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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81957 times)

notarctic

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #300 on: July 31, 2015, 08:33:46 pm »

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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Fuzion

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #301 on: August 07, 2015, 12:34:02 am »

What´s the console bind to shoot using any keyboard button? (Key could be modified)
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notarctic

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #302 on: August 07, 2015, 02:02:35 am »

What´s the console bind to shoot using any keyboard button? (Key could be modified)
I didnt know you need a console
(click to show/hide)

But I guess I feel like being nice today, so here ya go
Code: [Select]
bind <key> "execute ClientInputstate(global.serverSocket,$10);"
« Last Edit: August 07, 2015, 02:20:35 am by penguinlord »
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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Fuzion

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #303 on: August 07, 2015, 10:50:50 am »

What´s the console bind to shoot using any keyboard button? (Key could be modified)
I didnt know you need a console
(click to show/hide)

But I guess I feel like being nice today, so here ya go
Code: [Select]
bind <key> "execute ClientInputstate(global.serverSocket,$10);"
does it still enable me to shoot using the LMB?
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notarctic

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #304 on: August 07, 2015, 02:33:45 pm »

What´s the console bind to shoot using any keyboard button? (Key could be modified)
I didnt know you need a console
(click to show/hide)

But I guess I feel like being nice today, so here ya go
Code: [Select]
bind <key> "execute ClientInputstate(global.serverSocket,$10);"
does it still enable me to shoot using the LMB?
it's faster to try it than to ask me
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

BassMakesPaste

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #305 on: August 08, 2015, 06:29:26 pm »

DSM crashed while I was playing on a server that was hosting with DSM. This happened a couple of times and wasn't frequent enough to be a bother.

I got you some pictures of some weird behavior (look at the killlog) and the errors that came up.

(click to show/hide)

Also, DSM seems to have some issues with the dominations plugin. I am investigating it, although it would be super helpful if you could list the variable names of the packets and such. Maybe we used the same variable for the plugin packet or something.
« Last Edit: August 08, 2015, 06:31:53 pm by BassMakesPaste »
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Quote
<ThouBot> Thou neighboreth finds nay m'rcy in thou eaye. Thou common-kissing nut-hook.
<BassMakesPaste> nut-hook
<BassMakesPaste> thoubot, what is a nut-hook
<ThouBot> Thou'seth face..
<MrRatermat> OH BURN

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #306 on: August 08, 2015, 06:34:36 pm »

Yeah I already know about this error, if you don't want errors don't use DSM chat. I've fixed it somewhat in the next version but I can't really do much about it until I learn the specific reasons it happens and I know nothing about plugin networking so I can.

notarctic

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #307 on: August 15, 2015, 11:34:08 am »

Yeah I already know about this error, if you don't want errors don't use DSM chat. I've fixed it somewhat in the next version but I can't really do much about it until I learn the specific reasons it happens and I know nothing about plugin networking so I can.
where is the badge fix u noob
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Spazz

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #308 on: August 15, 2015, 11:59:49 am »

Yeah I already know about this error, if you don't want errors don't use DSM chat. I've fixed it somewhat in the next version but I can't really do much about it until I learn the specific reasons it happens and I know nothing about plugin networking so I can.
where is the badge fix u noob
He said it's in the latest dev build
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<3 Bustatunez

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #309 on: August 15, 2015, 04:55:02 pm »

Make my features for me and I'll release.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.3
« Reply #310 on: October 03, 2015, 01:03:54 pm »

DSM on a kinda feature freeze while I focus on another mod. I will release an update soon that I forgot to release.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.4
« Reply #311 on: November 01, 2015, 04:06:45 pm »

http://www.youtube.com/watch?v=YVkUvmDQ3HY

2.1.4
More could have been done for this update; DSM is still pretty buggy, but I'm lazy and don't feel like working on it. Had all of this stuff done for a while.

  •   -Fixed bug in DSM options 4.
      -Fixed a bug where DSM chat would still try to run if you didn't use chat.
      -Can see all raybann badges.
      -Mute command.
      -Fixed broken option to remove secret flags
      -Fixed a crash when watching a replay.
      -Removed you are following a player notice.

Posting now while I wait for slow upload.



Also happy birthday DSM!
« Last Edit: November 01, 2015, 06:28:41 pm by Derpduck [LORD] »
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Fuzion

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #312 on: November 30, 2015, 04:59:09 am »

How do I bind a key to a speech bubble?
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #313 on: November 30, 2015, 10:30:00 am »

How do I bind a key to a speech bubble?
You can't do it for any specific bubble through DSM, only x4 and the uber bubble.

Sparky

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Re: DSM - Derpduck's Server Mod - 2.1.4 | 2 year birthday!
« Reply #314 on: November 30, 2015, 03:09:20 pm »

How do I bind a key to a speech bubble?
Think this code works, put it in a .gml in your plugins folder:

object_event_add(PlayerControl, ev_keypress, ord('K'),"
{
    instance_create(0, 0, BubbleMenuZ);
    with BubbleMenuZ
    {
        bubbleImage=23;
        event_user(0);
    }
}
");


Change K to anything you want to be your key, and '23' is the bubble's number:


Also if it doesn't work don't ask me to help I don't code :^)
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