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Author Topic: Team-only Minimap  (Read 13476 times)

[FR]YB

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Team-only Minimap
« on: April 27, 2013, 09:46:19 am »

Someone said using a minimap in game was not cheating if it doesn't show where enemies are
So I made one that shows where you are and where are your teammates :c1:

Oh, and when you're medic :x16: it also shows if they need to be healed :e:. Because pressing E is so mainstream.

So basically this plugin shows the entire map, in the top left corner of the screen. It also shows other players that are on your side. It does never show enemies at anytime. All you see is a resized background, a dot showing your position, and blue/red dots showing your teammates. And dots color changes when a friend takes damage.

Of course any comment and feedback would be greatly appreciated :z6:

Version 2.0.2 here

Version 2.0.1 here
Version 2.0.0.1 here
Version 1.3.1 here
Version 1.3 here
Version 1.2.2 here
Version 1.2.1 here
Version 1.2 here
Version 1.1 here

Features:
 - Allies and friendly sentries are shown on the minimap as dots or class bubbles
 -  :c7: and  :c6: bubbles show where intels / cappable points / generators are
 - The entire map is shown whatever its width / height
 - Minimap's size is restricted, no matter how big is the map
 - Scrolling (so that the minimap's size is not restricted due to width/height > allocated space)
 - You can see if your allies need to be healed
 - Choose minimap's position / size / dots colors / size
 - Zooming (default key: R, change it in options menu)

Screenshots:
 - v1.0, medic view: http://i.imgur.com/MrbMuNM.png
(click to show/hide)
- v1.3 with sentries: http://i.imgur.com/ZuUZPSi.png
(click to show/hide)
- v2.0.1, with zooming: http://i.imgur.com/0SlUQIt.png
(click to show/hide)

Conflicts:
 - Since v1.2 this plugin uses its own object to display stuff. Like some other HUDs, this object is instantiated in PlayerControl's end step event. Thus there may be conflicts with plugins that clear PlayerControl's end step event.
 - v1.0 and 1.1 override HealthHud's draw event. Those may cause conflicts with plugins that clear HealthHud's draw event.
 - If you experience any kind of issues using both this plugin and another one please post here.

How to install:
Download the zip >> FROM THIS POST (CLICK HERE) << (attached file: minimap_v2.zip) and extract it in your Plugin folder.
Warning: the file attached to this post is actually the very first version of this plugin. You have been warned.
« Last Edit: July 25, 2015, 11:09:00 am by [FR]YB »
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OLag

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Re: So someone said using minimaps was not cheating
« Reply #1 on: April 27, 2013, 09:49:08 am »

will try!
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cmb

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Re: So someone said using minimaps was not cheating
« Reply #2 on: April 27, 2013, 09:49:29 am »

Thanks! For this
« Last Edit: April 27, 2013, 09:51:04 am by cmb »
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21Dan

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Re: So someone said using minimaps was not cheating
« Reply #3 on: April 27, 2013, 09:57:52 am »

Oh, and when you're medic :x16: it also shows if they need to be healed :e:. Because pressing E is so mainstream.
This was made before, but sadly, it's not in 2.5.1 .When someone pressed E and showed :e:, the :e: was shown at the far right/left of the screen(or at the top of the low health player's head).
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t~

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Re: So someone said using minimaps was not cheating
« Reply #4 on: April 27, 2013, 10:16:34 am »

Nice! Will probably try soon.
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[FR]YB

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Re: So someone said using minimaps was not cheating
« Reply #5 on: April 27, 2013, 11:02:32 am »

Thanks for feedback everyone :3

Oh, and when you're medic :x16: it also shows if they need to be healed :e:. Because pressing E is so mainstream.
This was made before, but sadly, it's not in 2.5.1 .When someone pressed E and showed :e:, the :e: was shown at the far right/left of the screen(or at the top of the low health player's head).

You're talking about medic radar? (:e: in a circle with green/black arrow) It's still in game. I just wrote that because only a very few players tend to use it

BTW, I'm done with the plugin menu and letting user choose map and dots/bubbles position and size. I'll upload the next version when zooming is implemented, certainly in less than an hour.

Phantom Brave

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Re: So someone said using minimaps was not cheating
« Reply #6 on: April 27, 2013, 12:24:02 pm »

I renamed this thread.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

21Dan

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Re: Team-only Minimap
« Reply #7 on: April 27, 2013, 12:27:37 pm »

You're talking about medic radar? (:e: in a circle with green/black arrow) It's still in game. I just wrote that because only a very few players tend to use it
oh, really?.. uh. Well, it's in the options?  Anyway, I really like the ideea but again, needs to be enable/disable in options. And must work smoothly.
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CocoMonz

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Re: Team-only Minimap
« Reply #8 on: April 27, 2013, 02:28:49 pm »

Awesome job! Could you put a black border around the minimap? It would be great if you can.
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[FR]YB

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Re: Team-only Minimap
« Reply #9 on: April 27, 2013, 06:12:08 pm »

I'm been working 7 hours non-stop to try to implement that zooming thing but I just couldn't. Now I'm tired, it's 1 AM (local time), I can't focus anymore, so here's a few improvements I made. Enjoy this v1.1 :panic:

Changes:
 - Added 3 display modes (little dots, bigger circles, class bubbles)
 - Added minimap location and size choice
 - Added new submenu

Still have to do:
 - Handle multiple-in-one maps like dirtbowl so you only see the map you're actually playing on
 - Zooming

If you have any requests or questions post them here, not in game, not in irc either, because I'm forgetting everything.  :drool:

Edit: removed the debug text
« Last Edit: April 28, 2013, 06:44:02 am by [FR]YB »
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I_am_awesome

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Re: Team-only Minimap
« Reply #10 on: April 27, 2013, 06:20:25 pm »

Someone said using a minimap in game was not cheating if it doesn't show where enemies are

That's debateable and depends on your definition of cheating. The same goes for pretty much any plug-in or vanilla compatible mod, though.
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Anon

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Re: Team-only Minimap
« Reply #11 on: April 28, 2013, 12:33:24 am »


 :yaymoney: good job
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billymaze

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Re: Team-only Minimap
« Reply #12 on: April 28, 2013, 01:09:29 am »


what's with the numbers? looks like an IP address but yeah it looks odd
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Phantom Brave

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Re: Team-only Minimap
« Reply #13 on: April 28, 2013, 01:17:58 am »

definitely coordinates
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Nova

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Re: Team-only Minimap
« Reply #14 on: April 28, 2013, 06:02:57 am »

Could you make it so it is able to see enemys near to your teammates? Similar to a fog of war?
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