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Author Topic: gibsAreForever.gml  (Read 1450 times)

ajf

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gibsAreForever.gml
« on: January 04, 2013, 02:11:36 pm »

// A kill is just a kill
// But gibs are forever
// 2013 ajf

object_event_add(Gib, ev_create, 0, 'alarm[0] = 0;');
object_event_add(DeadGuy, ev_create, 0, 'alarm[0] = 0;');
object_event_add(BloodDrop, ev_create, 0, 'alarm[0] = 0;');
object_event_add(BloodDrop, ev_step, ev_step_normal, 'image_alpha = 1;');
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Lorgan

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Re: gibsAreForever.gml
« Reply #1 on: January 06, 2013, 03:13:07 am »

can you play longer than 10 minutes without losing frames?
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ajf

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Re: gibsAreForever.gml
« Reply #2 on: January 06, 2013, 06:35:05 am »

Since on most servers the map changes every 10/15 minutes it doesn't actually matter.

During 10 minutes (before map change) on a server with 10 players, I didn't see any noticeable decrease in frame rate, despite there being blood and guts everywhere.
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Skeletonwitch

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Re: gibsAreForever.gml
« Reply #3 on: January 14, 2013, 05:10:51 pm »

Hosting, will this show up for other players or just me?
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NAGN

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Re: gibsAreForever.gml
« Reply #4 on: January 14, 2013, 05:39:26 pm »

just you
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I_am_awesome

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Re: gibsAreForever.gml
« Reply #5 on: January 14, 2013, 05:47:11 pm »

 :x15: That's a nice clean spawn you have there, it would be a shame if something were to happen to it
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Nova

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Re: gibsAreForever.gml
« Reply #6 on: February 26, 2013, 08:23:42 am »

:x15: That's a nice clean spawn you have there, it would be a shame if something were to happen to it


I agree with this statement.  :z6:

MODIFY: HOLY SHIET IT WORKS ON OTHER PEOPLE SERVERS TOO 12 MAN SPAMFESTS ON ATALIA WILL BE MORE FUN THAN EVER BEFORE!!!
« Last Edit: February 26, 2013, 09:39:31 am by Nova »
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ajf

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Re: gibsAreForever.gml
« Reply #7 on: February 26, 2013, 11:23:26 am »

MODIFY: HOLY SHIET IT WORKS ON OTHER PEOPLE SERVERS TOO 12 MAN SPAMFESTS ON ATALIA WILL BE MORE FUN THAN EVER BEFORE!!!
Yeah, it's just a client-side plugin that doesn't affect others, so you can visit any server you like :z6:
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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