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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 59409 times)

ajf

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Re: DSM - Derpduck's Server Mod
« Reply #15 on: January 12, 2014, 10:59:22 am »

-Option to use the old autobalance rules, except autobalancing in exactly 10 seconds.
my... my beautiful autobalance rules :cry:
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Dabdab.White

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Bug - not really
« Reply #16 on: January 27, 2014, 08:39:01 am »

Cannot change the ŽnextMap when chat_v2 is on. (also it reloads the current map when I try)
« Last Edit: January 27, 2014, 08:42:36 am by Dabdab.White »
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Derpduck

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Re: DSM - Derpduck's Server Mod
« Reply #17 on: January 27, 2014, 10:05:43 am »

I can do it fine, so I'll look into that for you. Make sure that the chat is completely hidden when you try to use the console.

Phantom Brave

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Re: DSM - Derpduck's Server Mod
« Reply #18 on: January 27, 2014, 10:22:43 am »

-Option to use the old autobalance rules, except autobalancing in exactly 10 seconds.
my... my beautiful autobalance rules :cry:
are awful
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ajf

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Re: DSM - Derpduck's Server Mod
« Reply #19 on: January 27, 2014, 11:15:16 am »

-Option to use the old autobalance rules, except autobalancing in exactly 10 seconds.
my... my beautiful autobalance rules :cry:
are awful
they're better than the old ones, at least these actually work
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod
« Reply #20 on: January 27, 2014, 11:17:13 am »

The old ones work on servers with a reasonable amount of people. Please take this discussion somewhere else because it isn't relevant here.

Dabdab.White

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Re: DSM - Derpduck's Server Mod
« Reply #21 on: January 27, 2014, 01:03:51 pm »

I tested around. The problem appears after using shuffleRotation. It has nothing to do with chat_v2.
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Derpduck

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Re: DSM - Derpduck's Server Mod
« Reply #22 on: January 27, 2014, 01:54:25 pm »

Can you give more detail?

Dabdab.White

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Re: DSM - Derpduck's Server Mod
« Reply #23 on: January 27, 2014, 04:25:37 pm »

Okay. Now it seems that the nextMap only works for the first time.
I start the server. Open console. Type nextMap something. Type in endRound. --> works

Then I type in nextMap something + endRound. The current map repeats(instead of loading the nextMap something).
Now if I endRound again a random map loads, but if I try nextMap something, it only sets the current Map as the nextMap.

I hope that's detailed enough ^^.
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Derpduck

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Re: DSM - Derpduck's Server Mod
« Reply #24 on: January 27, 2014, 04:27:14 pm »

Alright, thanks. I'll get to work on fixing that when I can.
Also, I have fixed problems related to having an invalid map name.

Derpduck

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Re: DSM - Derpduck's Server Mod
« Reply #25 on: January 28, 2014, 12:38:24 pm »

1.2
  •   -Updated to version 2.6.9
      -Option to show the scoreboard while dead.
      -Button to show the walkmask of a map (same as Cerapter's plugin, defaultly mapped to 'O').
      -Removed "Visit the forums" link.
      -Lowered the dev message checker on the main menu.
      -Most of the important functions in Rebel's Advanced Spectator Mod should now be present.
      -If a map cannot be found in the rotation it will be ignored (the same applies when a map is added with the console command).

Unfortunately, I forgot how to use github so I can't put it on there (keeps telling me everything is up to date), and the auto-updater still doesn't work.

If anyone would like to have a go at fixing replays (which I don't really understand too well) or the auto-updater then go ahead. With the updater it seems that the problem is with loading the messages as forcing the download works fine.

Edit: I just noticed that typing can activate the WM display feature, so you may wish to remap that.
« Last Edit: January 28, 2014, 03:18:07 pm by Derpduck [LORD] »
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notarctic

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Re: DSM - Derpduck's Server Mod - 1.2 (2.6.9)
« Reply #26 on: January 28, 2014, 05:48:01 pm »

Unfortunately, I forgot how to use github so I can't put it on there (keeps telling me everything is up to date), and the auto-updater still doesn't work.
https://github.com/Derpduck/Gang-Garrison-2/pull/1
here you go
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.2 (2.6.9)
« Reply #27 on: January 28, 2014, 05:51:12 pm »

While that might be useful now, it doesn't tell me how to do in the future, which I will need to for 2.7.

notarctic

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Re: DSM - Derpduck's Server Mod - 1.2 (2.6.9)
« Reply #28 on: January 28, 2014, 05:58:53 pm »

While that might be useful now, it doesn't tell me how to do in the future, which I will need to for 2.7.
well, gmk split your source
then
git add --all
git commit
git push
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.2 (2.6.9)
« Reply #29 on: January 28, 2014, 06:01:17 pm »

Yes I've done all of that. The problem is that it tells me everything is up to date. I suppose forgot was an overstatement, I just forgot how I solved or avoided the problem in the past.
« Last Edit: January 28, 2014, 06:02:01 pm by Derpduck [LORD] »
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