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Author Topic: [Maps] - [sy] - [5cp_tesla]  (Read 4266 times)

sy

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[Maps] - [sy] - [5cp_tesla]
« on: July 20, 2013, 08:58:13 pm »

5cp_tesla



(click to show/hide)

(click to show/hide)
(click to show/hide)

criticism welcome, on wallmask and art
« Last Edit: July 25, 2013, 10:37:46 pm by sy »
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Jack Dalton

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #1 on: July 20, 2013, 10:17:22 pm »

I thought it looked way too small, but then I saw where you put the control points. Hurry up on that art so I can start hosting this.
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bullets (obviously)

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #2 on: July 20, 2013, 10:26:50 pm »

Looks pretty cool. There might not be enough cover through the linear paths in front of spawn, but it definitely needs playtesting to find any flaws since there aren't any obvious ones.
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sy

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #3 on: July 20, 2013, 11:54:36 pm »

Planned updates for v2

red: add tunnel from spawn (would this make it too easy for defending team to get to cp1?)
yellow: add crate for cover and way up to higher platforms
light blue: remove so player can jump over gap leading to cp2
green: move up, possibly to the right
blue: looks ugly, simple aesthetic changes

not sure if I should go with autumn theme or dusk theme for art, thoughts? (will rename depending on art theme)

PS. Art is a bitch when mapping
« Last Edit: July 21, 2013, 05:50:10 pm by sy »
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sy

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #4 on: July 21, 2013, 08:37:24 pm »

been working on BG for an hour and a half, I'm done for today, will finish up tomorrow



Also, I need a better name than 5cp_autumn, because it isnt exactly fitting

t~

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #5 on: July 21, 2013, 08:40:43 pm »

5cp suburb? It kinda reminds me of an office building too.
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bullets (obviously)

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #6 on: July 21, 2013, 10:28:43 pm »

cp_concretejungle
cp_officewars
cp_smog
cp_mondays
cp_highrise
cp_industrial

I like the wallmask, looks like upside-down badlands with decent scaling. cp2/4 look a little too exposed though, also might be too farfrom cp1/5. Nice art, can't wait to see it done. I'll probably host it if you finish by next weekend.
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sy

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Re: [Maps] - [sy] - [5cp_autumn]
« Reply #7 on: July 21, 2013, 11:21:50 pm »

I have no idea why I was so motivated to finish this map, it would be nice if it were like this for all my projects...
Also, why is art on maps so tedious, took a lot longer than I thought

anyways, here's what I came up with:
 
INTRODUCING, MY THIRD MAP EVER
(first one thats not shit)
5cp_tesla


And here's a version for you guys that dont like the night background too
(click to show/hide)

All compiled of course, free for your playtesting pleasure
« Last Edit: July 21, 2013, 11:31:27 pm by sy »
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Nova

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Re: [Maps] - [sy] - [5cp_tesla]
« Reply #8 on: July 22, 2013, 03:16:57 am »

 :drool:
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bullets (obviously)

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Re: [Maps] - [sy] - [5cp_tesla]
« Reply #9 on: July 25, 2013, 01:40:25 am »

I really like the colors on the daylight version, but the telephone poles and other "outside" objects seem a little bright on the night version.
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\esc144aAroundTheWorld\esca

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Re: [Maps] - [sy] - [5cp_tesla]
« Reply #10 on: July 31, 2013, 09:15:25 am »

the dark sky on the night contrasts too much with all the inside brightness, make it darker inside please
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Machidro

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Re: [Maps] - [sy] - [5cp_tesla]
« Reply #11 on: August 20, 2013, 12:45:41 pm »

This map was one of my favorites in the testing. It feels well made and can support a larger server's worth of people playing on it. Would play it again.
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sy

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Re: [Maps] - [sy] - [5cp_tesla]
« Reply #12 on: August 20, 2013, 03:09:45 pm »

This map was one of my favorites in the testing. It feels well made and can support a larger server's worth of people playing on it. Would play it again.
Wow!  thanks for the feedback and testing!
hopefully other people like it as much as you do and it actually gets used :P
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