Flicky Jump #17There are three stickies, you have to jump, and once you start to fall, detonate
Warning: If you do get through, this will
launch you into the next kill zone on the right, pad left mid-heavy

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Flicky Jump #18The next is a simple jump and padding over the kill zones when in mid air (Dead stop then M2+M1)

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Flicky Jump #19This one however is a little more difficult, as in a lot, the kill zone above you and the extra one on the right past the one you're
already facing make it so you have to pad yourself after you (jump then) start to fall, and air control between the two kill zones
EDIT: Ok no, this was not as easy as I though it be by padding.. To explain further, before jumping, align your reticle to be South
South West, jump, tap left so in mid air you are closer to the left kill zone than the right, detonate and air control as you fly over
and between the two zones on your right

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Flicky Jump #20Align your reticle to be dead center South, you'll know when Deto flicks back and forth. Then align yourself with the kill zone
above you, so your grey pixels on Deto's chest touch the killzone. This jump is more simple than #19, you don't have to wait as
long to detonate, but don't fly too high, this jump takes minimum two stickies (Both in air) as you air control over to the landing

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Flicky Jump #21-#22-#23These are blatantly self explanitory, though #22 (mid) is probably a rage inducing for how easy it'll kill you, same with #23

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Flicky Jump #24Technically not a jump, but if you don't land right it'll kill you, so it counts. Heavy on the left, until 4/5th of the way, then heavy right

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Flicky Jump #25Before jumping, aim reticle South South East, jump, wait for pause, M2+M1

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Flicky Jump #26Aim reticle South East, you have to fall and shave as close as you possibly can to the kill zone corner on your left, after you pass
it, detonate and heavy left for a second, then heavy right to stick the landing as you will slide off the pixel more often that not
land on it (If you somehow pass this and land on the bird below, you're damn lucky)

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Flicky Jump #27Simple launch off the ground at any angle between South South East and East East South

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Flicky Jump #28Aim reticle South South West, air control through the kill zones (Might need to detonate West to push through) and continue to
the capture point by detonating West

I've ended my run here, until later time