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Author Topic: FreezeTime [UPDATED: No Escape Edition]  (Read 12575 times)

Machidro

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #15 on: January 25, 2013, 07:42:37 pm »

I don't think that's this plugin, the only variable in game server I touch is gameServer.syncTimer, which updates the timers for both teams.
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Nova

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #16 on: April 05, 2013, 11:22:45 am »

It doesn't work in my 2.5.1 server, anyway to fix this?
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MedO

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #17 on: April 06, 2013, 05:25:52 am »

Forwarding a bug report which was posted at Launchpad but relates to this plugin:

https://bugs.launchpad.net/gg2/+bug/1112050
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Machidro

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #18 on: April 06, 2013, 04:59:05 pm »

I think that means you didn't update your version of the plugin to the latest version, I could swear I fixed that one.
« Last Edit: April 06, 2013, 04:59:22 pm by Machidro »
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MedO

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #19 on: April 06, 2013, 07:56:32 pm »

Well, it was reported in February, so might very well be fixed already.
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Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Machidro

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #20 on: April 06, 2013, 07:58:53 pm »

Well, it was fixed long ago, on rechecking.

Code: [Select]
//leave at zero, arena needs no wait. We need to declare this to prevent a crash if you join an arena match as a client.
object_event_add(ArenaHUD,ev_create,0, 'global.TimeLeftTillStart=0');

Mack, if you still care, just delete your current version and redownload.
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Nova

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #21 on: April 13, 2013, 05:45:32 am »


___________________________________________
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 47:
            ServerMessageString("Spawn doors will open in " + string(round(global.TimeLeftTillStart/30)) + " seconds.",global.eventBuffer);
                                                                                                                       ^
at position 118: Unknown variable eventBuffer

___________________________________________
ERROR in
action number 1
of Begin Step Event
for object HUD:

Error in code at line 47:
            ServerMessageString("Spawn doors will open in " + string(round(global.TimeLeftTillStart/30)) + " seconds.",global.eventBuffer);
                                                                                                                       ^
at position 118: Unknown variable eventBuffer


Used the newest version (if the newest is the one in the OP)  :z4:
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CocoMonz

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #22 on: April 13, 2013, 07:57:19 am »

That error is due to the 2.5+ update.

Just change "global.eventBuffer" to "global.sendBuffer".
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notarctic

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #23 on: June 03, 2013, 12:59:15 pm »

why dont you freeze the players in one place rather than locking the spawn doors
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Phantom Brave

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #24 on: June 03, 2013, 01:28:14 pm »

shitty spawn entity placements
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notarctic

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #25 on: June 03, 2013, 01:32:01 pm »

awww
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Derpduck

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #26 on: July 04, 2013, 10:49:58 am »

Gen's timer doesn't get reset.

Machidro

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #27 on: July 04, 2013, 12:14:15 pm »

Whoops. Now fixed.
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drmalpractice

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #28 on: July 04, 2013, 07:36:44 pm »

my suggestion: instead of making a freeze time mod, you should make a freeze tag mod. good luck
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notarctic

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Re: FreezeTime [UPDATED: No Escape Edition]
« Reply #29 on: July 04, 2013, 10:40:29 pm »

my suggestion: instead of making a freeze time mod, you should make a freeze tag mod. good luck
sounds like somthing fun to make
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