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Author Topic: [MHMo] Paranoia Garrison 2  (Read 2344 times)

ajf

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[MHMo] Paranoia Garrison 2
« on: October 24, 2013, 01:10:03 pm »

object_event_clear(Character, ev_draw, 0);
object_event_add(Character, ev_draw, 0, '
    // Paranoia Garrison 2
'
);
object_event_clear(Weapon, ev_draw, 0);
object_event_add(Weapon, ev_draw, 0, '
    // Copyright 2013 Andrea Faulds
'
);
object_event_clear(Flamethrower, ev_draw, 0);
object_event_add(Flamethrower, ev_draw, 0, '
    // Hides all characters and weapons, including yourself
'
);
object_event_clear(Rifle, ev_draw, 0);
object_event_add(Rifle, ev_draw, 0, '
    // Makes game 100% spookier and should make you hyper-paranoid
'
);
object_event_clear(Medigun, ev_draw, 0);
object_event_add(Medigun, ev_draw, 0, '
    // For Gang Garrison v2.6.8
'
);
object_event_clear(Minigun, ev_draw, 0);
object_event_add(Minigun, ev_draw, 0, '
    // An entry in the 2013 Halloween Mini-Haxxy
'
);


EDIT: Now also available as a server-sent plugin! It's called paranoia_gg2.
« Last Edit: October 24, 2013, 01:17:35 pm by ajf »
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

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Re: [MHMo] Paranoia Garrison 2
« Reply #1 on: October 24, 2013, 05:46:29 pm »

wow...this was too damn creative(not even being sarcastic)
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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ajf

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Re: [MHMo] Paranoia Garrison 2
« Reply #2 on: October 24, 2013, 06:27:09 pm »

wow...this was too damn creative(not even being sarcastic)
To be honest, it's more fun if you just remove the weapons bit so only characters are hidden. You then get a bunch of weapons floating about.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ZaSpai

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Re: [MHMo] Paranoia Garrison 2
« Reply #3 on: October 24, 2013, 06:32:28 pm »

wow...this was too damn creative(not even being sarcastic)
To be honest, it's more fun if you just remove the weapons bit so only characters are hidden. You then get a bunch of weapons floating about.

Projectiles are still visible ya? (haven't played on a server with the mod on)

Also wouldn't the backstab become fully visible or something or is that a child of the Spy object (which is a child of Character iirc) - then again why would you try backstabbing invisible people
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ajf

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Re: [MHMo] Paranoia Garrison 2
« Reply #4 on: October 24, 2013, 07:15:00 pm »

wow...this was too damn creative(not even being sarcastic)
To be honest, it's more fun if you just remove the weapons bit so only characters are hidden. You then get a bunch of weapons floating about.

Projectiles are still visible ya? (haven't played on a server with the mod on)

Also wouldn't the backstab become fully visible or something or is that a child of the Spy object (which is a child of Character iirc) - then again why would you try backstabbing invisible people
Correct, you'd be visible when backstabbing.

And yes projectiles are visible.

So you see dead bodies, gibs, projectiles and spy stabs coming out of nowhere.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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