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Author Topic: Digit's Basic Guides for Starters  (Read 6297 times)

B.illy S.O.D.

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Re: Tips and guides For starters
« Reply #15 on: December 22, 2012, 07:53:02 am »

relatively, spy stabs take bout 2 secs overall. 0.8 seconds would be overkill. I also think it would be nice to add that the healer heals himself THROUGH passive healing, or some newbies might wonder why you can't aim the medigun at yourself :P
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Anon

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Re: Tips and guides For starters
« Reply #16 on: December 22, 2012, 11:16:06 am »

relatively, spy stabs take bout 2 secs overall. 0.8 seconds would be overkill. I also think it would be nice to add that the healer heals himself THROUGH passive healing, or some newbies might wonder why you can't aim the medigun at yourself :P
The healer thing, they'll notice that. you also start with 0 not 1 lol
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B.illy S.O.D.

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Re: Tips and guides For starters
« Reply #17 on: December 22, 2012, 02:50:07 pm »

it's still not 0.8 seconds because you are implying you stab one person in 0.4 seconds then you wait the other half for the cooldown. It takes bout a second to stab and another half to wait for teh cooldowns. Besides, in other guides it is 2 secs.
« Last Edit: December 22, 2012, 05:08:15 pm by B.illy S.O.D. »
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Anon

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Re: Tips and guides For starters
« Reply #18 on: December 23, 2012, 01:52:25 am »

close enough :)
btw I was implying on the duration until the attack is commenced
« Last Edit: December 23, 2012, 12:50:54 pm by Anon »
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B.illy S.O.D.

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Re: Tips and guides For starters
« Reply #19 on: December 23, 2012, 01:51:47 pm »

>.> we were talkin bout different things...well I also think it would help newbies to know that they are stuck there for 2 secs and unable to move so they should choose wisely when they stab... just my two cents :D
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Souldier123

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Re: Tips and guides For starters
« Reply #20 on: January 20, 2013, 07:39:44 pm »

OFFENCE CLASS
- :x13: the Rocketman
The rocketman Uses rockets that does at ton of damage if succesfully shot to enemy
However, His rockets can be reflected by firebug's airblast.
pretty slow but can rocket jump, each rocket jump cost 30 health
Oh and his rockets deal damage to himself too

He has 160 health and his rockets got blast radius
DETAILS
-pretty slow
-Uses rockets
-Rockets can be airblasted back
-can rocketjump
-160 health
-blast radius

RACKET JUMP!
Never forget, soldier!
And Remember to jump before You Shoot ur rockets.
Sence you said rocket jumps do 30 damamge, you dont have to state that your rockets can hurt yourself when you basically just stated it in that sentence
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Anon

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Re: Tips and guides For starters
« Reply #21 on: January 21, 2013, 07:48:58 am »

Edited.
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notarctic

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Re: Tips and guides For starters
« Reply #22 on: January 24, 2013, 12:13:25 am »

ANGRY ENGIES GUARANTEED (If used well)!
really? infiltrators stab my sentries all the time and i never get mad. especially if you use a combat engie mindset where your sentry isnt top priority
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Orpheon

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Re: Tips and guides For starters
« Reply #23 on: January 24, 2013, 03:12:07 am »

Rocketjump damage can be minimized by changing the timing of the jump. If you fire really late you'll get much less boost, but you'll also only lose around 3 hp or so which is really worth it when trying to cross a map faster without a healer.
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Anon

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Re: Tips and guides For starters
« Reply #24 on: January 25, 2013, 08:30:33 am »

ANGRY ENGIES GUARANTEED (If used well)!
really? infiltrators stab my sentries all the time and i never get mad. especially if you use a combat engie mindset where your sentry isnt top priority
Well yeah for most players that i'v played with, they get mad then they put  :z3: ALOT.
After so many failed attempts to defend the intel, they would probably change their class
and write on their name ''SUCK ON A DIK -PLAYER NAME-''
Quote
Rocketjump damage can be minimized by changing the timing of the jump. If you fire really late you'll get much less boost, but you'll also only lose around 3 hp or so which is really worth it when trying to cross a map faster without a healer.
I dont really need a healer alot when I rocket jump, you still have plenty of health
but in terms of low health,I do MOST of my rocket jumps just to get back to base for health
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Derpduck

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Re: Tips and guides For starters
« Reply #25 on: January 25, 2013, 08:33:21 am »

Something you should note for the Sniper is that they move slower when scoped, slower than the heavy.

Anon

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Re: Tips and guides For starters
« Reply #26 on: January 25, 2013, 08:34:36 am »

Something you should note for the Sniper is that they move slower when scoped, slower than the heavy.
yeah ik :)
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t~

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Re: Tips and guides For starters
« Reply #27 on: January 25, 2013, 09:47:24 pm »

I like to think of  :x24: as an offense class...
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^_^

Anon

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Re: Tips and guides For starters
« Reply #28 on: January 26, 2013, 07:28:27 am »

its good for both defense and offense  :3
« Last Edit: January 26, 2013, 08:39:27 am by DigitHolster »
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Tiberi

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Re: Tips and guides For starters
« Reply #29 on: January 28, 2013, 06:21:52 am »

 :x17: is the best class for beginners.

No matter how much you suck, autoguns function on their own and you are atleast helping your team with it. :c1:
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