The must have plugin this summer.
{
sprite_assign(ScoutTauntS, BubbleFaceS);
sprite_assign(PyroTauntS, BubbleFaceS);
sprite_assign(SoldierTauntS, BubbleFaceS);
sprite_assign(HeavyTauntS, BubbleFaceS);
sprite_assign(DemoTauntS, BubbleFaceS);
sprite_assign(MedicTauntS, BubbleFaceS);
sprite_assign(EngiTauntS, BubbleFaceS);
sprite_assign(SpyTauntS, BubbleFaceS);
sprite_assign(SniperTauntS, BubbleFaceS);
sprite_assign(QuoteTauntS, BubbleFaceS);
sprite_assign(QuoteRedS, BubbleFaceS);
sprite_assign(ScoutRedS, BubbleFaceS);
sprite_assign(PyroRedS, BubbleFaceS);
sprite_assign(HeavyRedS, BubbleFaceS);
sprite_assign(MedicRedS, BubbleFaceS);
sprite_assign(EngineerRedS, BubbleFaceS);
sprite_assign(SoldierRedS, BubbleFaceS);
sprite_assign(SpyRedS, BubbleFaceS);
sprite_assign(DemomanRedS, BubbleFaceS);
sprite_assign(SniperRedS, BubbleFaceS);
sprite_assign(EngineerBlueS, BubbleFaceS);
sprite_assign(HeavyBlueS, BubbleFaceS);
sprite_assign(MedicBlueS, BubbleFaceS);
sprite_assign(PyroBlueS, BubbleFaceS);
sprite_assign(ScoutBlueS, BubbleFaceS);
sprite_assign(SoldierBlueS, BubbleFaceS);
sprite_assign(SpyBlueS, BubbleFaceS);
sprite_assign(DemomanBlueS, BubbleFaceS);
sprite_assign(SniperBlueS, BubbleFaceS);
sprite_assign(CurlyBlueS, BubbleFaceS);
sprite_assign(BackstabTorsoRedS, BubbleFaceS);
sprite_assign(BackstabTorsoBlueS, BubbleFaceS);
sprite_assign(OmnomnomnomS, BubbleFaceS);
sprite_assign(BloodDropS, BubbleFaceS);
sprite_assign(SniperCrouchRedS, BubbleFaceS);
sprite_assign(SniperCrouchBlueS, BubbleFaceS);
sprite_assign(QuoteRedHS, BubbleFaceS);
sprite_assign(ScoutRedHS, BubbleFaceS);
sprite_assign(PyroRedHS, BubbleFaceS);
sprite_assign(HeavyRedHS, BubbleFaceS);
sprite_assign(MedicRedHS, BubbleFaceS);
sprite_assign(EngineerRedHS, BubbleFaceS);
sprite_assign(SoldierRedHS, BubbleFaceS);
sprite_assign(SpyRedHS, BubbleFaceS);
sprite_assign(DemomanRedHS, BubbleFaceS);
sprite_assign(SniperRedHS, BubbleFaceS);
sprite_assign(EngineerBlueHS, BubbleFaceS);
sprite_assign(HeavyBlueHS, BubbleFaceS);
sprite_assign(MedicBlueHS, BubbleFaceS);
sprite_assign(PyroBlueHS, BubbleFaceS);
sprite_assign(ScoutBlueHS, BubbleFaceS);
sprite_assign(SoldierBlueHS, BubbleFaceS);
sprite_assign(SpyBlueHS, BubbleFaceS);
sprite_assign(DemomanBlueHS, BubbleFaceS);
sprite_assign(SniperBlueHS, BubbleFaceS);
sprite_assign(CurlyBlueHS, BubbleFaceS);
sprite_assign(RocketS, BubbleFaceS);
sprite_assign(RedRocketS, BubbleFaceS);
sprite_assign(BlueRocketS, BubbleFaceS);
sprite_assign(MineS, BubbleFaceS);
sprite_assign(FlareS, BubbleFaceS);
sprite_assign(ShotS, BubbleFaceS);
sprite_assign(BubbleMenuZS, BubbleFaceS);
sprite_assign(BubbleMenuXS, BubbleFaceS);
sprite_assign(BubbleMenuCS, BubbleFaceS);
sprite_assign(BubbleMenuX2S, BubbleFaceS);
sprite_assign(Scoreboard, BubbleFaceS)
sprite_assign(TimerS, BubbleFaceS)
sprite_assign(CharacterHUD, BubbleFaceS)
sprite_assign(FullChargeS, BubbleFaceS)
sprite_assign(GeneratorBlueS, BubbleFaceS)
sprite_assign(GeneratorRedS, BubbleFaceS)
sprite_assign(ControlPointNeutralS, BubbleFaceS)
sprite_assign(ControlPointRedS, BubbleFaceS)
sprite_assign(ControlPointBlueS, BubbleFaceS)
sprite_assign(IntelligenceRedS, BubbleFaceS)
sprite_assign(IntelligenceBlueS, BubbleFaceS)
sprite_assign(CrosshairS, BubbleFaceS)
sprite_assign(SentryRed, BubbleFaceS)
sprite_assign(SentryBlue, BubbleFaceS)
sprite_assign(Impact, BubbleFaceS)
sprite_assign(SentryTurretS, BubbleFaceS)
sprite_assign(TurretRotateS, BubbleFaceS)
sprite_assign(BubblesS, BubbleFaceS)
sprite_assign(GibS, BubbleFaceS)
sprite_assign(FaucetLogoS, BubbleFaceS)
sprite_assign(MenuBackgroundVersionS, BubbleFaceS)
sprite_assign(ExplosionS, BubbleFaceS)
sprite_assign(GameNoticeS, BubbleFaceS)
sprite_assign(IntelArrowS, BubbleFaceS)
sprite_assign(TeamDoorS, BubbleFaceS)
sprite_assign(ClassSelectSpritesS, BubbleFaceS)
sprite_assign(WinBannerS, BubbleFaceS)
sprite_assign(RedTeamWin, BubbleFaceS)
sprite_assign(BlueTeamWin, BubbleFaceS)
}