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Author Topic: Website and forum rework  (Read 15320 times)

MedO

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Website and forum rework
« on: September 14, 2013, 03:46:20 pm »

Hi everyone.

It looks like the time has finally come for some fresh color around this place. We have been using the same old website and the same forum software for a long time now, and we now have everything in place so that we can update both!

Wareya has been working on a new website design for a while now, which you can find here. We are still working out some creases, so please take a look and suggest improvements!

He also made a GG2 theme for Simple Machines Forum 2, which means we can now upgrade our forum software to the current version without losing our style (but adding some nice touches!). The upgrade will be performed soon, but to do it we need to take the forums offline for ca. an hour so that nobody can post anything while we copy and convert the database and update the software.

We are not quite sure yet when this will happen - but if everything works smoothly and you give us a positive response, it might be as soon as tomorrow. So stay tuned!
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iLegend

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Re: Website and forum rework
« Reply #1 on: September 14, 2013, 05:49:53 pm »

here's the direct link

font's a bit off.. something pixelated would fit the logo a bit more, like the original site.

also I'd prefer a little more space between the GG2 text in the image and the tabbed menu.
« Last Edit: September 14, 2013, 05:50:19 pm by iLegend »
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bullets (obviously)

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Re: Website and forum rework
« Reply #2 on: September 14, 2013, 06:40:21 pm »

See http://www.ganggarrison.com/forums/index.php?topic=33751.150 for the discussion thread, since its kinda buried in Medo's post.

Agree with ilegend and also posted my comments in the other thread
*raises hand*
- Agree with ilegend, please use pixelated font from old homepage on titles. Body text is nice as is.
- Light grey boxes look weird as killercrusher said, something like this would be less distracting http://i.imgur.com/pF1QYh7.png
- The double navigation bars are really weird, especially since you can only access the bottom bar from Home. It would be nice to consolidate them into one bar.
- Banner should be clickable and lead to Home>>Main. Also why does the lowercase "g" in Gang on the banner hang over the navbar?
- The News page could probably be incorporated under the Downloads page since its mostly update links. Unless we want to announce clan wars/pugs and stuff there.
- Putting a screenshot or other graphic on the main page would make it look less plain.
- The About page would probably look less wall-of-text-ish if we alternated paragraph-left/image-right and image-left/paragraph-right. I like the screenshots though.
- Don't really want to discuss the readme since its kinda long, but graphics would be nice.
- A Screenshots page, separate or just underneath the About stuff, maybe with gifs, would be nice especially for people actually browsing the site for more info.

- Can we agree on an inclusive "decent map list" and put it on Downloads? Visitors are likely to go to the site rather than forums looking for custom maps and all they'll find is the classic map pack.
- Is it possible to have the pages do that smooth transition you currently get with the arrows rather than reloading everything for each page?
- Can we clean up the oldversions and lobbystatus pages and link them somewhere? They're useful and hard to find.
« Last Edit: September 14, 2013, 06:41:28 pm by bullets (obviously) »
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Phantom Brave

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Re: Website and forum rework
« Reply #3 on: September 14, 2013, 06:47:55 pm »

Keep the discussion away from this topic. Thank you.
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ajf

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Re: Website and forum rework
« Reply #4 on: September 15, 2013, 02:28:51 pm »

OK, wareya's new site is online.
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iLegend

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Re: Website and forum rework
« Reply #5 on: September 15, 2013, 04:00:42 pm »

what happened to the extended header (at the sides)
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<SecretMan> do i put BotAim.gml in plugins folder?
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Phantom Brave

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Re: Website and forum rework
« Reply #6 on: September 15, 2013, 04:31:30 pm »

ajf broke it when moving the site
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ajf

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Re: Website and forum rework
« Reply #7 on: September 15, 2013, 06:07:24 pm »

Welcome to SMF 2!
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

iLegend

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Re: Website and forum rework
« Reply #8 on: September 15, 2013, 06:09:22 pm »

:c1:
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<SecretMan> do i put BotAim.gml in plugins folder?
i hear los angeles is pretty good for casual sex with minors

Intel Guard

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Re: Website and forum rework
« Reply #9 on: September 15, 2013, 06:13:42 pm »

http://snag.gy/RjVGr.jpg

what the fuck is this.
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Phantom Brave

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Re: Website and forum rework
« Reply #10 on: September 15, 2013, 06:16:20 pm »

Just refresh if you have any missing/wrong image problems.
« Last Edit: September 15, 2013, 06:16:44 pm by Phantom Brave »
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Dusty

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Re: Website and forum rework
« Reply #11 on: September 15, 2013, 06:17:43 pm »

Wait, Karma's back?
Was that an accident thing or on purpose?

notarctic

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Re: Website and forum rework
« Reply #12 on: September 15, 2013, 06:18:23 pm »

nope
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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Re: Website and forum rework
« Reply #13 on: September 15, 2013, 06:18:36 pm »

What's karma?
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MedO

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Re: Website and forum rework
« Reply #14 on: September 15, 2013, 06:20:41 pm »

We added karma again on a whim. It's an official SMF feature now. Funny enough, they use the same database column for it as the old Mod, so the old Karma values now show up again :P

If you complain loudly enough we'll remove it again.

In other news, if you find anything doesn't work now, please report it so that we can fix.
« Last Edit: September 15, 2013, 06:21:37 pm by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.
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