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Author Topic: Sy's pixel art gallery  (Read 9895 times)

sy

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Sy's pixel art gallery
« on: January 02, 2013, 12:45:41 pm »

Uhhhh...  yeah, my less than stellar pixel art stuff, just started doing pixel art stuff, these are my first two, I'm planning to make a hadouken gif with the pyro and the elf runner was just something random

I'll try to keep this updated as much as possible, maybe like one new pic every week once school starts back up again
Anyways, post opinions, critiques, praise, hate, whatever.  Also, I take requests too  :c1:
I take requests here (I'm currently more active with the request stuff): http://www.ganggarrison.com/forums/index.php?topic=33251.0

(click to show/hide)
« Last Edit: January 13, 2013, 08:46:04 pm by sy/sup »
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Saltonara

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Re: Sy's pixel art gallery
« Reply #1 on: January 02, 2013, 01:44:44 pm »

These aren't awful. Some suggestions.

With the Pyro one. His arms are much more thin in your sprite than they are in-game. His neck is also covered by the gas mask, not the suit. The boots are fine (except for that "stray" pixel on the right (Pyro's right) boot). His legs should also be slightly thicker, and the uh... "baggage" (I seriously have no better way of putting this) below his belt should be... more. More baggage, there you go. Also those straps are for suspenders, not a backpack. They should connect to the belt, not go around his torso. Speaking of the torso, it's all sorts of fucked up. I really don't even know where to begin with it. Honestly my only suggestion would be to redo it and actually make it look more "natural". The gloves aren't bad but the lack of thumbs is bothering me. Lastly, the shading is different for the legs and torso. The legs are fine because you have an actual light source going there (the flame), but the torso's is awful (gradient shading is never the way to go; GG2's Pyro is awful, don't base your shading on it). Really, I can't say much more than clean up that first sprite, and then maybe I could tell you what to improve on after that.

The elf Runner picture. I'm not gonna critique the Runner because it's a really simple edit, even though it falls under what I'm going to critique here. There is a lot of bitmixing in that picture. Bitmixing is a term that when used here, means that some pixels are different sizes than others in the same sprite. Basically, you have every pixel be a certain size, but then make certain pixels smaller than others. Maybe what you did is resized the image, then added smaller pixels to various areas. Either way, don't do it because it's really ugly. Make all your pixels the same sizes.
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xX_llamalover_Xx

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Re: Sy's pixel art gallery
« Reply #2 on: January 02, 2013, 01:48:00 pm »

Well, at least I liked them, nice work!
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sy

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Re: Sy's pixel art gallery
« Reply #3 on: January 02, 2013, 02:15:02 pm »

These aren't awful. Some suggestions.

With the Pyro one. His arms are much more thin in your sprite than they are in-game. His neck is also covered by the gas mask, not the suit. The boots are fine (except for that "stray" pixel on the right (Pyro's right) boot). His legs should also be slightly thicker, and the uh... "baggage" (I seriously have no better way of putting this) below his belt should be... more. More baggage, there you go. Also those straps are for suspenders, not a backpack. They should connect to the belt, not go around his torso. Speaking of the torso, it's all sorts of fucked up. I really don't even know where to begin with it. Honestly my only suggestion would be to redo it and actually make it look more "natural". The gloves aren't bad but the lack of thumbs is bothering me. Lastly, the shading is different for the legs and torso. The legs are fine because you have an actual light source going there (the flame), but the torso's is awful (gradient shading is never the way to go; GG2's Pyro is awful, don't base your shading on it). Really, I can't say much more than clean up that first sprite, and then maybe I could tell you what to improve on after that.

The elf Runner picture. I'm not gonna critique the Runner because it's a really simple edit, even though it falls under what I'm going to critique here. There is a lot of bitmixing in that picture. Bitmixing is a term that when used here, means that some pixels are different sizes than others in the same sprite. Basically, you have every pixel be a certain size, but then make certain pixels smaller than others. Maybe what you did is resized the image, then added smaller pixels to various areas. Either way, don't do it because it's really ugly. Make all your pixels the same sizes.
Thanks for the imput!  :z6:
Pretty happy that I had a "professional" critique, I'll make some changes when I have some more time on my hands  :c1:

Edit: fixed bitmixing
« Last Edit: January 04, 2013, 11:46:09 am by sy/sup »
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Imp

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Re: Sy's pixel art gallery
« Reply #4 on: January 02, 2013, 05:27:48 pm »

I think they're pretty good actually! Better than I could have done (but that's not saying very much)

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sy

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Re: Sy's pixel art gallery
« Reply #5 on: January 02, 2013, 06:20:32 pm »

Thanks Imp!  :z6:

So I took up killer and salt's criticism and I made the hadouken pyro more TF2-ish, i tried adding more "baggage" to him, changed the suspenders, added a better fuel tank, made him a bit slimmer, and messed with the shading on the torso.
The arm and hands still look pretty bad though...

(click to show/hide)
« Last Edit: January 02, 2013, 06:21:11 pm by sy/sup »
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Saltonara

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Re: Sy's pixel art gallery
« Reply #6 on: January 02, 2013, 06:37:23 pm »

Okay that is looking much better honestly. Criticism time heh.

The arms need to be more "thick", kinda like you made the legs (which are fine now by the way; I'm not criticizing the legs at all). Speaking of which what I meant by more "baggage" is the crotch area since I have no better way of putting it. It looks way too tight right now. The shading is much better though. Now earlier I couldn't think of what was wrong with the torso, but now I know; his chest seems to bulge way out, and it really shouldn't be since he's not muscular at all and if anything he's kinda fat. Lastly, when I said the gas mask cover his neck I meant his neck only, not part of his shoulder. That little line of gas mask you have on his shoulder really isn't necessary.

I'd edit the hands to show you what they should look more like, but the image is a JPG for some reason.
« Last Edit: January 02, 2013, 06:38:49 pm by Saltonara :o) »
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sy

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Re: Sy's pixel art gallery
« Reply #7 on: January 02, 2013, 06:40:34 pm »

what file type do you need it in?

Saltonara

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Re: Sy's pixel art gallery
« Reply #8 on: January 02, 2013, 06:44:49 pm »

PNG.
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sy

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Re: Sy's pixel art gallery
« Reply #9 on: January 02, 2013, 06:47:54 pm »

I added the baggage to this one, and heres the file too

Saltonara

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Re: Sy's pixel art gallery
« Reply #10 on: January 02, 2013, 07:00:07 pm »

Alright, the "baggage" looks fine now.
Also here's how I personally would've done the hands (I pretty much redid them).

On the left is the original hands you made; on the right are mine.
See, the hands don't necessarily need a whole lot of definition. How I usually do hands with sprites (since I never make really large pixel art) unless I'm making a fist, I pretty much draw the fingers as one "object", and the thumb as a separate "object". Here you can see I drew the left hand in a way that it looked kinda curved, with the fingers "behind" everything else only slightly darkened. Not a whole lot of detail has to go into these. Then I made the thumbs noticeably shorter than the fingers, but not aligned with the fingers since thumbs don't work like that. I'm kinda bad at explaining stuff sometimes so whatever, maybe you can learn by simply looking at the image heh.

Also the background is green because I didn't wanna fuck up redrawing the background myself.
« Last Edit: January 02, 2013, 07:01:05 pm by Saltonara :o) »
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sy

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Re: Sy's pixel art gallery
« Reply #11 on: January 02, 2013, 07:36:05 pm »

I'll make this into an animated .gif soon i guess

Tons of thanks to Salt!
« Last Edit: January 02, 2013, 07:42:46 pm by sy/sup »
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Saltonara

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Re: Sy's pixel art gallery
« Reply #12 on: January 02, 2013, 07:46:36 pm »

That's looking much better. The general shape is a little jagged in some areas but that's really something you just get better at solving with practice.
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sy

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Re: Sy's pixel art gallery
« Reply #13 on: January 02, 2013, 11:20:35 pm »

Ugh, finally finished, though not really, I'll probably improve on it later



I also included the animation stuff too

SpaceAce

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Re: Sy's pixel art gallery
« Reply #14 on: January 03, 2013, 03:08:58 am »

Your art looks good but I noticed someone had said that some of the pixles look larger than others, so here's a tip about upscaling, since I know you use paint: In my experience, when I pixilated something, I put it on the largest posible zoom and use the pencil tool to redo pixelations bit by bit, then resizing it by using the select tool and resizing by 500 then 300 (800) that should make the pixles be zoomed in by 800 at 100% zoom and evening everything out. The reason my magus recolor is 1:1 is because of this neet little trick.
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