Chat-v2 and chat_v2_pr suffer from a memory leak, so that at least doesn't help with your testing.
Already known, and have been for years. 1 core from an i5-6500 and 4GB allotted to the exe should provide
absolute zero reason for lock-ups or anything else, that is to say within GM boundaries. Also there's a reason to chat_v6:
http://www.ganggarrison.com/forums/index.php?topic=33773.msg1286639#msg1286639 which I'll be checking out later if it can find my old copy of it as it's not uploaded to .com/plugins
Check if in vanilla with standard chat it works
Will run a second server to test out, had that planned.
Don't use dedicated? It literally doesn't change anything except excluding the host from the player limit, other than that it just means you don't have to go through the menu.
It is most definitely doing something else, as I've had no reason to reboot after more than 18 hours where if it was
=1 it stop responding after give/take 4 hours.
Hold up, think I might have found the issue. Will attempt to force it to happen again.Damn, forcing a network failing is harder than I remember. What I'm thinking is somewhere in a network loss, the server creates a error that prevents local interaction, except it continues to function as a proper server.
I'll keep a server running until the next network loss because of the shitheads upstairs can't seems to understand limitations.