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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81955 times)

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.3
« Reply #135 on: July 12, 2014, 08:20:37 am »

I HATE GIT.
IT IS SLOWING DOWN THE UPDATING OF THIS BEAUTIFUL MOD WITH USELESS MERGE CONFLICTS SUCH AS THIS:


I'LL POST MORE STUPID ONES AS I FIND THEM.

THANKS GIT FOR TRYING TO REMOVE DSM CREDITS.

Those aren't useless merge conflicts. Git needs to ask you what order stuff goes in. Otherwise, it'd break everything.
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.4
« Reply #136 on: July 12, 2014, 08:22:09 am »

They are annoying and dumb.

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.4
« Reply #137 on: July 12, 2014, 08:35:53 am »

They aren't dumb, and I appreciate that git doesn't try to second-guess me, because otherwise it'd break a lot of stuff.
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.4
« Reply #138 on: July 12, 2014, 03:24:01 pm »

Quote
<arctic5> the name is derps server mod, not derps swiss army knife mod
<arctic5> which is a nice mod name btw
<arctic5> swiss army knife mod
<arctic5> its not even a servermod anymore
<arctic5> its the fuckin swiss army knife of gg2
<arctic5> the only difference btween a swiss army knife and dsm is that if dsm was a physical swiss army knife, it would be like 5 inches(or like 14 cm) wide
<arctic5> rename it do derps swiss army knife mod
<wareya> rename it do derps swiss army knife mod
<wareya> DSwAM
Y/Y?

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #139 on: July 16, 2014, 06:30:46 am »

http://www.youtube.com/watch?v=4WblzWFmm3g#

2.0.5
Lots of fixes.

  •   -Fixed version number that didnt update properly (thanks Git).
      -Fixed autoupdater.
      -Reduced opacity of FPS and ping display backgrounds.
      -Fixed HUD transparency bugs and made all HUD elements have transparency.
      -Fixed hud transparency setting not saving.
      -Option to reduce time dead bodies stay visible.
      -Fixed default kill log opacity setting.
      -Fixed obscure chat related error.
      -Fixed bug with FPS and ping display settings.
      -Option to hide plugins list.
      -Fixed warchat related error.

You still have to download this version from the link on the OP, but after that the autoupdater shouldn't be a problem again :drool:
« Last Edit: July 16, 2014, 05:28:30 pm by Derpduck [LORD] »
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #140 on: July 18, 2014, 10:49:06 am »

Autoupdater does not work very well.

:drool:

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #141 on: July 18, 2014, 02:53:34 pm »

Autoupdater does not work very well.

:drool:
>https://

There's your problem. Faucet HTTP does not and cannot handle https because implementing SSL/TLS would be a ridiculous amount of work (far, far, far too much for me or even the whole GG2 development team) for no gain.
« Last Edit: July 18, 2014, 02:54:01 pm by ajf »
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #142 on: July 18, 2014, 02:56:05 pm »

Autoupdater does not work very well.

:drool:
>https://

There's your problem. Faucet HTTP does not and cannot handle https because implementing SSL/TLS would be a ridiculous amount of work (far, far, far too much for me or even the whole GG2 development team) for no gain.
Why did it work before then?

notarctic

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #143 on: July 18, 2014, 05:50:09 pm »

wat i thought i told you to use the http link before
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #144 on: July 18, 2014, 09:26:00 pm »

Autoupdater does not work very well.

:drool:
>https://

There's your problem. Faucet HTTP does not and cannot handle https because implementing SSL/TLS would be a ridiculous amount of work (far, far, far too much for me or even the whole GG2 development team) for no gain.
Why did it work before then?
Maybe dropbox started requiring HTTP?
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

  • just arctic, what gives?
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  • Posts: 4861
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: DSM - Derpduck's Server Mod - 2.0.5
« Reply #145 on: August 06, 2014, 01:40:37 pm »

the console and statsboard don't render correctly in widescreen
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.6
« Reply #146 on: August 14, 2014, 02:29:18 pm »

http://www.youtube.com/watch?v=f-L7NGFTTPc#ws

2.0.6
New download link: http://derpduck.ajf.me/DSM/DSM.zip

  •   -Fixed autoupdater again, and hopefully for the last time :drool:
      -Console command to show current map rotation (thanks to RebelINS).
      -Fixed opactiy on arena player counter and sentry HP bar.
      -Fixed statsboard for widescreen.
      -Fixed console for widescreen.
      -Option to not use new death sounds.
      -Fixed problem with ping display always showing timeout ping.
      -Ping display shows -1 instead of timeout.
      -VIP password (advanced host settings menu).
      -Advanced spectator HUD (thanks to RebelINS and Chu).
      -Improved AFK checking.
« Last Edit: August 14, 2014, 02:30:37 pm by Derpduck [LORD] »
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ajf

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Re: DSM - Derpduck's Server Mod - 2.0.6
« Reply #147 on: August 14, 2014, 08:20:51 pm »

Does that include all of v2.7.4?
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

  • just arctic, what gives?
  • ******
  • Karma: 8
  • Offline Offline
  • Posts: 4861
  • 👎👀 bad aim ba̷̶ ԁ aIm 👎 thats❌ some bad 👎👎aim
Re: DSM - Derpduck's Server Mod - 2.0.6
« Reply #148 on: August 14, 2014, 08:38:22 pm »

instead of using a version number why dont you just name all your updates after the song name of each update???
Logged
[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.6
« Reply #149 on: August 14, 2014, 08:40:09 pm »

instead of using a version number why dont you just name all your updates after the song name of each update???
do both
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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