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Author Topic: [Best Mod Idea] :: bullets(obviously) :: Team Tag 2  (Read 1192 times)

bullets (obviously)

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[Best Mod Idea] :: bullets(obviously) :: Team Tag 2
« on: August 24, 2012, 06:20:05 pm »

Tag - Pretty obvious idea. Not very original rules, but whatever. It's intended as a fun novelty gamemode implemented in a vanilla/randomizer - compatible mod.

Players are all scouts.
People on the team that's "it" are armed with a tagging hand that functions like a Randomizer-style mle weapon. The player must swing the hand in mle range to tag an enemy. A swing takes one second to reload.
The other team is composed of civilians.

Matches are held in pairs, each one having a timelimit of 3:00 minutes. For the first half, RED is IT, vice versa for the second half. Points carry over from the first to the second half, but not between map changes. Map change occurs after the second half.

Tag games occur on top of the normal gamemodes, such as ctf/cp/koth. The attacking ("it") team cannot complete objectives. Instead, they must defend them and use them to lure civilians in to be tagged. If a civilian team completes the original objective of the map(eg. 3 flag caps) their victory takes priority over the tag victory.

Gamemodes:
Freeze Tag - Tagged players are frozen on the spot. A teammate must stand in their sprite for 1 second to thaw them. Frozen players can call out for teammates with the medic key (E), all teammates see the pointer HUD. Thawing progress is shown in a medic HUD in place of the uber bar.
2 points for each tagging, 1 point for each thaw. The attacking team wins by freezing all civilians - the team score is the time left on the clock. If some civilians are left at the end, the attackers lose.
After both rounds, if both teams won during their attack, the team with the most time left wins. If one team lost their attack, they lose the match. If both teams lost, or tied for time, stalemate.

Zombie Tag - Tagged players change color(They stay under the same team on the scoreboard, marked with the skull), and respawn in the other team's base to go after their former teammates.
2 points for each tag made by the original attackers, 1 point for each zombie tag. The attacking team wins by converting everyone to zombies - the team score is the time left on the clock. If some civilians are left at the end, the attackers lose.
After both rounds, if both teams won during their attack, the team with the most time left wins. If one team lost their attack, they lose the match. If both teams lost, or tied for time, stalemate.

Arena Tag - Tagged players must respawn next round, similar to arena in vanilla GG2.
2 points for each tag.
The attacking team wins by kiling everyone - the team score is the time left on the clock. If some civilians are left at the end, the attackers lose.
After both rounds, if both teams won during their attack, the team with the most time left wins. If one team lost their attack, they lose the match. If both teams lost, or tied for time, stalemate.

Humiliation:
The losing team is disarmed after the second round and reduced to heavy's firing speed. The winning team is armed and given "fly" capability - infinite jumping.
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