server: READY TO GO
« Reply #118 on: November 20, 2013, 10:32:36 am »

So this?
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Lorgan

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Re: Item Server: READY TO GO
« Reply #119 on: November 20, 2013, 10:43:48 am »

no...
ugh make your hat on this sprite and upload it again (as a png)
« Last Edit: November 20, 2013, 10:44:07 am by Lorgan »
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking
Pages: 1 ... 6 7 [8] 9 10 ... 139
 

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