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Author Topic: ITT we make fun of stupid stuff in GML  (Read 36541 times)

BlackDoomer

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Re: ITT we make fun of stupid stuff in GML
« Reply #210 on: February 28, 2020, 11:05:45 am »

make something that runs at 1fps and changes something graphical based on key state
which event should I use to check state? because there's notable difference between check in Begin Step and Draw, for example.
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Phantom Brave

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Re: ITT we make fun of stupid stuff in GML
« Reply #211 on: February 28, 2020, 02:49:23 pm »

doesn't matter begin step and draw function the same in this regard
also tried enabling and disabling vsync
this also applies to the close button
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PrOF

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Re: ITT we make fun of stupid stuff in GML
« Reply #212 on: August 21, 2020, 07:56:48 am »

From the Studio wiki:

temp_directory
This can be used to return the temporary directory created for your game each time it is run (the root does not contain the final "\")


From the GG2 Studio project:

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