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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81958 times)

bustatunez

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #315 on: November 30, 2015, 10:24:11 pm »

Don't use :talkingfirebug: tho because Sparakay has a copyright on it :x6:
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Fuzion

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #316 on: November 30, 2015, 10:59:57 pm »

Don't use :talkingfirebug: tho because Sparakay has a copyright on it :x6:
I use  :fightingbabies:

Instead of keys, how do I bind the LMB to a bubble?
« Last Edit: November 30, 2015, 11:00:44 pm by TheRocketJumper »
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notarctic

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #317 on: December 01, 2015, 03:25:16 am »

derp seemed to didnt implement the mouse part of binds but i wanted to drop this revision to sparkys code
the main difference is instead of calling the bubble menu it just directly sends a chat bubble

Code: [Select]
bind <key> "execute write_ubyte(global.serverSocket,CHAT_BUBBLE);write_ubyte(global.serverSocket,46);"paste into console
46 can be replace with other bubble
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Spazz

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #318 on: January 05, 2016, 11:23:25 pm »

I'm going to report this to you first Derp since it was encountered in DSM

Have not tried to replicate this in vanilla, and I have no idea what happened. At the end of a round I pressed my MWheel for an SS, during the capture the map switched, the exe locked up and had to force close. Checking the Screenshot folder I found this,



Any thoughts?
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<3 Bustatunez

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #319 on: January 06, 2016, 07:01:06 am »

Problem with game maker room transitions. Nothing to do with DSM, it uses the same screenshot function as pressing F9 does in vanilla.
Don't screenshot just as a room (map) transitions happens basically, especially with a not-so-good computer.

Dopepool

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #320 on: January 16, 2016, 07:50:07 am »

When i red the change logs i was like  :drool: :drool: :drool: dafuq is diz  :drool: :drool: :drool:
Good Job Man  :c1:
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▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
                      :ubermench:|Santa| :ubermench:
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.4
« Reply #321 on: April 29, 2016, 10:06:36 am »

Should have an update out in the next few days. Might add some new things.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #322 on: April 30, 2016, 11:59:06 am »

http://youtu.be/wXh7XgNyHFA

2.1.5
I uninstalled java so no GMK splitter, meaning no more github updates for now. It also means no more pulling changes from github so updating with the latest version is a pain.

  •   -Updated to 2.8.2 - Please report any issues you experience with this.
      -Visual indicator of what chat you are typing in (global/team).
      -Fixed bug where you could open the class/team select menus while typing in chat.
      -Fixed bug where pause menu could be opened while typing in chat.
      -Fixed bug with damage indicator where being healed by med cabinets or medic would prevent damage numbers from being displayed.
      -Added a command to reload the map rotation from file in-game ("reloadrotation").
      -Added an option to disable corpse tracking. (Just realised I already put this in, will remove the extra one some later time. My version of the option supersedes the one I took from vanilla, so it should not have any effect.)
      -Fixed physics of sentry gibs.
      -Uber bar displayed above medics (tied to ammo bar option).
      -Notice display is more transparent and fades faster.
« Last Edit: April 30, 2016, 12:34:51 pm by Derpduck [LORD] »
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SevereHazard

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #323 on: April 30, 2016, 12:34:22 pm »

Whats RCON?

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #324 on: April 30, 2016, 12:35:10 pm »

Is that a joke or serious reply?

SevereHazard

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #325 on: April 30, 2016, 12:40:52 pm »

No I'm serious, how do you use it.I'm also new to this DSM
« Last Edit: April 30, 2016, 12:42:54 pm by SHITFACE »
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #326 on: April 30, 2016, 12:45:34 pm »

RCON Explaination
--What is RCON?
RCON is a tool that allows players in your server to use some of the console commands available to the host. This lets players moderate your server and have some limited control over it, there are systems in place to make sure nothing happens that could possibly cause damages to you.

--How do I use RCON on my server?
First, you have to allow RCON to be used on the server, which can be done through the 'advanced' menu in the host options menu. Alternatively, you can type 'rcon toggle' in the console in-game to toggle RCON on and off.
There are 2 ways to enable specific players to use RCON:
  1. RCON Password
You can set the RCON password in the advanced host options menu. Players on your server that enter this password into the console with the correct command will be granted RCON access. You can add/change the password in the console by typing 'rcon password <your password here>'.
  2. Manually granting RCON
You can give a player RCON by typing 'rcon add <playerID/playerName>' in the console.

--How do I remove a RCON from my server?
Type 'rcon remove <playerID/playerName>' in the console. You can also kick the player from the server.

--How do I gain RCON access on another server?
If the server has RCON enabled, then you can type 'rcon login <password>' in the console to gain RCON access.


Hopefully this will help to clear up any issues with using RCON, since I didn't explain it when I first released it.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #327 on: May 01, 2016, 06:05:56 pm »

Work in progress ping graph.

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #328 on: May 17, 2016, 09:58:17 am »

The game crashes when new match starts.

___________________________________________
ERROR in
action number 1
of Draw Event
for object KillLog:

Error in code at line 30:
       draw_rectangle_color(view_xview[0] + view_wview[0] - string_width(n1 + n2 + str) - 12 - sprite_get_width(w1), view_yview[0] + i * 20 + 14 + yoffset,
                                                                                   ^
at position 82: Wrong type of arguments to +.
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.5
« Reply #329 on: May 17, 2016, 10:06:35 am »

This code is the same as it is in vanilla, and I've never seen this before.
Are you using any plugins? Can you replicate it?
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