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Author Topic: Gang Garrison 2.6: The Haxxy Awards 2013 update  (Read 15470 times)

ajf

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #30 on: July 08, 2013, 08:24:27 am »

___________________________________________
ERROR in
action number 1
of  Step Event
for object __newobject813:

Error in code at line 5:
               if lastDamageDealer.object != -1 && instance_exists(lastDamageDealer.object){
                                  ^
at position 33: Unknown variable object


What caused that. Yeh I used 2.5 plugins hoping it won't screw up.
That's a plugin. "__newobject813" looks like one of the automatically-generated names used for objects created by plugins.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Burtal

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #31 on: July 08, 2013, 09:24:25 am »

frame drops everywhere

ajf

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #32 on: July 08, 2013, 09:52:02 am »

Rocket bug fixed in 2.6.1
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Catman

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #33 on: July 08, 2013, 09:54:15 am »

Are we seeing the Haxxy menu background again?
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ajf

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #34 on: July 08, 2013, 09:55:19 am »

Are we seeing the Haxxy menu background again?
Why wouldn't we be? It's decoupled from the GG2 source itself, it's downloaded along with information about updates. So we can change it at any time.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

A_SN

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #35 on: July 08, 2013, 10:04:13 am »

I have a pretty shitty dual core pentium and I have no issues with FPS.
How shitty (GG2 runs on only one core IIRC and a single core of my Q6600@1.6 GHz might not comparable favourable with a single core of yours for instance)? Anyway my sister and I were both playing it on our respective computers and we had the same problem, so we quit playing cause it was so bad. It was never like this before, it felt like that time I played GG2 on a 10 year old machine.

And you released a new version without reverting whatever causes the FPS problem, it's kind of a missed opportunity.
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Hoony P

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #36 on: July 08, 2013, 10:10:40 am »

Haxxy! Here it comes again XD
I told this on GG2Korea, hoping that more GG2K members participate in 2013 Haxxy than last year.
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Intel Guard

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #37 on: July 08, 2013, 10:35:01 am »

I run a shitty processor that has ran gg2 fluidly for years so this was confusing until Wareya explained it

It eats up cpu power now at staggering rates when more people join the server

I also vote for a 2.6 with the collisions rolled back
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ajf

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #38 on: July 08, 2013, 11:23:50 am »

I run a shitty processor that has ran gg2 fluidly for years so this was confusing until Wareya explained it

It eats up cpu power now at staggering rates when more people join the server

I also vote for a 2.6 with the collisions rolled back

Collisions probably won't be rolled back but I think wareya's gonna work on a "speedhack".
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Orpheon

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #39 on: July 08, 2013, 11:27:36 am »

Actually, it would be a better idea to rollback collisions imo.
People are already used to the slight bugs in it.
« Last Edit: July 08, 2013, 11:28:17 am by Orpheon »
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GG2RBY

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #40 on: July 08, 2013, 12:39:27 pm »

omg they nerfed broke the rocketman  :panic: :panic:
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MedO

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #41 on: July 08, 2013, 02:03:35 pm »

Yes, we'll roll back the collision changes for now. 2.6.1 will be out shortly.

Edit: Make that 2.6.2, I didn't realize ajf had already pushed 2.6.1.
« Last Edit: July 08, 2013, 02:04:42 pm by MedO »
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trog

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #42 on: July 08, 2013, 02:48:52 pm »

-- Andrea Faulds
are you officially a woman then?
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Intel Guard

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #43 on: July 08, 2013, 03:46:13 pm »

-- Andrea Faulds
are you officially a woman then?
he just pretends to be one
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

A_SN

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Re: Gang Garrison 2.6: The Haxxy Awards 2013 update
« Reply #44 on: July 09, 2013, 03:48:29 am »

It eats up cpu power now at staggering rates when more people join the server
So no space partition of players and projectiles then?
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