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Author Topic: -  (Read 2011 times)

notarctic

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« on: September 24, 2012, 04:07:39 am »

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« Last Edit: May 10, 2015, 06:56:13 am by icy »
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Dusty

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #1 on: September 24, 2012, 05:02:08 am »

Just stop and think about that one for a second.
Think about that TF2 mod.
It's actually fairly difficult to goomba stomp someone in an fps. Impossible, no. Hard, yes.

Now think about Mario.
His world is fairly similar to GG2, right? A 2D platformer with crazy jumping.
Now think about how easy it is to stomp on things in Mario.
Now, think about the fact that behind each person you stomp is a player who is now at least slightly annoyed.
Sure everyone can do it, but that means that the server will probably degrade into everyone trying to goomba stomp people.

Orpheon

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #2 on: September 24, 2012, 06:04:12 am »

Reminds me of RM jetpack. 'tis fun.

Someone please do this.
« Last Edit: September 24, 2012, 06:04:23 am by Orpheon »
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Machidro

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #3 on: September 24, 2012, 09:19:55 am »

I'm wondering how to do it without client jitter. Is there a way to forge a client's keybytes as the server, and if so, would that solve the issue?
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Phantom Brave

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #4 on: September 24, 2012, 10:30:48 am »

>Is there a way to forge a client's keybytes as the server
Yes. The server rules everything. Only problem is dealing with clientside extrapolation.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Catman

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #5 on: September 24, 2012, 10:43:39 am »

Just stop and think about that one for a second.
Think about that TF2 mod.
It's actually fairly difficult to goomba stomp someone in an fps. Impossible, no. Hard, yes.

Now think about Mario.
His world is fairly similar to GG2, right? A 2D platformer with crazy jumping.
Now think about how easy it is to stomp on things in Mario.
Now, think about the fact that behind each person you stomp is a player who is now at least slightly annoyed.
Sure everyone can do it, but that means that the server will probably degrade into everyone trying to goomba stomp people.

Then there were the people who get insta-kills from their accuracy with the Market Gardener.
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My style is the best...
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NAGN

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Re: [REQUEST] serverside goomba stomp plugin
« Reply #6 on: September 24, 2012, 01:30:06 pm »

I'm wondering how to do it without client jitter. Is there a way to forge a client's keybytes as the server, and if so, would that solve the issue?
you can force a keystate input but that's nothing to do with the way gravity is computed
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