June 04, 2023, 06:46:51 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Due to a rise in bot activity, new posters need to be approved before posting.

Join the community Discord server!

Pages: [1] 2

Author Topic: Minor tweaks that could make scout easier  (Read 6387 times)

the useless soldier

  • Full Member
  • ***
  • Karma: 5
  • Offline Offline
  • Posts: 249
Minor tweaks that could make scout easier
« on: September 07, 2013, 04:39:43 pm »

I suck at scout, and without a doubt, I believe it's hard for everyone else as well (except $$$$$). It's learning curve is much too steep. I propose the following solutions to make scout much easier and much enjoyable to play:

-increase the number of bullets per shot to 12
-increase the range of the bullets by 50%
-allow the bullets to penetrate bodies
-decrease reload time by 50%
-increase the number of shots to 8
-allow triple-jumping
-decrease the size of the scout so I don't get hit by projectiles as often
-increase scout health by 20

Also, I noticed that the scout's bullets are too obvious. A minor tweak would be to increase their transparency so that's it's semi-invisible. That way, dodging bullets will be harder.
« Last Edit: September 07, 2013, 04:40:07 pm by the useless soldier »
Logged

Phantom Brave

  • All Hail Classicwell
  • Moderator
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12700
  • Another one --
Re: Minor tweaks that could make scout easier
« Reply #1 on: September 07, 2013, 04:59:22 pm »

Seems legit.
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

the useless soldier

  • Full Member
  • ***
  • Karma: 5
  • Offline Offline
  • Posts: 249
Re: Minor tweaks that could make scout easier
« Reply #2 on: September 07, 2013, 05:00:48 pm »

Small changes that can make stuff easier:
-Bigger splash area of effect
-Similar or same damage from the center and the edges of the explosion
-Faster sticky refire rate
-Slower sticky projectile movement
-Less arc for the sticky projectiles
-Less knockback
-Less self-inflicted damage
-Some kind of visual help to know where the sticky is going to land if you shoot and/or what trajectory is getting and/or where does the explosion hit
« Last Edit: September 07, 2013, 05:01:27 pm by the useless soldier »
Logged

iLegend

  • 2013 Haxxy Award Winner
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 869
  • Force is always the answer.
    • Mah Resume
Re: Minor tweaks that could make scout easier
« Reply #3 on: September 07, 2013, 05:42:04 pm »

lel
Logged
<SecretMan> do i put BotAim.gml in plugins folder?
i hear los angeles is pretty good for casual sex with minors

Intel Guard

  • GG2 Commentator
  • Retired Goja Warrior
  • ******
  • Karma: 44
  • Offline Offline
  • Posts: 8672
  • the s*x number
Re: Minor tweaks that could make scout easier
« Reply #4 on: September 07, 2013, 05:53:16 pm »

thread of the year
Logged
I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

iLag

  • Guest
Re: Minor tweaks that could make scout easier
« Reply #5 on: September 07, 2013, 06:07:40 pm »

Oh gods I'm so trollable on this forum, I wonder why.

 :z9:

Everyone knew you were making fun of me, you didn't need to quote me.

Easier doesn't mean more powerful.
And if you take the time to think, these:
-Slower sticky projectile movement
-Less arc for the sticky projectiles
-Less knockback
are all nerfs.
And you completely ignored the second part, with things that could be nerfed to balance any possible increase there (health, overall damage, speed).
And I didn't want to add all those things, they were just in a list to pick even just one and balance it with any possible nerf.

You can make fun of my useless walls of text, of the supposed futility of a change in the learning curve, of the fact that I'm supposedly the only one that wants an easier deto, of a lot of things actually. But implying that I was proposing a direct buff for something because some/I can't use it, means that you can't read.
Logged

Phantom Brave

  • All Hail Classicwell
  • Moderator
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12700
  • Another one --
Re: Minor tweaks that could make scout easier
« Reply #6 on: September 07, 2013, 06:12:05 pm »

"are all nerfs."
No, not necessarily.

"a change in the learning curve"
These suggestions don't help the learning curve at all. They're just direct buffs, which is what OP was illustrating.
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

iLag

  • Guest
Re: Minor tweaks that could make scout easier
« Reply #7 on: September 07, 2013, 06:27:52 pm »

"are all nerfs."
No, not necessarily.

"a change in the learning curve"
These suggestions don't help the learning curve at all. They're just direct buffs, which is what OP was illustrating.
Not necessarily, but they tend to be, anyway the nerfs were specially in the second ignored part.

They help the learning curve, I thought it was useless to explain why. Some of them help for that in a obvious way, others are just less direct/obvious.
Logged

iLegend

  • 2013 Haxxy Award Winner
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 869
  • Force is always the answer.
    • Mah Resume
Re: Minor tweaks that could make scout easier
« Reply #8 on: September 07, 2013, 06:41:33 pm »

...this thread needs to die before page 2
Logged
<SecretMan> do i put BotAim.gml in plugins folder?
i hear los angeles is pretty good for casual sex with minors

Saniblues

  • Onion Knight
  • Administrator
  • *****
  • Karma: -1305
  • Offline Offline
  • Posts: 12409
Re: Minor tweaks that could make scout easier
« Reply #9 on: September 07, 2013, 07:05:54 pm »

...this thread needs to die before page 2
it should have died by post 2
Logged
Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

cabalier

  • Mega-Weeaboo Extraordinaire
  • **
  • Karma: 4
  • Offline Offline
  • Posts: 1968
  • water
Re: Minor tweaks that could make scout easier
« Reply #10 on: September 07, 2013, 07:16:22 pm »

tus you can have my firstborn
better yet, you can create my firstborn with me

bullets (obviously)

  • Seasoned Member
  • *****
  • Karma: 40
  • Offline Offline
  • Posts: 1962
Re: Minor tweaks that could make scout easier
« Reply #11 on: September 07, 2013, 10:29:18 pm »

hey what if we gave scout ricocheting bullets?
Bouncing bullets off ceilings and walls would add to skillcurve

cab come down to maryland and we can have a threesome again
Logged

cabalier

  • Mega-Weeaboo Extraordinaire
  • **
  • Karma: 4
  • Offline Offline
  • Posts: 1968
  • water
Re: Minor tweaks that could make scout easier
« Reply #12 on: September 07, 2013, 10:39:54 pm »

hey what if we gave scout ricocheting bullets?
Bouncing bullets off ceilings and walls would add to skillcurve

cab come down to maryland and we can have a threesome again

beat you to it

:c8: runner's speed is reduced such that it is still the fastest class in the game, but by a very small margin (the point is to increase "interesting" mobility options and decrease just plain speed)
:c8: runner retains his doublejump, but if he is in the air and he makes contact with a vertical wall, pressing the jump button again will allow him to jump off of that wall at a 45 degree angle. after doing so, he cannot jump again - walljump or airjump or otherwise - without landing on the ground.
:c8: runner now uses rubber bullets, which, if they contact a wall, floor or other environmental entity before they fade, will bounce once off of that entity. bullets which have not yet bounced deal 60% of the damage as the current scattergun bullets, while bullets that have bounced will deal 120% of the damage of the current scattergun bullets. bounced bullets can be tinged in a certain color (red for red team, blue for blue team) to indicate that they are bounced.
:c8: holding down alternate fire while firing the primary weapon gives the scattergun recoil, which propels the runner in the opposite direction by a small amount
:c8: runner's socks and shoes are now Hermes-style winged sandals, which reduces damage taken by the feet and lower legs
:c8: hat and com are removed and replaced with a Hermes-style winged helmet for cool aesthetic appeal

also who's the third member of the threesome

bullets (obviously)

  • Seasoned Member
  • *****
  • Karma: 40
  • Offline Offline
  • Posts: 1962
Re: Minor tweaks that could make scout easier
« Reply #13 on: September 08, 2013, 12:09:23 am »

Stop subconsciously controlling me :L

>threesome
tus, but we can go four or higher if ilegend and the rest of you New Yorkers also cum.
Logged

Phantom Brave

  • All Hail Classicwell
  • Moderator
  • *****
  • Karma: 70
  • Offline Offline
  • Posts: 12700
  • Another one --
Re: Minor tweaks that could make scout easier
« Reply #14 on: September 08, 2013, 12:11:38 am »

fourway 8)
Logged

http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters
Pages: [1] 2
 

Page created in 0.041 seconds with 37 queries.