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Author Topic: [SERVERSENT] No Damage RJ - 2.7.4  (Read 4694 times)

Spazz

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Re: [SERVERSENT] No Damage RJ für 2.6.9
« Reply #15 on: February 04, 2014, 10:22:37 pm »

Sweet, works wonders. Things to consider;

Bullets still do damage and the slight knockback (Runner jump maps)
Same team can still knockback bump each other (Not a big issue, best if kept actually)
Secret class can cause damage by bubblegun and knife

Please don't remove Secret classes knife knockback, some maps are possible to quote/curly combo which is hilarious
Blue team gets disabled so there are no cap blocks?
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Danikah

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Re: [SERVERSENT] No Damage RJ für 2.6.9
« Reply #16 on: February 05, 2014, 12:04:50 pm »

Sweet, works wonders. Things to consider;

Bullets still do damage and the slight knockback (Runner jump maps)
Same team can still knockback bump each other (Not a big issue, best if kept actually)
Secret class can cause damage by bubblegun and knife

Please don't remove Secret classes knife knockback, some maps are possible to quote/curly combo which is hilarious
Blue team gets disabled so there are no cap blocks?
Bullets ain't this plugin's territory, though I could make them nodamage noknockback.
Knockback bump?
I could make QC's knife cause knockback but not damage.

Also, won't block any teams. Different maps use different teams.
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Spazz

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Re: [SERVERSENT] No Damage RJ für 2.6.9
« Reply #17 on: February 05, 2014, 02:52:25 pm »

Bullets ain't this plugin's territory, though I could make them nodamage noknockback.
Knockback bump?
I could make QC's knife cause knockback but not damage.

Also, won't block any teams. Different maps use different teams.

I'll figure out the Weapon Stat Tweaker for the bullets/knifes eventually, don't know the code for GG2 nor .gml
On explosion, a player can knockback their team, effectively boosting or screwing up the jump

I haven't seen a dedicated blue team map other than an intel race such as rj_ooop_zenland_n2
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Danikah

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Re: [SERVERSENT] No Damage RJ für 2.6.9
« Reply #18 on: February 05, 2014, 03:06:32 pm »

I'll figure out the Weapon Stat Tweaker for the bullets/knifes eventually, don't know the code for GG2 nor .gml
Code: [Select]
object_event_add(Shot,ev_create,0,
"
hitDamage = 0;
"); // Bullet

object_event_clear(StabMask,ev_collision,Character);// Stab against characters
object_event_clear(StabMask,ev_collision,Sentry);  // Stab against sentries
object_event_add(StabMask,ev_create,0,"instance_destroy();");

This code makes shots from all weapons that shoot normal shots do zero damage and makes stabs instantly disappear without harming anyone. I made doubly sure to not allow the stab to interact with players or sentries by destroying it the moment it spawns. GM can behave funny sometimes.
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『AMLV』bobtehnoob

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Re: [SERVERSENT] No Damage RJ für 2.6.9
« Reply #19 on: March 27, 2014, 02:27:13 pm »

sorry for the bump, but you may want to include rr maps in case someone decides to use deto there?
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Danikah

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Re: [SERVERSENT] No Damage RJ - 2.7.2
« Reply #20 on: April 06, 2014, 10:31:47 am »

When suddenly, 2.7.2 update!
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Conan

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Re: [SERVERSENT] No Damage RJ - 2.7.2
« Reply #21 on: August 19, 2014, 05:10:05 pm »

sorry for the bump but is there any alternative plugin that does this that works with the current version? checkMap is not a function anymore apparently

edit: ceraptor, if you're not up for updating this mod, would you mind posting the code in the OP or somewhere so I can at least use it as a host-sent plugin
« Last Edit: August 21, 2014, 03:03:41 pm by Conan »
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Danikah

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #22 on: August 22, 2014, 01:22:02 pm »

The human modder Cerapter strikes the serversent plugin with his update, tearing through the laziness and fixing a bug!
The bug gives in to pain.
The bug has been struck down.


Or at least, it should be.
« Last Edit: August 22, 2014, 01:23:05 pm by Lord Cerapter »
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Conan

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #23 on: August 22, 2014, 03:02:46 pm »

In the year 2014 the dwarf Lord Ceraptor, legendary craftsdwarf, struck down the titan 2.7.4 Update
 :yaymoney: :yaymoney: :yaymoney:

edit: still doesn't work? added it to my server; cross-team players are still affecting/damaging each other
EDIT: ok, i rescind that statement; rockets don't hit enemy players. however, i thought this mod would completely nullify cross-team blast effect, not just make it impossible to direct hit the enemy. oh well.
« Last Edit: August 22, 2014, 08:46:36 pm by Conan »
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Danikah

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #24 on: August 23, 2014, 05:46:54 am »

That's what it was supposed to do; I'll look into it.
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Danikah

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #25 on: August 23, 2014, 12:43:40 pm »

Updated. You should not be able to influence enemy players at all.
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Conan

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #26 on: August 23, 2014, 03:34:51 pm »

bug officially confirmed dead
works like a charm
finally pug dj/rj is a reality (again)   :woot:

edit: noted a glitch: if you're standing still and blasting yourself, it doesn't hurt nor boost you. That, and running jumps stopped working. I'm taking a guess and think its this mod.
nevertheless this is quite nice, though some map's jumps will be broken if you can't hurt yourself while standing still
« Last Edit: August 23, 2014, 03:40:56 pm by Conan »
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Spazz

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #27 on: April 29, 2015, 11:55:38 am »

Will this get an update for 2.8 or later?
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therocketjumper

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Re: [SERVERSENT] No Damage RJ - 2.7.4
« Reply #28 on: June 08, 2015, 12:51:21 pm »

broken, damages you if you jump+shoot but doesn´t damage you on shoot
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