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Author Topic: Novas Map-o-rium | Taking requests  (Read 13819 times)

Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #75 on: June 25, 2013, 11:05:44 am »

How the fuck do you keep doing this. I even made the spawndoors ||| | with a small space in hope you would get stuck.

Anyway, made a fixed except not meowproof version.
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #76 on: June 29, 2013, 12:52:47 pm »

Made a (actually 2 but the other one is still buggy) map(s):



CTF_FALSEFORT (hurr, im creatuve):

I took truefort and edited it so it is not as stalematey anymore.
The liney things above the yards are playerwalls (shoot-through).

Complain (whining with reasons) about this map.
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Phantom Brave

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Re: Novas Map-o-rium | Taking requests
« Reply #77 on: June 29, 2013, 02:08:33 pm »

sightlines
no catchup paths
etc
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #78 on: June 29, 2013, 02:18:43 pm »

At least slightly less sightlinier than the original truefort.
Might make a "kill" on the sniper decks and the front door smaller, so no overcrate-shooting.

And I don't know what catchup-path means, simply because I'm not a native english speaker. At least I know it was nothing to do with Ketchup.
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Phantom Brave

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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #80 on: June 29, 2013, 03:28:02 pm »

The one of the very left doesn't seem like that big of a problem.
The one from spawn into the intel house doesn't either.
No idea how to fix the top-boxes into intelhouse
Said I will fix the 2 really damn long ones already
The other middle ones have hiding room and won't really reward blind spamming.
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #81 on: August 23, 2013, 04:22:12 am »

5CP_HILLBASE (compiled edition yaaay)




After 2 weeks of being too lazy to place 6 entities I finished it.
Now compiled because the ther one was just the BG.

Still taking better names.
« Last Edit: August 23, 2013, 04:22:27 am by Nova »
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21Dan

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Re: Novas Map-o-rium | Taking requests
« Reply #82 on: August 23, 2013, 07:36:37 am »

I looks awesome. You really have a style you know, not like other map makers.
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #83 on: August 23, 2013, 08:38:23 am »

My style is pretty much always the same because I can't really draw details.  :P
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Dumbledank

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Re: Novas Map-o-rium | Taking requests
« Reply #84 on: August 23, 2013, 10:46:59 am »



I'm back to breaking all of your maps again, hi.
« Last Edit: August 23, 2013, 10:47:33 am by Meow »
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #85 on: August 23, 2013, 12:40:30 pm »

Goddammit, why you do dis?
How you do dis?
How do I get you to not do dis?
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #86 on: September 09, 2013, 11:35:26 am »

Basketball-maps.

They are maps.
For Basketball.
Ok.

BBALL_PLATFORM
(click to show/hide)

BBALL_ROOF
(click to show/hide)
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21Dan

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Re: Novas Map-o-rium | Taking requests
« Reply #87 on: September 09, 2013, 03:57:34 pm »

Nova, best/most consistent map maker of 2013. Just watched the OP, good job mate.
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Nova

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Re: Novas Map-o-rium | Taking requests
« Reply #88 on: September 09, 2013, 04:02:48 pm »

Not that sure about best but consistent for sure. Iunno, maybe I'll write a guide, but the most important stuff is already included in existing guides.
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21Dan

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Re: Novas Map-o-rium | Taking requests
« Reply #89 on: September 09, 2013, 04:13:37 pm »

Someone should host ctf_falsefort, that one's sexy.
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