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Author Topic: [server-sent plugin] TF2 bullet  (Read 4727 times)

cspotcode

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Re: [server-sent plugin] TF2 bullet
« Reply #15 on: July 23, 2013, 07:48:57 am »

i did tell you to add it over steam. i just figured you were too lazy

In general you shouldn't rely on chat messages.  If you're asking someone to do something for you, it should be an email or a PM.  Those are more persistent than a chat message.
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ajf

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Re: [server-sent plugin] TF2 bullet
« Reply #16 on: July 23, 2013, 09:20:13 am »

i did tell you to add it over steam. i just figured you were too lazy

In general you shouldn't rely on chat messages.  If you're asking someone to do something for you, it should be an email or a PM.  Those are more persistent than a chat message.
Yup. I also tend to ignore half of what Arctic messages me considering he's always spamming me on Steam
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Phantom Brave

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Re: [server-sent plugin] TF2 bullet
« Reply #17 on: July 23, 2013, 10:22:58 am »

i know right
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Nova

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Re: [server-sent plugin] TF2 bullet
« Reply #18 on: July 23, 2013, 10:54:00 am »

guys if you want me to put a plugin up send me a fucking PM

it's not difficult

I did.
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ajf

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Re: [server-sent plugin] TF2 bullet
« Reply #19 on: July 23, 2013, 01:30:02 pm »

guys if you want me to put a plugin up send me a fucking PM

it's not difficult

I did.
oh
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

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Re: [server-sent plugin] TF2 bullet
« Reply #20 on: July 23, 2013, 03:32:55 pm »

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ajf

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Re: [server-sent plugin] TF2 bullet
« Reply #21 on: September 01, 2013, 08:02:26 am »

Approved as tracer_bullet.

Sorry for the considerable delay.
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

[FR]YB

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Re: [server-sent plugin] TF2 bullet
« Reply #22 on: October 08, 2013, 11:50:01 am »

Bump!
This plugin caused an error on my server, 3 hours sooner, while 5 players were connected:

(click to show/hide)

My guess is that if a Player leaves while some Bullets are still existing, these are not destroyed, unlike normal Shots.

If this can be fixed by just making the new Bullet inherit the old Shot object, then the attached file should fix this error. Can it be uploaded please?

Edit: Re-bump. There still were errors in the version I shared, involving the owner var. Used ownerPlayer instead - because a Character object is easily destroyed compared to a Player object.

« Last Edit: October 09, 2013, 03:23:45 pm by [FR]YB »
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ajf

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Re: [server-sent plugin] TF2 bullet
« Reply #23 on: October 09, 2013, 03:41:57 pm »

Bump!
This plugin caused an error on my server, 3 hours sooner, while 5 players were connected:

(click to show/hide)

My guess is that if a Player leaves while some Bullets are still existing, these are not destroyed, unlike normal Shots.

If this can be fixed by just making the new Bullet inherit the old Shot object, then the attached file should fix this error. Can it be uploaded please?

Edit: Re-bump. There still were errors in the version I shared, involving the owner var. Used ownerPlayer instead - because a Character object is easily destroyed compared to a Player object.
I... would update this, but I feel uneasy about letting you update someone else's plugin :-\
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

[FR]YB

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Re: [server-sent plugin] TF2 bullet
« Reply #24 on: October 10, 2013, 12:27:51 am »

I... would update this, but I feel uneasy about letting you update someone else's plugin :-\
Why? It's just a few bugfixes, I almost didn't change anything.

I don't know what's MTK's opinion about it, but if I had a plugin that needed a patch, and someone else fixed it for me, I wouldn't complain at all
If it's because you'd have to change the author name, then leave it the way it is

But please don't let a buggy plugin in the list of available serversent plugins :c
« Last Edit: October 10, 2013, 12:29:16 am by [FR]YB »
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Phantom Brave

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Re: [server-sent plugin] TF2 bullet
« Reply #25 on: October 10, 2013, 12:36:44 am »

"I don't know what's MTK's opinion about it"
this is why he can't update it yet. need to wait on a chime-in.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

notarctic

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Re: [server-sent plugin] TF2 bullet
« Reply #26 on: October 10, 2013, 02:44:49 am »

But please don't let a buggy plugin in the list of available serversent plugins :c
must explain cerapter and his version checks
and unfortunately mine
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