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Author Topic: [Mod] [YB] GG2 solo training mod - WIP  (Read 11171 times)

[FR]YB

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[Mod] [YB] GG2 solo training mod - WIP
« on: August 21, 2013, 02:10:56 pm »

I was browsing random files in my gg2 folders and found that I had an old training mod (06/2010) for GG2, where you are a soldier shooting jumping scouts on ctf_truefort.
Since that mod was completely outdated, and really not perfect, I thought that would be a good idea to make my own and see where it goes.
So there it is:


Gang Garrison 2 - SOLO TRAINING MOD

DOWNLOAD LINK - v0.3.3.2
contains .exe, .gmk, readme.txt, a Music folder with three new sounds, and a Maps folder containing a custom test map and a .npc file

How to play:
   Start the game - select a class - select a map - you're done!

Note that this is a WIP. There still are a lot of scripts missing, etc.


Screenshots:
(click to show/hide)
(click to show/hide)

Features:
 :c6: Bots
 :c8: Gunspinning
 :c8: Dialogs
 :c6: Intuitive menus
 :c6: Scenarii and events
 :c8: Game over
 :c8: Maps are only playable by a specific class
 :c8: Custom map support
 :c9: NPC editor
 :c9: Good maps

 :c8: < done; :c6: < in progress; :c9: < to do

Changelog:
0.1.0 -> First commit
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
« Last Edit: August 26, 2013, 08:19:06 am by [FR]YB »
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Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #1 on: August 21, 2013, 02:15:48 pm »

How the heck do you think i'm gonna download this with low speed?
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OLag

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #2 on: August 21, 2013, 02:23:56 pm »

I tried to abort the game and:

ERROR in
action number 1
of Create Event
for object DialogBox:

Error in code at line 7:
   switch(global.myself.team) {
                        ^
at position 23: Unknown variable team

___________________________________________
ERROR in
action number 1
of Begin Step Event
for object NutsNBoltsHud:

Error in code at line 1:
   if global.myself.object == -1 instance_destroy();
                   ^
at position 18: Unknown variable object
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Intel Guard

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #3 on: August 21, 2013, 02:40:42 pm »

yesss.... one step closer to training mode in vanilla
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Wintertime

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #4 on: August 21, 2013, 03:35:21 pm »

I picked Select Map and then soldier_test and when I finished I got:
ERROR in
action number 1
of Begin Step Event
for object PlayerControl:

Error in code at line 16:
   if(global.myself.object != -1)
                    ^
at position 19: Unknown variable object
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #5 on: August 22, 2013, 03:26:01 pm »

Updated! Here comes the v0.3.0 .
I did not make a new post for v0.2.0 because only a few bugs had been fixed.

>> Download here <<

Code: (changelog) [Select]
* 0.1.0 -> 0.2.0 (08/22/2013)
Fixed infinite ammo
Added game over
Fixed mission end / click on Abort in menu
New bug: on game over, still respawns /game server doesn't get destroyed the way it should?
Todo: remove all debug sutff (draw event in EventManager, SentrySpot, and show_message in Character destroy / EventManager ev_user2)
 * 0.2.0 -> 0.3.0 (08/22/2013)
Fixed game over
Removed debug things
Added all Character scripts BUT SPY AND CURLY
Added a bot behaviour (STAY: the bot moves very close to its spawnpoint, only shoots when someone is seen)
Fixed player death scream when map ends
Removed unneeded extensions
Added maps runnable by a specific class only

Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #6 on: August 22, 2013, 04:48:16 pm »

Ahhhh good mod but it's short  :z7:. Anyways 6/10 for now  :z5:.
(click to show/hide)
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Phantom Brave

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #7 on: August 22, 2013, 05:53:57 pm »

when i do spy_conflict it goes soldier?? ??
edit: oh, you just don't indicate class selection
« Last Edit: August 22, 2013, 05:57:25 pm by Phantom Brave »
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iLegend

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #8 on: August 22, 2013, 07:38:54 pm »

ooh this looks interesting. When there's a more complete version I'll take a look :z6:
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Lord SecretMan

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #9 on: August 23, 2013, 02:51:22 am »

when i do spy_conflict it goes soldier?? ??
edit: oh, you just don't indicate class selection
click on the spy then select a map
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Phantom Brave

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #10 on: August 23, 2013, 03:41:31 am »

no shit.
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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #11 on: August 23, 2013, 08:04:04 am »

ooh this looks interesting. When there's a more complete version I'll take a look z6
m2, good shit.
« Last Edit: August 23, 2013, 08:04:17 am by 21Dan »
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Nova

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #12 on: August 23, 2013, 09:07:53 am »

You should make it clearer that the player has seleted a class.
Also Wilhelm scream.
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[FR]YB

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #13 on: August 24, 2013, 07:56:53 am »

Annnnd a third map has been added!

Download v0.3.1 NOW and get FREE bugfixes and a NEW wav file!

Thank you everyone for feedback :3  About class selection, the class you select will not affect the maps you can play. Because atm the prefixes are tf2 classes names, and the mod requires the gg2 names to be used. See readme > "How do I change the class for which that map was made?"

Also Wilhelm scream.
:hehe: It's in PD now anyway so I thought that would be fun to use it
...right?

Called this 0.3.1 instead of 0.4.0 because I wanted to include more things that still are not usable.
Code: (changelog) [Select]
* 0.3.0 -> 0.3.1
Fixed a mistake in map-linked-to-class system
Re-fixed player death scream, when abort / restart
Fixed character selection, not displaying the selected class
Improved bots
Made arena mode usable
Added a new map - medic_lumberyard
Added a new music
Fixed(?) multiple "game over"

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Re: [Mod] [YB] GG2 solo training mod - WIP
« Reply #14 on: August 24, 2013, 08:07:43 am »

So I did the spy one as Soldier for some reason, I managed to destroy the sentry nest and engie, then as soon as I killed the sniper... the engie and his sentry spawned on top of me and I died :/

I also did the other mission and won by capturing the intelligence, then I realized there were enemies in it to kill.
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