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Author Topic: [Mod] [YB] GG2 solo training mod - WIP  (Read 11180 times)

[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #15 on: August 24, 2013, 08:19:07 am »

So I did the spy one as Soldier for some reason, I managed to destroy the sentry nest and engie, then as soon as I killed the sniper... the engie and his sentry spawned on top of me and I died :/

I didn't let the bots spawn at regular spawn points but instead forced them to appear to a specific place, just because it's easier to make them stay near their spawn point than making them reach a given location.
See the sniper: he's camping at the balcony. If he dies, he has to get back to that point.
I don't see at the moment how am I going to tell him to get back up there without implementing a complex node system, that would make custom map making even harder.

But that's a feature I have to work on, too. As soon as it works I'll come back to the traditional spawn system.

(that reminds me I have to tell the heavy to go get the intel when sentries are destroyed. For the moment he keeps standing still doing nothing :drool: )

Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #16 on: August 24, 2013, 03:38:56 pm »

You said there's a new map but there ain't no in .gmk neither in the game.
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #17 on: August 25, 2013, 03:25:48 am »

Wha-
Oh wait I uploaded the wrong zip
Well, I'll upload the next version in 10 hours. I'm going to sleep right now, but after that I'll fix one thing or two and post the right files :drool:

Sorry for the inconvenience
___

Okay it's done. Here's the link for v0.3.2.
Code: (changelog) [Select]
* 0.3.1 -> 0.3.2
Fixed hole detection
Attempt to add cliff detection
Added npc teleportation for scenario purposes
Modified spy_conflict - overweight now comes when sentries are destroyed, constructors will rush you when you get the intel

Wintertime

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #18 on: August 25, 2013, 08:21:34 am »

I tried to restart the map, and :
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
Error in code at line 3:
   if((frame mod 900)==0)
       ^
at position 6: Unknown variable frame
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Nova

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #19 on: August 25, 2013, 08:54:18 am »

I tried to restart the map, and :
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
Error in code at line 3:
   if((frame mod 900)==0)
       ^
at position 6: Unknown variable frame


Same here.
« Last Edit: August 25, 2013, 08:54:26 am by Nova »
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Orpheon

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #20 on: August 25, 2013, 02:19:00 pm »

^
Don't create objects in the same frame as room changes, or the create event won't be executed.
« Last Edit: August 25, 2013, 02:19:20 pm by Orpheon »
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #21 on: August 25, 2013, 05:29:37 pm »

Thanks for pointing that out. I suspected that deleting and recreating the GameServer would cause something wrong :z5:

Anyway, here is the v0.3.3. Download now and get a new map!

Tell me what I should improve first please. I have two main objectives, but I think I will only be able to achieve one until the 27th.
 - making that NPC editor software (making custom maps would be easier)
 - building a node system to improve bot's movement (so they don't get stuck anywhere, go full retard, etc)

Code: (changelog) [Select]
* 0.3.2 -> 0.3.3
Fixed restart
Fixed bots following you when invisible
Improved obstacle avoidance
Added cheat menu
Removed a show_message in character step event when ubered
Reskinned the dialog box
Started a noding system for complex bot path-finding. Not completed at all
Added Blue team playable
Fixed medic's AI
Added heavy_dirtbowl mission - defend the last point as blu

Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #22 on: August 26, 2013, 02:59:11 am »

You're gonna win  :z5:. But still you'll have to continue it.
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #23 on: August 26, 2013, 04:00:38 am »

I just woke up and checked if any feedback had been posted. This is my reaction to this bug
HOLY-
What the-
Okay this not looking good, uh
I see what went wrong
But I don't see why it's reacting like that
Uh
Ok
Let me just... *coding*
Oh fawk. I forgot to reset the team to default value after this script is executed.

Also when i click on medic it doesn't work. It doesn't choose medic.

Fixed.

Well everything seems to work now. Thank you for feedback. Uploading a patch right now. I'll edit the post when upload is done.
Edit: done! Here is the link <<
« Last Edit: August 26, 2013, 04:33:17 am by [FR]YB »
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Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #24 on: August 26, 2013, 06:11:00 am »

Why did the heavy and the other scout
never appear to attack?
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #25 on: August 26, 2013, 06:20:50 am »

Oh for love's sake
When I tested the map I found it too hard because spawnpoints were too close to the cp
So I put them a little further
But I did not retest it
I'm going to replace them correctly

Thanks for pointing that out anyway. Patch should be ready in a little more than half an hour

Edit: upload done! Download here
« Last Edit: August 26, 2013, 08:18:44 am by [FR]YB »
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Nova

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #26 on: August 26, 2013, 08:35:23 am »

i also couldn't play pyro on spy_conflict. Was possible with scout, demo, sniper and spy though. Maybe the other too, didn't test them.
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Wiggles

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #27 on: September 02, 2013, 12:38:24 am »

wow this is great

my thoughts -
change the weird game maker music that plays when you lose to the defeat song from gg2
make blu textboxes blue
capitalize the class names

also in conflict there's nothing that keeps you from going onto the bottom path, which eliminates the point of the sniper/heavy
« Last Edit: September 02, 2013, 12:41:10 am by Wiggles »
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Nova

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #28 on: September 29, 2013, 05:42:23 am »

Just saying, if you need maps for scenarios I can make you some.
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