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Poll

Which new map should we choose for the next M.U.S.E.?

cp_shadowforest
- 6 (30%)
cp_badlands
- 10 (50%)
cp_cargo
- 4 (20%)

Total Members Voted: 17


Pages: 1 2 [3] 4 5

Author Topic: Official M.U.S.E. advertising thread  (Read 6648 times)

21Dan

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Re: Official M.U.S.E. thread
« Reply #30 on: April 15, 2013, 03:13:52 pm »

- 1 to 2  :x16:, for reasons outlined above, and because double ubers/healing really makes a difference in a game that only moves via ubers (like 9v9 gg2).
Yeah but when ..6vs6/7vs7/... only 1 medic
- 1  :x11: OR 1  :x12:, for flanking and assassinating enemy healers (something that's nearly impossible though in 9v9).
I killed you twice or three times with the pyro in one of the matches..  Pyros and scouts(also backup fire fireblasts/bullets) have to wait for more players to die so you can go bersek and just go for the medic, even if you die. In 9vs9 dying is not a problem..
- 1 to 2 :x14:..but most people feel that is overpowered and un-fun.
1! 2 heavys=rage, fails, madness.
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B.illy S.O.D.

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Re: Official M.U.S.E. thread
« Reply #31 on: April 15, 2013, 06:31:38 pm »

I gotta think team comp through more, but I have a few ideas for the medic problem.

A. Deal with it. Maybe there's a point to not healing everybody and creating a meta-game of who you let live and who you let die? Not to mention that the heavy also get's one free life every 40 secs so you don't have to heal him under dire times.

B. Maybe substitute the spy for a double medic? I would probably only like one double class tho, as I want it to be as close to a highlander as possible.

C. Do heal entities like in Insmod. I don't know how it works (coding it in). The balance is pretty sketchy as well. It could be fine if they are well placed I guess. Though to make this work somebody should probably only mod M.U.S.E. official maps or something like that I dunno.

D. Make a modification of the taunt heal plugin? Every min you could get like a free taunt of +50 health or maybe base it on kills in that every time you get a kill, you get a taunt worth +10 health.

C and D are just wild ideas. A and maybe B seems pretty much safe for now. Please tell me what's wrong with any of these ideas. Help me also to come up with new solutions lol.

C1

EDIT: Also forgot to mention that I'll probably relay stuff to you then dan, as well as maybe make a banner for this thing.
« Last Edit: April 15, 2013, 07:31:50 pm by B.illy S.O.D. »
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t~

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Re: Official M.U.S.E. thread
« Reply #32 on: April 15, 2013, 07:57:08 pm »

Substitute medic for pyro, since pyro sucks,
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cmb

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Re: Official M.U.S.E. thread
« Reply #33 on: April 15, 2013, 08:18:06 pm »

When you mean by heal entities, do you mean like health packs?
I could do that I guess....

B.illy S.O.D.

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Re: Official M.U.S.E. thread
« Reply #34 on: April 15, 2013, 08:40:48 pm »

Don't start yet tho, we don't even know if it's balanced XD but that would be cool if you did it if everybody thought it was balanced.
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21Dan

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Re: Official M.U.S.E. thread
« Reply #35 on: April 16, 2013, 12:57:49 am »

..as well as maybe make a banner for this thing.
I can draw something, having some ideeas.
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cmb

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Re: Official M.U.S.E. thread
« Reply #36 on: April 17, 2013, 04:12:02 pm »

Don't start yet tho, we don't even know if it's balanced XD but that would be cool if you did it if everybody thought it was balanced.
Depend son how much up is restored and where itis placed in the map

OLag

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Re: Official M.U.S.E. thread
« Reply #37 on: April 17, 2013, 04:19:13 pm »

i'd rather you don't sub classes  (like spy for double medic), maybe just allow one or more double classes and make it a thing of choice
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<Orpheon|offline> nothing is wierd if someone does it

Orpheon

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Re: Official M.U.S.E. thread
« Reply #38 on: April 18, 2013, 10:47:00 am »

Allow spy and pyro to be switched for other stuff except heavy.

Or A.
« Last Edit: April 18, 2013, 11:03:36 am by Orpheon »
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B.illy S.O.D.

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Re: Official M.U.S.E. thread
« Reply #39 on: April 18, 2013, 05:46:35 pm »

I'll go for A. as of now since we've only done this once. I think we should try once more before we decide to change anything. Also I think pyro should be taken out in terms of the classes we should take out if it turns to 6 v 6 imo (spy being first and sniper being second). Demos are probably better at taking out medics since they can go through others as well as doing major damage with the buff. Tell me if I'm wrong tho, I wanna get this as balanced as possible.

Also in the op, you forgot to add that Tenbol :P attended.
« Last Edit: April 19, 2013, 09:17:27 am by B.illy S.O.D. »
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21Dan

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Re: Official M.U.S.E. thread
« Reply #40 on: April 19, 2013, 06:38:12 am »

I agree with everything.(the pyro situation too)
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B.illy S.O.D.

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Re: Official M.U.S.E. thread
« Reply #41 on: April 21, 2013, 01:07:33 pm »

We should get started on an official map selection. So far we have:


Alpine Assault

Docking

Coldfront

Well

I don't have any map suggestions lol. If anybody has any ideas for good 9 v 9 maps plz post in the thread. We'll discuss it, and if it passes, I'll probably get Schadenfreude to make M.U.S.E. versions.
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21Dan

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Re: Official M.U.S.E. thread
« Reply #42 on: April 23, 2013, 11:39:50 am »

We should get started on an official map selection.
How about badlands_v2, barrel, shadowforest_(latest version), cargo.
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t~

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Re: Official M.U.S.E. thread
« Reply #43 on: April 23, 2013, 05:12:12 pm »

Plz no shadowforest. Good with others tho.
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B.illy S.O.D.

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Re: Official M.U.S.E. thread
« Reply #44 on: April 23, 2013, 05:20:17 pm »

yeah I don't like a/d maps for this kind of thing. I do like the other suggestions tho.
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